V Rising
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Changelog — Raphael, Lord of Wisdom

Player-facing highlights, newest first. Full per-patch detail lives in CHANGELOG.md. Raphael was formerly BloodCraftHub (v0.1–v0.30).

Current: v0.65.5 (pre-1.0 beta).


0.65.5 — Chat length cap lowered to protect non-Raphael players, plus Uriel v0.20.0 support

  • Fixed: a very long chat message could flood chat and freeze the chat box for players who don't run Raphael. Messages around 480+ characters made the server re-broadcast the line repeatedly and left non-Raphael players unable to open chat until they teleported. Raphael now caps chat input at 470 characters (down from 500), safely under the threshold. Normal messages are unaffected. (Thanks to Howl.)
  • New: support for Uriel v0.20.0's flush-to-ground placement. Raise nearest / Lower nearest buttons on the Object Spawning tab nudge the object you placed nearest you up/down so it stops floating or sinking, and admins get a Height offset field (per-object or global) under Uriel → Admin → Spawn conditions. The Uriel guide pages document all three new commands.

0.65.4 — Chat fixes: typed text re-centers after long pastes, and long messages stop flooding

  • Fixed: the chat input stopped centering your text after you'd pasted a long message. It now re-centers reliably as soon as your message is back to a single line. (Thanks to Kruczarz.)
  • Fixed: a very long message could show up duplicated many times from a single send. Sending a message that hit the character cap could spam receivers with copies of it; the chat window now recognizes and drops those duplicate copies. Short messages are untouched. (Thanks to Howl and Strie.)

0.65.3 — Chat polish: no more random italics, centered typing, optional idle auto-hide

  • Fixed: a chat tab could randomly turn italic and stay that way. A message that left a rich-text tag open (e.g. a system message with an unclosed <i>) leaked its formatting into every line after it. Each chat line is now self-contained, so formatting can't bleed between messages. (Thanks to Howl.)
  • Changed: text you type in the tabbed chat is now vertically centered on a single line (top-aligned once it wraps to multiple lines). (Thanks to Kruczarz.)
  • New: optional chat auto-hide (off by default). Under Game UI → chat, the window can fade out after an idle delay (3–120s, default 12) and fade back in on activity — like the native chat. Configurable wake triggers keep it from blinking on busy servers: player messages wake it, but System lines (incl. Raphael's background pings) don't unless you opt in; hovering or opening chat always wakes it. (Requested by Kruczarz.)

0.65.2 — Fixed the last localized familiars with wrong HP/quests

  • Fixed: a few specific familiars still showed HP as 0 and garbled quests on non-English clients. A follow-up to the 0.65.1 fix: the field re-alignment used the quest "is V-Blood?" flags as landmarks but only recognized the capitalized True/False; Bloodcraft sends a lowercase false for non-kill (gather/craft) quests, so the re-alignment gave up whenever such a quest was active. It now reads either casing, so every comma-named familiar (e.g. Polish "Domina, Tancerka Ostrzy") displays correctly regardless of quest type. (Thanks to Kruczarz and Luxanna.)

0.65.1 — Fixed quests and familiar stats on non-English clients

  • Fixed: on localized (non-English) clients, quests showed only numbers and a summoned familiar's HP/PP/SP read 0. Both traced to one cause — in some languages a familiar or quest-target name contains a comma (e.g. Polish "Alfa, Biały Wilk"), which shifted the live data fields Bloodcraft streams to Raphael. Raphael now re-aligns the fields, so quests and familiar stats read correctly in any client language. English clients were never affected and are unchanged. The fix is language-agnostic — it covers every localized client (Polish, Latin American Spanish, German, Russian, Turkish, …), not just Polish. (Thanks to Kruczarz and Chronost.)
  • Fixed: 9 more V-Bloods now show on the V-Blood tab on non-English clients (Elena, Willfred, Sir Erwin, Gaius, Stavros, Dantos, Lucile, Jakira, Megara) — they classified in English but were dropped in other languages. The name table is now 64 entries, all cross-verified.
  • Fixed: a chat channel (Local first) could still go blank after heavy use. The newest-lines cap is now by visible-glyph budget instead of line count, so long lines can't push the text box past TextMeshPro's mesh limit. Full history is kept for scrollback and Copy. (Thanks to Howl.)
  • New: a "Refresh" button on the tabbed chat window — forces the current tab to redraw on demand.
  • New (experimental, opt-in): "Stronger hide if the game chat still flickers" chat option — hides the entire native chat window every frame if you still see it flicker behind Raphael's chat. Off by default.

