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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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ULTRAPORTAL 0.2.3
Changes
Formalities
Updated README to fix errors and update installation instructions.
0.2.2 Changelog
## Changes
### Backend
- Changed `PortalTransform` property of `DynamicPortalExit.cs` to `NativePortalTransform` to adopt changes made by the ULTRAKILL developers in [Patch 17c](https://store.steampowered.com/news/app/1229490/view/498351387739950730).
- `PortalAwareCollider` now gets disabled on player when passing through a portal, fixing ground portal issues introduced in [Patch 17c](https://store.steampowered.com/news/app/1229490/view/498351387739950730).
Bugfixes
Portals can now be travelled through in ULTRAKILL Patch 17c .
0.2.1 Changelog
Changes
Config
Increased default value of Gameplay/Portals/Experimental/Portal Sphere Check Radius.
Backend
Bugfixes
Fix bug where secondary fire cooldown was linked to primary fire cooldown
Known Bugs
It is possible to trigger a portal from behind, which causes things like wall and floor collisions to disable when they shouldn't.
Bug can only occur with floor/ceiling portals as of 0.2.1.
You cannot save a sandbox level if it contains portals.
Enemies may phase through the floor sometimes if teleported after surpassing a certain velocity.
0.2.0 Changelog
Changes
Bugfixes
Fixed mirror portal projectile from teleporting enemies if portal was despawned.
Ground portals now detect the proper colliders in the cybergrind. (see issue )
Portals now reset colliders when they're destroyed.
Increased size of portal gun projectile to decrease collision errors at higher projectile speeds.
+SAFETY HAZARD now gets shown reliably.
Fixed portal duplication with frozen sandbox objects.
Fixed leaderboard submission not being handled properly.
Gameplay
Added the Twist Gun .
Changed +SAFETY HAZARD from 500 points to 100 points.
Added new style bonus +DISPLACEMENT .
Added alternative fire for mirror gun.
+USED PORTAL GUN in the level end screen is only enabled when a portal gun was actually fired.
Buffed damage of portal projectile.
Portal projectiles only teleport light enemies now.
Portal guns can now be configured to instantly shoot portals instead of using projectiles. (see issue )
Custom portals can now be modified in sandbox.
Audio
Added sound effects for portal guns.
Added ambiance sound effect for (custom) portals.
Config
Changed categorization of config values
Renamed Advanced sub-categories to Experimental to indicate that tweaking the values may cause significant bugs.
Moved portal color properties to Visuals/Portals.
Added individual colors for all portals.
Found under: Visuals/Portal Gun, Visuals/Mirror Gun and Visuals/Twist Gun
Added setting to disable portal borders.
Found at: Visuals/Portals/Can See Portal Borders
Added setting to change max recursions of portals.
Found at: Visuals/Portals/Maximum Portal Recursions and Visuals/Portals/Infinite Portal Recursions
Added setting to scale portals.
Found at: Gameplay/Portals/Portal Scale Modifier
Added setting to shoot portals instantaneously. (see issue )
Found at: Gameplay/Projectiles/Use Beam For Projectiles
Added Debug category to configuration.
Added Audio category to configuration.
Visuals
Improved portal and portal gun designs by RoseWarbug .
Known Bugs
It is possible to trigger a portal from behind, which causes things like wall and floor collisions to disable when they shouldn't.
Chance of bug occuring has been reduced with 0.2.0, although it is not impossible.
You cannot save a sandbox level if it contains portals.
Enemies may phase through the floor sometimes if teleported after surpassing a certain velocity.