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EyeOfProvidence
A mod that dramatically modifies the FOV.Eye of Providence
An Ultrakill mod inspired by the Quake mod Blinky that modifies the field of vision based on various projections.
You can choose from a variety of unique perspective such as...
Equidistance / Fisheye:
Hammer Projection:
Equirectangular Projection:
and more!
Known Issues
- Blood/Gasoline/Portals/Radiant Effect will not show up in projections.
- As of update 17d4, fov is capped to 180 when looking in the direction of portals.
- Rooms that project the skybox (Limbo/Fraud Space/etc) will not render properly on all globe planes
- At the moment, VolumetricSkyboxes conflicts with this mod.
Changelog
- 0.4.0
- Added an option to change the shape of the projection globe. Can help with performance by reducing the number of planes needed to render a full globe.
- Added the Winkel Tripel projection.
- 0.3.1
- Camera now zooms when dashing and zooming with terminal or railcannon. This is togglable in settings.
- Fixed Fisheye fit setting.
- Tweaked Panini projections default settings.
- Slight optimizations.
- 0.3.0
- The fov's of projections can now be changed independently of one another.
- Panini projection now affected by fov.
- Stereographic projection now affected by fov.
- Projection globe can now be rotated.
- Sides of projection globe can be disabled, which can help with performance.
- 0.2.2
- Added keybindings for all perspectives.
- 0.2.1
- Made hammer projection mathmatically accurate.
- Hammer projection now affected by fov.
- 0.2.0
- Re-initial release.