Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Sketafuls Adventurepack
A full Valheim expansion pack with 270+ weapons, 50+ creatures, 40+ armor tiers, 65+ foods, 100+ build pieces, magic progression, Jewelcrafting, backpacks, sharks, bosses, Deep North endgame content, QoL, RPG systems and server-ready progression.
| Last updated | 2 days ago |
| Total downloads | 20045 |
| Total rating | 8 |
| Categories | Modpacks Tweaks Server-side Client-side Mistlands Update Hildir's Request Update World Generation Ashlands Update Bog Witch Update |
| Dependency string | Sketaful-Sketafuls_Adventurepack-3.1.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Smoothbrain-SmoothSave
Removes the freeze that happens if the world is being saved.
Preferred version: 1.0.5Digitalroot-Heightmap_Unlimited_Remake
Allows players to raise or lower terrain as much as they want! Comes with config so you can set the limits yourself.
Preferred version: 1.4.1Smoothbrain-CombatOwner
Makes dodging and parrying in combat in multiplayer much easier.
Preferred version: 1.0.0MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.3.0Smoothbrain-SteadyRegeneration
Removes the healing ticks of food and makes you slowly, but constantly regenerate HP instead.
Preferred version: 1.0.3Digitalroot-Digitalroots_Slope_Combat_Assistance
Digitalroot's take on the Slope Combat Fix mod. DoD compatible.
Preferred version: 2.0.27Digitalroot-Eternal_Fire
Keeps fires lit and burning without needing to fuel them.
Preferred version: 1.0.17Searica-AdvancedTerrainModifiers
Quality of life building mod that improves how terrain manipulation with the hoe and cultivator works and adds new terrain manipulation tools.
Preferred version: 1.4.1Azumatt-SearchableBuildMenu
This mod introduces a powerful search functionality to the build menu, allowing players to quickly find pieces by name, mod origin, or specific resource requirements.
Preferred version: 1.0.4JewelHeim-Monstrum_Raids
Adds raids to Therzies mods Monstrum and MonstrumDeepNorth.
Preferred version: 1.0.0MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.6.1Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Azumatt-XRayVision
An admin mod to allow admins to see who built what, and some detailed object information. Install on server and all clients for best results.
Preferred version: 2.2.5Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.4.13Searica-DiscoveryPins
QoL Map Pins mod. Customizable pin colors and automatic pinning of things you discover and interact with.
Preferred version: 0.3.10Searica-NetworkTweaks
Increases data transfer rate for networking and lets you configure how many peers to send data to each update tick.
Preferred version: 0.1.5Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6Searica-More_Vanilla_Build_Prefabs
Adds almost everything in the vanilla game to the hammer for building in survival mode. Every piece can be customized and enabled/disabled. Comes with a default configuration for ease of use. Uses Jotunn to sync configs if installed on server.
Preferred version: 1.4.4Azumatt-Logo_Changer
Changes main menu logo and ashlands logo. Change the name it searches for in BepInEx folder. Comes with a default logo & default game logos as examples.
Preferred version: 1.0.12Azumatt-AzuAntiCheat
A minor anti-dickhead mod. Server files & folders dictate what mods are allowed. Admins/Moderators bypass the check for plugins.
Preferred version: 4.3.11JereKuusela-Smoke_Collision
Allows smoke to pass through iron cage floors and other similar structures. Also allows changing the smoke size.
Preferred version: 1.9.0Smoothbrain-ServerCharacters
Saves your character on the server, instead of your computer, to prevent you from messing with it.
Preferred version: 1.4.16Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0blacks7ar-ClayBuildPieces
As requested, split FineWoodPieces into 3 separate mods (ClayBuildPieces, FineWoodBuildPieces and FineWoodFurnitures)
Preferred version: 1.2.6blacks7ar-CoreWoodPieces
Extends vanilla corewood pieces and adds 23 more pieces that you can build.
Preferred version: 1.2.4blacks7ar-CrystalCollector
Requested by a Nexusmod user, adds a build piece that collects cold air and turns it into crystal ice.
Preferred version: 1.1.7blacks7ar-FeatherCollector
Adds a new build piece that collects feathers if you build it on a tree.
Preferred version: 1.1.9blacks7ar-FineWoodBuildPieces
As requested, split FineWoodPieces into 3 separate mods (ClayBuildPieces, FineWoodBuildPieces and FineWoodFurnitures)
Preferred version: 1.1.8blacks7ar-GlassPieces
Adds 63 new build pieces made of glass, iron and copper, 2 new materials, 1 new resource that you can mine, and 1 resource collector.
