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deca-Bloodstone-0.1.6 icon


Plugin framework and general utilities for V Rising mods.

Date uploaded 9 months ago
Version 0.1.6
Download link
Downloads 16902
Dependency string deca-Bloodstone-0.1.6

This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising-1.668.5 icon

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.668.5



Bloodstone is a modding library for both client and server mods for V Rising. By itself, it does not do much except allow you to reload plugins you've put in the Bloodstone plugins folder.


  • Install BepInEx.
  • Extract Bloodstone.dll into (VRising folder)/BepInEx/plugins.
  • Optional: extract any reloadable additional plugins into (VRising folder)/BepInEx/BloodstonePlugins.


Bloodstone supports the following configuration settings, available in BepInEx/config/gg.deca.Bloodstone.cfg.

Client/Server Options:

  • EnableReloading [default false]: Whether the reloading feature is enabled.
  • ReloadablePluginsFolder [default BepInEx/BloodstonePlugins]: The path to the directory where reloadable plugins should be searched. Relative to the game directory.

Client Options:

  • Bloodstone keybinding can be configured through the in-game settings screen.

Server Options:

  • ReloadCommand [default !reload]: Which text command (sent in chat) should be used to trigger reloading of plugins.


Join the modding community, and ping @deca#9999.

Post an issue on the GitHub repository.


  • 1.2.0

    • Fixed the VWorld helpers to not return stale world instances when disconnecting and reconnecting to servers on a client.
      • This also resolves a crash when sending custom network messages after disconnecting and reconnecting to a server.
    • Added the GameFrame hook API for easily subscribing to frame callbacks (thanks @adainrivers!)
    • Included unhollowed assembly DLLs in the search path for reloaded plugins.
  • 1.1.0

    • Added initial version of networking API for sending network messages between client and server.
    • Fixed VWorld.IsClient and VWorld.IsServer to always return correct values.
    • Exposed Il2CppMethodResolver and NativeHookUtil.
    • Added support for the game initialization hook for client-side plugins. The initialization hook will be called on startup, when the default world is initialized.
    • Disabled reload command by default.
  • 1.0.0

    • Initial release