All mods

Pinned
denikson-BepInExPack_Valheim icon
 5758540
463 
BepInExPack Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Last updated: 6 months ago
 9
3 
Foglands
Foglands replaces the oppressive purple particle mist in Valheim's Mistlands with a more pleasant, atmospheric fog system.
Last updated: 2 hours ago
 66961
18 
Pinnacle
Pinnacle perpetually provides premium pin performance.
Last updated: 6 hours ago
 135370
17 
RtDMonstrum
Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic, RtDAdditions & RtDItems
Last updated: 9 hours ago
 70901
8 
RtDGardening
Over 100 decorative plants to choose from, and automatically adds custom saplings to plant if used with RtDBiomes.
Last updated: 9 hours ago
 7153
5 
RareMagicPortalPlus
Rare Magic Portal Plus (RMPP) is a feature-rich mod designed to overhaul how portals function in Valheim.
Last updated: 14 hours ago
 265866
35 
SeaAnimals
Give life to Valheim’s oceans with dangerous creatures, rideable marine beasts, and true ocean exploration. The sea is no longer empty.
Last updated: 16 hours ago
 2475
3 
Vikings Archer
Archer-themed content added for all biomes.
Last updated: 17 hours ago
 11081
2 
Mithril Workshop
Mithril the Universe
Last updated: 18 hours ago
 953234
159 
AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Last updated: 19 hours ago
 367830
84 
Build Camera Custom Hammers Edition
Adds a build camera to your vanilla and custom hammers. Taken over from the original mod by Azumatt.
Last updated: 19 hours ago
 608164
112 
AAA Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Last updated: 20 hours ago
 2295
4 
RespawnAtDeath
Respawn exactly where you died 4 times, then respawn at the stones
Last updated: a day ago
 10
0 
MeadhallChronicles
Valheim mod made specifically for the Meadhall Chronicles RP server
Last updated: a day ago
 43958
5 
RtDVines
Over 90 custom vines for builders who love vines and ivy.
Last updated: a day ago
 72527
8 
RtDOceanFoods
An extension to RtDOcean. Adds Ocean based foods, and gives more purpose to the Vanilla fish.
Last updated: a day ago
 166523
24 
RtDOcean
Overhauls the Ocean: Adds Sea monsters, friendly mirmaids that will protect you and sing like a siren, 1 boss summon, vegatation, lost treasures, & locations.
Last updated: a day ago
 72832
10 
RtDSouls
Gives monsters a chance to release an Angry or Friendly Soul.
Last updated: a day ago
 124133
14 
RtDMagic
A multitude of Magic staffs, wands, four tiers of healing staffs with AOE, early game Eitr food and mage armor. All magic weapons have secondary AOE spells. Automatically updates to custom recipes with RtDDungeons, default recipes are Vanilla items.
Last updated: a day ago
 151466
19 
RtDItems
Hundreds of weapons, a multidude of armors, runescape inspired off-hand defenders and adds set bonuses to all vanilla gear. Automatically updates to custom recipes with RtDDungeons, default recipes are Vanilla items.
Last updated: a day ago
 103955
15 
RtDHorrors
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
Last updated: a day ago
 148078
23 
RtDBiomes
Overhauls all Biomes entirely, and is a great companion for ExpandWorld.
Last updated: a day ago
 101457
13 
RtDAdditions
Adds Armor, Weapons, Loot, and Foods to the DeepNorth. Now with default vanilla recipes to plug in and play as a stand alone mod. Automatically has recipes on installation, and unlocks more if RtDMonsters is detected.
Last updated: a day ago
 275098
71 
FirstPersonMode
Simple mod that allows First Person. It moves the camera into the player's head. It hides what is needed either through culling the character model or hiding the head by shrinking it (configuration value)
Last updated: a day ago