Preferred version: 1.2.5blacks7ar-GuckCollector
Adds a new build piece that collects guck from infested trees.
Preferred version: 1.1.7blacks7ar-TarCollector
Adds a new build piece that collects tar if you build it near a tarpit.
Preferred version: 1.1.8blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.3JereKuusela-Item_Stand_All_Items
Allows putting any item on item stands and customize their transformations. The config can be synced by installing on the server.
Preferred version: 1.25.0CookieMilk-ReadMe
Books you can write, read, share and use as decoration! Now with YAML + Rich Text support!
Preferred version: 1.1.8Azumatt-TrueInstantLootDrop
Instantly drops the loot where the character dies, not where the ragdoll ends up. Ultimately, the same effect as InstantMonsterLootDrop with less overhead.
Preferred version: 1.0.3ZenDragon-ZenItemStands
Item Stands and Armor Stands behave like containers so that you can access them easily. Swap gear with one button.
Preferred version: 0.7.0Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Azumatt-Build_Camera_Custom_Hammers_Edition
Adds a build camera to your vanilla and custom hammers. Taken over from the original mod by Azumatt.
Preferred version: 1.2.10K_xD-ValheimFPSOptimizer
Improves FPS stability and reduces stutter while moving. No graphics reduction. Multiplayer-safe.
Preferred version: 1.5.0Azumatt-MyPitsDontLeak
Prevents the memory leak on vanilla tarpits by overriding and fixing the methods in the LiquidVolume component that causes it.
Preferred version: 1.0.0Azumatt-WardIsLove
A dedicated ward mod. Based around the idea that wards should be individually configurable. Managed with a simple GUI interface for admins and ward owners (if allowed).
Preferred version: 3.7.2OdinPlus-OdinsSteelworks
Steelcrafting and weaponsmithing! Crossbows, 2handed swords, axes, and more!
Preferred version: 0.3.4Smoothbrain-StaminaRegenerationFromFood
Makes consuming food increase your stamina regeneration.
Preferred version: 1.5.7OdinPlus-CrystalLights
A Custom Build Piece Expansion for Jewelcrafting! Use Uncut Gemstones and Iron to create light sources! HUGE FPS difference with configurable range.
Preferred version: 1.1.8blacks7ar-VikingsDoSwim
A simple mod that lets you configure Max Swim Speed at max swim skill level. Scales your swim speed, stamina regen and stamina consumption to your swim skill level. Adds a new diving mechanic that lets you swim underwater.
Preferred version: 1.4.1blacks7ar-MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Preferred version: 2.1.9blacks7ar-CookingAdditions
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
Preferred version: 1.3.1ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1OdinPlus-TeleportEverything
This mod adds extra excitement and functionality to the portal system. Teleport wolves, boars, loxes and other allies. Transport ores, ingots, carts and even take enemies with you, or block players teleporting when enemies are nearby.
Preferred version: 2.9.1Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.8JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.30.0BlackViking-MorePins
Remake of KG MoreMapPins + PixelMapIcons by TheOllix
Preferred version: 420.0.11Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3Crevitka-CleanMainMenu
Cleans up Valheim main menu: hides modded text, changelog, merch store (configurable).
Preferred version: 1.1.0RustyMods-UsefulPaths
Modify player speed, jump, carry weight, stamina based on ground terrain
Preferred version: 1.0.9Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.4.0RustyMods-Almanac
Achievements, Bounties, Treasure Hunt, Player Metrics, Leaderboard, Indexing, Marketplace, Lottery
Preferred version: 3.7.8Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.1Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.14shudnal-ConfigurationManager
Localized, recolored, refined. Split view mode. Config files editor. Setting edit window. Changed values are highlighted. Prevent user input or pause the game while window is open. Window scale depends on game scale.
Preferred version: 1.1.13Meldurson-AllTameableTamingOverhaul
Overhauls the taming system and allows you to tame and modify taming for almost any creature.
Preferred version: 1.5.4Meldurson-MountUpRestored
Overhauled Mount Up with added features such as controllable flying
Preferred version: 3.4.4JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.63.0turbero-KillMeForMyPower
Mod to block new players in servers that want to obtain the forsaken powers without killing them first and NPC vendors advanced items. Force new players to have the full experience without shortcuts.