0.65.0 — In-built game guide + extended-chat controls + user-reported bug fixes

  • New "V Rising Basics" guide tab (Settings and Help): a plain-language guide to the base game — blood, Gear Level, V Bloods, castles, hazards — plus a "How the mods change the game" rundown that links to each mod's own Help tab. A one-stop primer for new players, beside the external-links Game Guide.
  • Extended chat retention controls (Game UI settings): a master switch + per-channel toggles (Global / Local / Clan / System / Whispers / Other) for what the chat window keeps — turn off noisy System floods while keeping conversation. All default ON (no change unless you opt in).
  • Fix — chat going blank after heavy use: the chat (All tab first) no longer stops showing new messages on busy servers; full history is still kept for scrollback and Copy. (Howl, Chronost)
  • Fix — native chat flicker: the game's native chat no longer flickers behind the Raphael chat while you type. (Howl)
  • Fix — casting breaking after UI toggle: opening+closing the UI with the on-screen button no longer locks out spells / power / emote wheels until you swing a weapon. (Mardina)
  • Fix — V-Blood tab on non-English clients: regular (non-Primal) V-Bloods now show up regardless of your game language; also corrected one mislabeled Primal. (Kruczarz)
  • Fix — Eclipse chat spam on relog: the background handshake no longer leaks into public chat / over players' heads on servers without Bloodcraft. (Howl)
  • Fix — Exo prestige wording: clarified that each Exo prestige resets your character level to 0 (only the prestige tier carries over), and dropped the server-specific shard reward from the description.
  • Fix — familiar Quick Spawn overlay: button text no longer disappears at larger overlay font scales (the row now grows and the label auto-shrinks to fit).

0.64.0 — Live “Players now” map + redesigned heat palettes

  • Player Positions map gained a View toggle: Heat mapPlayers now (live) — plots every online player on the calibrated map with their name (and hover detail).
  • Redesigned heat palettes with strong cold→hot variation that reads on the map: Magma, Ice→Fire, Viridis (cycle with Colors).

0.63.1 — Dropdown fixes + Faust-tab cleanup

  • Online-player / castle dropdowns now populate for admins (the auto-load was wrongly blocked); every picker also got an inline Load button.
  • Boss tracker no longer leaves a tracked boss stuck under “Look up one boss”.
  • World Map: fixed help text overflowing; tidier filters (advanced GUID filters + map-underlay setup are now collapsible, so the table sits right under the map).
  • Player Positions: “Show players on map” moved to the bottom + collapsed; removed the no-op Scale button.

0.63.0 — Pick from dropdowns instead of typing

  • Online-player dropdowns anywhere you enter a player (Player Info, heat map, Admin → Player access).
  • Boss lookup and castle index are now dropdowns too (castles show #index · region · (x,z) · owner); the boss tracker overlay now shows live coordinates.
  • World Map Category / Type are dropdowns and the Category pre-filters the scan server-side (units vs nodes) so it pulls less.
  • Heat map activity dots are brighter on the map, plus a Map image opacity slider on Player Positions.
  • Boss tracker: removed the redundant management card — track/untrack from the board's buttons.

0.62.0 — Heat map: time windows

  • The player-position heat map now has a When toggle (All-time / Today / This week / This month). Needs Faust 0.16.4+; older servers show the all-time map as before.

0.61.0 — Catalog filter, map-friendly heat colors, lighter boss tracker

  • World Map filter is now driven by an editable catalog (config/Raphael/worldscan_categories.txt), so you can pick a Category / Type before scanning, with clean NPC factions + resource types.
  • Heat map gained Magenta / Cyan / White-hot color schemes that read on top of the world-map image (opacity now scales with intensity so the map shows through).
  • Boss tracker auto-refresh now updates only your tracked bosses (per-boss lookups), not the whole board.

0.60.1 — World Map filter fixes + admin tools moved

  • Rebuilt the Category / Type filter against real resource-node names, so it now groups cleanly (Plant Fiber, Copper, Pine, Stone, Gloomrot Tech…) and actually narrows the map/table.
  • Moved the world-scan admin tools (whitelist, prefab lookup) to Faust → Admin: Control.
  • “Truncated” notice now explains the server's result cap and how to raise it (worldscanmaxresults).

