
EnemyRecolors
Might as well be stylish if you're gonna be in Hell.!! // IMPORT ANTT // !!
REQUIRES HideManagerGameObject IN BepInEx CONFIG TO BE SET TO TRUE.
Config editor -> BepInEx\config\BepInEx.cfg -> Edit config -> Set that sucker to true

This mod uses TextureToolbox as a dependency to replace textures and is not standalone.
Optional but recommended to use FiftyFiftyMindflayers to see the male variant more.
// Scroll down to see guide for disabling / replacing skins. //
// WHAT IS THIS MALARKEY //
Contains various retextures for enemies. Some higher effort than others.
Only a few some are done which you can see below.
RENDERS / PREVIEWS
go press the triangles you know you wanna
- Prelude
Filth "Test Subject #2"
"After the incident, management is requesting Subject #2 to be euthanized by next week to make room for new experiments... Where the hell did it go?"
Based on Specimen 2 from Spooky's Jumpscare Mansion.
Schism "Frankenstein"
"I will not let you die yet. You have not earned it. You do not deserve it. You are alive. Alive."
Basically just cut and patched on their old textures.
Malicious Face "Nature's Mockery"
"Experiment conclusion: Never EVER mix Hell Mass with other materials. Also reconsider purchasing a flamethrower and removing plant decor to avoid trauma triggers from surviving staff."
I was originally trying to make it look like wood, kinda derailed when I made it look all shiny.
Now I have no idea what material it's supposed to be now.
(also name is taken straight from gemini home entertainment)
Swordsmachine "Prevamp"
"It took a while before scrapheads perfected the art of copying the Swordsmachine. Early iterations simply used dark and gritty materials before the horde started to care more about vanity."
Added more grime and orange. Also gave their black parts a blue hue which I admit is a little out of place but I thought it looked cool. They also have a tear tattoo to boot!
- Limbo
Drone "Concert"
"Performance drones used to display striking light shows for a live audience. Don't stare at them directly - their flashes pack a punch to camera optics!"
I was initially going for concept art color palette #8 but couldn't get the front brown plates to match with the darker bits.
At that point I said screw it and made it Hatsune Miku instead.
Streetcleaner "Gilded"
"If you ever spot gold-plating on a Streetcleaner: chances are that they're probably the leader of a scout pack. Best to take out first, word is that they really don't like it when something is hurting their subordinates."
Color palette taken from concept art #3. Fun fact I made a skin of this around 2 years ago. Have a comparison!
super duper secret for cool people
V2 "Heaven Sent" [KNUCKLEBLASTER SKIN INCLUDED]
"Heaven must be getting desperate if they're digging through Earth's blueprints to find something to match your brutality."
Based on concept art color #7 for V1 though I had a little too much fun with the cyan lights.
V2 "Terminator" [REQUIRES MANUAL REPLACING. SEE 2. BELOW]
"Specifically engineered and designed with love by a force beyond recognition to be your destructor. It's waiting for you to prove it wrong."
"Between you and me, I was hoping it would come down to this."
An edited inverted version of the above since this skin pack is bloated with white-heavy designs already.
- Lust
Soldier "Veteran"
"Modifications done to Soldiers often leave them shining new, so when you see one bloodied and bruised; either they went through a lot of stuff to get here... or they just really like blood showers."
Edited desaturated version of an unused texture in the game for Soldiers.
(Hopefully this doesn't get me into trouble.)
Female Mindflayer "Assassin"
"Black's been in fashion for Mindflayers lately, though the color is hard to come by for bodies like theirs. Rumours are that they're forming assassin parties to hunt down parts for each member."
Color scheme inspired by the Combine Assassins from Half-Life
(White armor. Red > Pink eyes. Dark body... yes i do have a preference why do you ask?)
Male Mindflayer "Cicada"
"A simple but snazzy black & white finish, a megacorp's wet dream... Don't think too hard about that last part."
"This is who you are now. Tear flesh from bone."
Based on FAWN-A2 from CICADAMATA. Fun game.
- Greed
Stalker "Hazmat"
"It's a sandcastle. He's kicking it. Heaven says we should stop kicking-"
Concept art color #5. (nickname is hazmat cuz they look like the hazmat combine grunts from half life alyx)
Also for the record I never played warframe, someone on discord sent me the logo and I thought it looked cool.
Virtue "Lavender"
"i have no description written for this"
Based on concept art color #3.
- Wrath
Sentry "Rival Tech"
"A defensive variant for protecting research camps in Hell. Houses a power system for sustaining a personal shield and a particle accelerator able to output a precise plasma laser for dispatching foes."
Color scheme based on the Rival Tech enemies from Deep Rock Galactic. (Let me chargeback a Patrol Bot dammit)
- Violence
Mannequin "Vanity"
"We've been trying to give them clothes to wear, though in response they just... tear open their flesh. Guess they don't like being covered up."
"Oh, your heart, aortic work of art."
Based on Yi Xi from Butcher's Vanity. It was either this or Slenderman.
Gutterman "Liquidator"
"Outdated machinery served little to no purpose in warfare. Liquidators, as they were called, were deployed with a salvage container on their backs and given one simple instruction: Disassemble to your heart's content."
Based on concept Gutterman color #6.
(also yeah that's a murder drones reference in the text and combine logo on the shoulder.)
Guttertank "Mephisto"
"The initial deployment of Guttertanks reused old fighting vehicles for parts before the red armor was standardized. Due to the parts being generally weaker, many of the early mechs did not survive for long with only one known sole survivor being recorded. Its current whereabouts are unknown though it's speculated [s o m e t h i n g t o o k i t]."
Based on the A7V German Tank from WW1; specifically the one named 'Mephisto' - the only surviving tank.
(also i wanna say thanks to Cintra for giving me the overlay textures. they weren't for guttertank and meant for a completely different project but wdalskjdl (this message was from 2 years ago))
// DISABLING UNWANTNED SKINS //
im gonna be entirely honest with you. this whole process is a bit convoluted and not user friendly but i don't know any other way of doing this sooooo (also these changes probably wont happen live. you need to restart the game)
1. Go to BepInEx/config
- If you're a manual user: You probably know how to get there yourself.
- For r2modman users. Press Settings > Profile folder [...] [Browse]
- Inside there should be two folders among other stuff.
CustomImagesandDISABLE. -
- CustomImages is created and used by TextureToolbox. All the .pngs are stored inside.
-
- DISABLE is a folder I made for you to place unwanted skins in.

- DISABLE is a folder I made for you to place unwanted skins in.
- Inside CustomImages I placed each enemy texture into separate folders for you to cut / drag out into DISABLE.
-
- (or you can just straight up delete it idc)
Done! The skin should hopefully not be in the game anymore. Begone!!
- (or you can just straight up delete it idc)
2. Replacing texture(s).
V2 is the only (and probably will be the only) one with an alternative texture so we're using her.

- The texture being loaded is
v2colour_tex 1.pngwhich is what the file is called internally in the base game. - The alternative skin is
v2colour_tex 1TERMINATORREMOVECAPS.png -
- In order to use the alt-skin: It just has to be renamed (use F2 shortcut or right-click menu) to the top one
-
-
- (which is going to cause file conflicts so you can either drag out the white skin into DISABLE, delete it OR rename it so it gets ignored by TextureToolbox.)
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NOTES ABOUT MOD
- All your changes will most likely be undone if this mod updates. sorry
- Disabling and uninstalling this mod in r2modman does nothing since the files are inside BepInEx/config which it does not touch. ever.