Preferred version: 2.3.1Advize-PlantEasily
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Preferred version: 2.1.1ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.0warpalicious-World_Gen_Accelerator
Increases the speed of generating a new world by ~60%
Preferred version: 1.0.0sighsorry-Monstrum_Location_Manager_Fix
Fix location problem with Monstrum mods and Monsterlabz
Preferred version: 1.0.1WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.60WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.80ZenDragon-ZenRedecorate
Move chests and other furniture without destroying them.
Preferred version: 1.4.1ZenDragon-ZenSign
Organize your hoard! Signs can display the quantity of items in nearby chests. Interact with a sign to highlight chests containing that item. Immersive alternative to craft from containers.
Preferred version: 1.7.1README
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This readme is for version 3.1.5
Updating the readme is not a top priority and as such might not always be fully up to date with the modpack.
Just check what version it was updated for (this header) and then check the updates and see if any of the
functions are still there, and/or if more functions have been added.
What the hell is this?
I usually make modpacks for different games I like to play, but end up modding and running servers for.
Games like Minecraft, ARK and so on and since I'm playing a lot of Valheim I just felt it was about time
to do something about it.
I love modding. It's really fun to add things that expand the gameplay and to fix things I find could be handled better.
Mods that help me sort things make me happy, as an example. I also dislike cheating. I never really been
much for the "creative mode" part of any game. If you get everything handed to you, then where's the fun?
So I try to keep my modpacks as balanced as possible between making some parts easier while not taking away
the work needed to advance in the game. Like the portals, perfect example.
I would never just allow everything through the portals, it would make ships useless and make everything to easy.
But... Allowing better portals to be built to let you take some extra thrue for each advance you make in the game? Perfect!
I really isn't very good at explaining so I let AI go through the mods list and, following some guidlines, write
a better description of the pack. (I might have giving it the promt that it should "sell" the description. :P)
Lazy AI Description
(the time I put down on all this AI-crap really didn't make it as lazy as it sounds, but still, AI)
Sketaful’s Adventurepack
A larger, harder, more RPG-driven Valheim experience built around danger, progression, loot, building, magic, survival depth, and quality-of-life — without turning the game into a shortcut simulator.
This pack keeps the core Valheim loop intact: explore, gather, build, craft, fight, die, recover, improve, push deeper. But almost every layer has been expanded. The world is more hostile, the loot chase is deeper, characters grow further, bases become more expressive, and multiplayer servers get more long-term structure.
A more dangerous world
The enemy roster is massively expanded across the full game.
The Meadows, Black Forest, Swamp, Mountains, Plains, Mistlands, Ashlands-style progression and Deep North all gain new threats: beasts, undead, magical enemies, corrupted casters, cultists, golems, spiders, bears, wolves, mammoths, storm creatures, fire enemies, frost enemies, Deep North warbands and boss-like encounters.
Creatures can also become more dangerous through expanded scaling, with more stars, special effects, elemental infusions, stronger loot rules and multiplayer scaling.
The result: exploration stays dangerous long after vanilla Valheim would start feeling predictable.
Expanded raids and invasions
Base attacks are expanded with new raid pools tied to the added creature ecosystem.
You can be attacked by fox packs, razorbacks, bears, crawlers, rotting elk, prowlers, ancient shamans, Deep North beasts, storm enemies, Jotarr raiders, mammoths and hostile mage groups.
The result: base defense becomes more varied, more threatening and less repetitive.
New animals, tameables and mounts
The pack adds more wildlife and creature interaction, not just more enemies.
You can encounter creatures such as bears, foxes, razorbacks, prowlers, dire wolves, pridetusks, ursa, darkhorn sheep and other biome-specific animals or beastlike creatures.
The tameable list includes both added creatures and expanded vanilla creature options. Tameables include black bear, fox, grizzly bear, prowler, razorback, dire wolf, pridetusk, ursa, darkhorn, helling, conjured root, tar golem and several vanilla creatures that normally are not part of standard taming.
Mounting is expanded too. More creatures can be ridden, including unusual choices such as deer, necks, blobs, serpents, seekers and other configured creatures. Saddles are tiered, and mounts can attack while mounted where supported.
The result: a stronger capture, tame, ride, protect and travel loop.
A much larger weapon sandbox
Combat gets a major expansion through new weapon lines across many material tiers.
