All mods
A simple mod that disables drops if a creature is killed by another creature.
Last updated: 4 days ago
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 96 spells.
Last updated: 4 days ago
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: 4 days ago
A simple mod that changes particles of loot and adds configurable options for timed destruction, stack items on ground, floating items, autopickup radius and autopick hotkey.
Last updated: 4 days ago
A simple mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, and EitrRefineries.
Last updated: 4 days ago
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: 5 days ago
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: 5 days ago
This is a patch to add MagicPlugin 2.0.4 prefabs to Epic Loot v 0.10.1 iteminfo, adventuredata, and loottables json files
Last updated: 5 days ago
A simple mod that gives you a small fraction of eitr regen base on the eitr food you have eaten, can be multiplied by a configurable multiplier.
Last updated: 5 days ago
Multiplies the duration of all foods according to the value of Duration Multiplier. Configurable Food Degradation, Health, Stamina and Eitr Benefits from foods.
Last updated: 5 days ago
A simple request mod, makes tames follow distance configurable.
Last updated: 5 days ago
A simple skill mod that lets you configure base production speed/output & exp gain. Production speed & product output is scaled by skill level. Higher skill level, faster production speed & higher production output
Last updated: 5 days ago
A simple requested mod, makes tames/pets fed duration configurable.
Last updated: 5 days ago
A simple skill mod that gives you the ability to tracked down resources, dungeons and caves as the skill levels up, it will also increase the exploration radius by a configurable value.
Last updated: 5 days ago
A simple skill mod that increases your stamina and stamina regen as the skill levels up.
Last updated: 5 days ago
A commissioned mod that allows you to change the crosshairs color and size, and can also be use to hide the crosshair completely.
Last updated: 5 days ago
A simple commissioned mod, adds a hud that displays the player coordinates and current biome (configurable).
Last updated: 5 days ago
This could change or be depreciated without notice, use at your own risk. Based on Soloredis-DoDExperience. Thanks to all the developers!
Last updated: 5 days ago
A complete rewrite of CombatOverhaul by leseryk, will be taken down when the original author comes back and updates his mod.
Last updated: 5 days ago
A rewrite of CombatIncentives by MrManlyPrincess by request, will be taken down when the original author comes back and updates his mod.
Last updated: 5 days ago
Allows you to configure velocity, accuracy, drawspeed, exp multiplier, crit chance, crit damage, bow crosshair and crosshair color of bows and crossbow weapons. Adds a few new crossbows and bows.
Last updated: 5 days ago
A simple mod that adds a new skill that increases beehives production rate and speed.
Last updated: 5 days ago
A simple skill mod that increases your attack speed, walk speed, run speed and jump force as the skill levels up.
Last updated: 5 days ago
Optional QOL mods to use with RelicHeim, JewelHeim and RTMN
Last updated: 5 days ago