0.60.0 — World Map: search & filter by category / type

  • New cascading Category → Type filter on the World Map: after a scan, narrow by category (NPC factions, or resource families like Ore / Stone / Wood / Plants / Gems) and then a specific type (e.g. Ore → Copper). Built automatically from the scan results — no PrefabGUIDs to type — and filters the table + map instantly.
  • (Resource nodes only appear if whitelisted on the server — use Seed defaults.)

0.59.2 — Pre-calibrated map defaults

  • The World Map / Heat Map underlay now ships pre-aligned to the Vardoran map, so it's close to correct out of the box (fine-tune with the calibration tool). Faust 0.16.3's boss + world-scan fixes are server-side — no Raphael change.

0.59.1 — Faust 0.16.2: bigger world scans

  • World Map scans can return far more rows (Faust raised its cap to 10000 / unlimited). Added the worldscanmaxresults setting to the config editor + a client safety cap so huge scans stay responsive.
  • Boss board roaming-boss locations: no Raphael change needed (server-side fix in Faust 0.16.2).

0.59.0 — World map fills the panel + live overlay calibration

  • The Faust World Map / Heat Map now fills the panel width, and the map image and coordinate dots are decoupled.
  • New calibration tool (World Map → Map underlay): move and stretch the dot overlay over the map until it lines up, then Log calibration to print the values to the console. Adjusts the coordinate overlay only, not the map.

0.58.6 — Readability overhaul

  • Rewrote this page and the README to be shorter and easier to scan, with collapsible sections. No code changes.

0.54–0.58 — Faust 0.16: boss board, leaderboards & world map

The Faust 0.16 (API 18) integration, refined across several patches. Needs Faust 0.16+; older Faust degrades gracefully.

  • Boss Status — a server-wide V Blood board (live location / region / HP / level, plus defeated), friendly names, single-boss lookup, and a movable Boss Tracker overlay (up to 3 bosses, optional ~5s refresh).
  • Leaderboards — top killers and most-defeated V Bloods, over today / this week / all-time.
  • World Map — a filterable, server-scanned map of NPC units (with blood type / quality) and resource nodes, shown as a table and an X/Z map you can lay over the actual V Rising world map (capture it from your own game, then calibrate).
  • Live config editor — change a feature's cost / cooldown / use-limit / proximity / access / PvP / unlock at runtime, no .cfg edit or restart.
  • Plus the matching fixes along the way (boss coordinates, map rendering, config-set command syntax).

0.51–0.53 — Familiar Quick Spawn overlay + compliance

  • Quick Spawn overlay — up to 5 one-click familiar summons (by name, regardless of box) with Dismiss / Recall / Unbind; full overlay controls (opacity, text-size, transparency, lock).
  • 0.51.0 — a compliance pass aligning Raphael with the V Rising modding guidelines (no feature changes).

0.47–0.50 — Faust analytics, charts & chat scrolling

  • Faust through API 17 — a player-position heat map, region fill-% over time, new-vs-returning bars, a session timeline, an active-days grid, and castle world coordinates.
  • More readable charts (text that scales with UI size, selectable color themes), a 50–400% text-size slider, settings grouped into titled cards, and clickable chat scroll arrows.

0.31–0.46 — Faust integration (server investigation & analytics)

  • New FAUST tab group: Castle Info / Open Plots / All Plots / Decay Watch / Castle Resources, Player Info, Player Positions, Clans, and Server Stats dashboards (playtime, concurrency, DAU/WAU/MAU + retention, population by region). All version-gated to your server's Faust.

0.30.0 — Renamed: BloodCraftHub → Raphael, Lord of Wisdom

  • Rebranded to reflect that it serves Bloodcraft, Beelzebub, Uriel, and the Kindred mods (plus a standalone chat window) — and to end the mix-up with the separate Bloodcraft server mod. New package + plugin ID; no feature changes.
Earlier history (v0.1–v0.29, as BloodCraftHub)
  • 0.26–0.29 — Uriel integration (storage sharing, public storage, object spawning, prisons & stairs, admin); overlay-visibility controls; a whisper-anyone overhaul; server-switch re-detection fixes.
  • 0.18–0.25 — Beelzebub integration (abilities, loadouts, transforms, hotkeys, admin); per-channel chat colors; a secondary view-only chat window.
  • 0.15–0.17 — First public release: Bloodcraft / Kindred command UI + live HUD overlays + Eclipse coexistence; the standalone tabbed chat window.
  • 0.1–0.14 — Initial build-out: UI stack ported from BloodCraftUI (panthernet) + the signed Eclipse protocol (zfolmt).
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