CHANGELOG

ULTRAPORTAL 0.2.2

Changes

Backend

  • Changed PortalTransform property of DynamicPortalExit.cs to NativePortalTransform to adopt changes made by the ULTRAKILL developers in Patch 17c.
  • PortalAwareCollider now gets disabled on player when passing through a portal, fixing ground portal issues introduced in Patch 17c.

Bugfixes

  • Portals can now be travelled through in ULTRAKILL Patch 17c.
0.2.1 Changelog

Changes

Config

  • Increased default value of Gameplay/Portals/Experimental/Portal Sphere Check Radius.

Backend

Bugfixes

  • Fix bug where secondary fire cooldown was linked to primary fire cooldown

Known Bugs

  • It is possible to trigger a portal from behind, which causes things like wall and floor collisions to disable when they shouldn't.
    • Bug can only occur with floor/ceiling portals as of 0.2.1.
  • You cannot save a sandbox level if it contains portals.
  • Enemies may phase through the floor sometimes if teleported after surpassing a certain velocity.
0.2.0 Changelog

Changes

Bugfixes

  • Fixed mirror portal projectile from teleporting enemies if portal was despawned.
  • Ground portals now detect the proper colliders in the cybergrind. (see issue)
  • Portals now reset colliders when they're destroyed.
  • Increased size of portal gun projectile to decrease collision errors at higher projectile speeds.
  • +SAFETY HAZARD now gets shown reliably.
  • Fixed portal duplication with frozen sandbox objects.
  • Fixed leaderboard submission not being handled properly.

Gameplay

  • Added the Twist Gun.
  • Changed +SAFETY HAZARD from 500 points to 100 points.
  • Added new style bonus +DISPLACEMENT.
  • Added alternative fire for mirror gun.
  • +USED PORTAL GUN in the level end screen is only enabled when a portal gun was actually fired.
  • Buffed damage of portal projectile.
  • Portal projectiles only teleport light enemies now.
  • Portal guns can now be configured to instantly shoot portals instead of using projectiles. (see issue)
  • Custom portals can now be modified in sandbox.

Audio

  • Added sound effects for portal guns.
    • Portal Open
    • Portal Close
  • Added ambiance sound effect for (custom) portals.

Config

  • Changed categorization of config values
    • Renamed Advanced sub-categories to Experimental to indicate that tweaking the values may cause significant bugs.
    • Moved portal color properties to Visuals/Portals.
  • Added individual colors for all portals.
    • Found under: Visuals/Portal Gun, Visuals/Mirror Gun and Visuals/Twist Gun
  • Added setting to disable portal borders.
    • Found at: Visuals/Portals/Can See Portal Borders
  • Added setting to change max recursions of portals.
    • Found at: Visuals/Portals/Maximum Portal Recursions and Visuals/Portals/Infinite Portal Recursions
  • Added setting to scale portals.
    • Found at: Gameplay/Portals/Portal Scale Modifier
  • Added setting to shoot portals instantaneously. (see issue)
    • Found at: Gameplay/Projectiles/Use Beam For Projectiles
  • Added Debug category to configuration.
  • Added Audio category to configuration.

Visuals

Known Bugs

  • It is possible to trigger a portal from behind, which causes things like wall and floor collisions to disable when they shouldn't.
    • Chance of bug occuring has been reduced with 0.2.0, although it is not impossible.
  • You cannot save a sandbox level if it contains portals.
  • Enemies may phase through the floor sometimes if teleported after surpassing a certain velocity.