The pack adds more weapon options for early, mid and late progression, including bone, flint, bronze, iron, silver, blackmetal, chitin, crystal, dwarven, flametal, Deep North, fire, frost, lightning and boss-material equipment.
Weapon variety is much broader than vanilla:
- swords, bastard swords, greatswords and claymores
- knives, daggers, dual daggers and scimitars
- axes, battleaxes and throwing axes
- maces, hammers and sledges
- spears, lances, tridents, atgeirs and pikes
- katars, claws and fist weapons
- bows, greatbows and crossbows
- bucklers, round shields, tower shields and special shields
Ranged combat also gets more ammunition, including arrows, bolts, explosive options and elemental variants.
The result: weapon choice becomes character identity, not just a damage upgrade.
Magic as a real playstyle
Magic becomes a proper progression path.
You get offensive magic, utility magic, summoning, healing, elemental casting, poison effects, fire, frost, lightning, root magic, dark magic and magical support gear.
The pack includes staffs, wands, tomes, spell books, scrolls, runes, magical crafting materials, eitr food, eitr potions, mage gear and magical enemies. Casters are not only something players become; the world gets hostile mages too.
Possible playstyles include fire mage, frost caster, storm mage, healer, summoner, poison caster, root/nature caster, battlemage or hybrid fighter.
The result: magic becomes a real build path from utility to destruction.
Armor and class identity
Armor progression is expanded with more combat roles and visual identity.
There are new armor sets for warriors, hunters, raiders, assassins, mages, scholars, elemental casters, frost fighters, fire-themed builds, Deep North progression and other role-based playstyles.
Gear progression supports more distinct character builds, from heavy frontline fighters to ranged hunters, assassins, battlemages and dedicated casters.
The result: equipment says more about what kind of character you are building.
Gems, sockets and jewelry
Equipment progression goes beyond simply crafting the next weapon.
The pack adds gems, socketing, rings, necklaces and jewel-based upgrades. Gems come in multiple quality tiers, and different gem types support different effects and build directions.
The result: a deeper loot chase where you improve, socket and refine your build past normal vanilla limits.
Food, farming and survival depth
Food progression is expanded with new meals, soups, salted foods, spicy foods, egg dishes, fish dishes, meat dishes, vegetable dishes, magical foods and biome-relevant ingredients.
The pack adds wild tomatoes, wild chili peppers and salt deposits, giving the world more useful ingredients to discover and gather.
Cooking support includes active food recipes, salt processing, a crusher and a drying rack.
Farming and planting are smoother too. You can plant in grids, snap placements, bulk harvest nearby crops and place many plantable resources more cleanly.
The result: food, farming and gathering feel broader, smoother and more rewarding without losing the survival loop.
Building and decoration
Building is expanded in a curated way.
The pack adds more usable build pieces, furniture, storage props, decorative items, display options, black marble pieces, Dvergr-style pieces, goblin-style pieces, signs, banners, rugs, armor stands, selected rocks, selected plants, selected roots, selected ruins, treasure containers and other world objects.
Building tools are improved with:
- improved build camera
- better rotation control
- searchable build menu
- more item stand support
- more display freedom
- object moving and redecorating
- better placement and base-editing flow
The result: stronger creative building without losing the survival-build structure.
Lighting and atmosphere
Lighting is expanded through colored crystal illumination and decorative light sources.
The pack includes:
- crystal wall lights
- crystal clusters
- crystal poles
- crystal chandeliers
- crystal braziers
- hanging crystal lights
- standing colored lights
- raw colored node lights
Color options include black, blue, green, orange, purple, red, white and yellow.
The result: stronger atmosphere for mage towers, guild halls, treasure rooms, crypts, taverns, temples, portal rooms and biome-themed bases.
Storage, crafting and inventory flow
The pack removes a lot of Valheim’s repetitive inventory friction.
You can craft and build using materials from nearby containers. You can search recipes, track recipes, craft in chosen amounts, search the build menu and manage inventory faster.
Storage and item handling are improved with:
- quick stacking
- storing
- sorting
- trash handling
- nearby chest support
- container-based crafting
- signs that track nearby resources
- chest/item highlighting through signs
- multi-user chest support
- recycling and reclaiming
Inventory is expanded with:
- equipment slots
- extra inventory space
- quick slots
- backpacks
- gear/loadout support
- better item display behavior
The result: less menu work, less chest juggling and more actual gameplay.
