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SavageDifficulty
My take on UKMDSavage Difficulty
A custom difficulty mod that aims to be harder than Brutal, within reason.
Enemy Changes
Global Changes
- Enemies do 20% more damage than Brutal
- Enemies are 5% faster than on Brutal (with some exceptions)
- Bosses have 25% more health than on Brutal
- Regular enemies have 5% more health than on Brutal
Per-Enemy Changes
Husks
Filth
- Do not have boosted speed compared to Brutal
Stray
- Have a 20% speed boost as opposed to the base 5%
Schism
- Have a 20% speed boost as opposed to the base 5%
Machines
Sentry
- Shoot 3 shots between reloads (as opposed to 2 on Brutal)
- Reload in 3 seconds
Earthmover
- Escape timer is 40 seconds (10 shorter than on Brutal)
Angels
Providence
- Enrages when another Providence dies nearby
- Shoots Virtue beams when enraged
Others
Sisyphus Prime
- "This will hurt" and "Destroy" are the only parriable attacks in phase 2
Manual Installation
- Download and install BepInEx
- Download this and extract its contents to a folder in BepInEx/plugins
Building
Build-system dependencies:
run .\build.bat or ./build.sh
The output file will be whyis2plus2-SavageDifficulty-0.1.2.zip