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BepInExPack V Rising

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Date uploaded a year ago
Version 1.668.5
Download link BepInEx-BepInExPack_V_Rising-1.668.5.zip
Downloads 42818
Dependency string BepInEx-BepInExPack_V_Rising-1.668.5

README

BepInEx logo

BepInExPack for V Rising

This is BepInEx 6.0.0 Bleeding Edge Build pack for V Rising.

BepInEx is a general purpose framework for Unity modding. BepInEx includes tools and libraries to

  • load custom code (hereafter plugins) into the game on launch;
  • patch in-game methods, classes and even entire assemblies without touching original game files;
  • configure plugins and log game to desired outputs like console or file;
  • manage plugin dependencies.

BepInEx is currently one of the most popular modding tools for Unity on GitHub.

THESE ARE BLEEDING EDGE BUILDS

Bleeding edge builds of BepInEx are not considered stable and may include bugs. Please report any issues to BepInEx GitHub by creating issue tickets.

This pack's contents

This pack is preconfigured and usable for V Rising modding.
In particular, the changes from base BepInEx releases are:

Installation (manual)

If you are installing this manually, do the following

  1. Extract the archive into a folder. Do not extract into the game folder.
  2. Move the contents of BepInExPack_V_Rising folder into <Steam Location>\steamapps\common\VRising.
  3. Run the game

If done correctly, you should see a BepInEx console appearing when the game launches.

Issues, questions, etc.

At this moment, you can use the following channels to ask for help

Changelog

1.668.5 (based on BepInEx 6.0.0-be.668 & Il2CppInterop PR #70) BREAKING

  • Updated to latest Bleeding Edge build
  • Il2CppAssemblyUnhollower has been replaced with Il2CppInterop
  • The Mono runtime has been replaced with CoreCLR - plugins can now be compiled for .NET 6
  • Specific modifications to 6.0.0-be.668

1.0.0 (based on BepInEx 6.0.0-be.567)

  • Initial release