Travel, portals and world movement
Travel is expanded without removing all restrictions.
There are generated waypoint locations, teleporting to discovered locations, teleporting to beds, teleporting tames that follow the player and a charge-based waypoint travel system.
Portal behavior is more flexible through transport rules. Depending on configuration, more things can pass through portals than in vanilla, while some restrictions still remain.
Roads and paths become more meaningful through movement effects. Map and pin handling is improved with better discovery and pin systems.
Water gameplay is improved too. Swimming is expanded, equipment can be used in water, and water travel is less awkward than vanilla.
The result: travel becomes smoother and more useful while still keeping progression meaningful.
Combat and movement polish
Combat becomes less clumsy.
Slope combat is improved, making fights on uneven terrain less frustrating. Dual wielding adds more combat variety. Loot drops faster. Stamina regeneration can be shaped by food. Mounted combat is supported where the creature and setup allow it.
The result: the game still feels like Valheim, but with fewer moments where the interface or terrain fights you harder than the enemies do.
RPG leveling and character growth
The pack adds a full character progression layer.
Players gain XP, level up, assign points and build toward different stat identities. Strength, dexterity, intelligence, endurance, vigour and specialization all affect how your character develops.
Progression can affect:
- physical damage
- attack speed
- stamina use
- stamina regeneration
- health
- eitr
- magic power
- carry weight
- critical chance
- critical damage
- mining
- tree cutting
- piece durability
Death can cost XP, group XP sharing is configured, and tames can contribute XP when they kill enemies.
The result: long-term progression beyond vanilla skill grinding.
Groups, guilds and server identity
Multiplayer gets more structure.
Players can form groups, create guilds, use guild chat, use group chat, show guild colors, ping for guild or group members and build more persistent identities on a server.
Guild creation is enabled, guild size is capped, friendly fire within guilds and groups is off, and guild achievements are active.
The result: better support for long-running servers instead of only short co-op playthroughs.
Achievements, bounties, market features and long-term goals
The pack adds several server-style progression hooks:
- achievements
- trophies
- item collection
- creature discovery
- bounty hunting
- treasure hunting
- metrics
- leaderboards
- marketplace/store features
- lottery rewards
- almanac tokens
The result: more reasons to keep playing after the next boss kill.
Server protection and administration
The pack includes systems for server control, consistency and base protection.
There is server-side character control, anti-cheat/file verification behavior, network tuning, smoother saving, localization caching, startup fixes and config locking.
Ward protection adds another layer of base safety, with configured ward range, notifications, portal-use restrictions, offline raid protection, weather damage prevention and passive ward health/stamina regeneration.
The result: a stronger foundation for servers, groups and long-running shared worlds.
Presentation and polish
The pack also improves presentation and usability:
- custom menu/loading presentation
- better chat
- better logs
- player/group/guild UI
- build UI improvements
- recipe tracking
- books and readable guide items
- in-game config access
- smoother startup and save behavior
- cleaner handling of known vanilla issues
The result: a more curated, server-ready RPG survival pack instead of just a folder full of random additions.
The full pitch
Sketaful’s Adventurepack turns Valheim into a bigger, tougher and more persistent survival RPG.
You get a harsher world full of new enemies, expanded raids, deeper creature scaling, more tameables, more mounts, a huge weapon sandbox, proper magic progression, new armor identities, socketed gear, expanded food, richer farming, curated building freedom, colored crystal lighting, better storage, smarter crafting, more travel systems, stronger multiplayer structure, guilds, achievements, bounties, treasure hunting, server protection and far less repetitive inventory friction.
It does not remove the grind by turning everything into cheats. It makes the grind broader, more rewarding and more worth surviving.
End of lazy AI description :)
What's been done?
These mods have been tested together and seem to work quite well together both in single player as in multiplayer, dedicated or not. I'm trying to keep the amount of mods around a 100.
Most mods that need it have had their configs fixed to work together as good as I've manage and I'm still doing some changes here and there, mostly for balance.
What haven't been done?
I have an idea of how some things should spawn, what some recipies should be like and if and how some stuff should be made available. I'm also trying to keep the changes documented (for myself atm) and also trying to get a better guide for the mods made than the poorly written ones (if any) some of these have. It will pop up on its own webpage as soon as I get the energy to actually finish one (maybe as a wiki).

