


This is a preview build of CrimsonLog for 1.1. Use this mod at your own risk on live servers until it has been marked as stable (the update that removes this notice). If you want to help testing out CrimsonLog (and/or other CrimsonMods) you're more than welcome to do so, but you accept the risk of bugs.
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Server side only mod to change drop rate.
What is the difference between DropTableModifier_General native server configuration and DropRateModifier mod configuration?

[DropRateConfig]
## Drop rate modifier value
# Setting type: Single
# Default value: 1
DropRateModifier = 1
The lowest DropRate in the game is 0.001. The highest a DropRate can be is 1.0.
New Value = the lesser of (DropRate * DropRateModifier) or 1.0
Therefore, the highest possible DropRateModifier before it no longer has an effect would be 1000. At that point every table's drop rate would be 1.0.
Do not ask me why you can't tell a difference if your modifier is set to 3. You changed a 0.05 somewhat uncommon drop to a slightly more common uncommon drop of 0.15.
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