All mods
Updated for Ashlands. Enable all bosses at once. Now with Passive Mode and Power Stacking. Change the forsaken powers with a button and modify the duration and cooldown
Last updated: 6 months ago
Adds a huge amount of new build pieces including Glass, darker wood, and an outhouse as well as a bunch of Furniture and snappable fences.
Mods
Crafting
Server-side
Client-side
Mistlands Update
Building
Hildir's Request Update
Ashlands Update
Last updated: 6 months ago
simple request for the minimap, minimap will not show unless you are rested and use the toggle
Last updated: 6 months ago
Adds several jaw traps, piece traps, and non-damage taming tools with a Metal Cage and Harpoons. All new Activation triggers and animations! Special thanks to Azumatt, Blaxxun, Balrond for code help and of course OdinPlus Discord for this modwish idea!
Last updated: 6 months ago
Changes Forsaken Powers to have a Passive, an Equipped Passive, an Active, and a Shared Active Component. Includes Power Cycling. Fully Customizable.
Last updated: 6 months ago
Sleep in not owned beds. Sleep in front of the fire.
Last updated: 6 months ago
Create map pins based on sign's text you placed.
Last updated: 6 months ago
Transmute any wood to wood, use any wood as coal, burn any wood for fuel.
Last updated: 6 months ago
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Last updated: 6 months ago
new pieces from the Hildirs update to decorate with
Last updated: 6 months ago
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Last updated: 6 months ago
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Last updated: 6 months ago
Allows modifying damage done to structures in a very customizable way. Includes an option for regular auto-repairs.
Last updated: 6 months ago
By running, swimming, jumping, mining, woodcutting and not dying ;) you can increase your Vitality skill which improves many base attributes of your character.
Last updated: 6 months ago
Go to https://valheim.cookiemilk.se/servercontrol.html on how to use.
Last updated: 6 months ago
Weapons don't need eitr.
Last updated: 6 months ago
Removes stack size and allows you to change the Weight. Also lets you change the inventory size of the ships. Also Change how you see large stack size and weight numbers to a smiple look like 1.0k applies to all Inventories
Last updated: 6 months ago
MistrootTamer transforms the Mistlands biome in Valheim by centralizing mist generation around dynamic plants called Mistroots. This mod replaces the biome's global mist with localized sources, enhancing interaction and visual engagement.
Mods
Tweaks
Misc
Server-side
Client-side
Mistlands Update
Hildir's Request Update
World Generation
Ashlands Update
Last updated: 6 months ago
CraftableBossItems is a Valheim mod that enables players to obtain boss drops through crafting instead of combat.
Mods
Crafting
Server-side
Client-side
Utility
Mistlands Update
Hildir's Request Update
Ashlands Update
Last updated: 6 months ago
Simple mod that lets you customize stamina cost, durability drain, and usage delay for tools. Can sync configuration settings to client if installed on server.
Last updated: 6 months ago
Configurable increase to max carry weight based on skill level per skill. Also adds a quick attach/detach feature to carts and can allow increasing your max carry weight to make carts easier to pull.
Last updated: 6 months ago
Adds a new status effect (Safe) that indicates if you are within range of a structure that prevents monsters from spawning (such as beds or other objects that have a PlayerBase effect). Useful if you're trying to spawn-proof your base.
Last updated: 6 months ago
A lightweight gameplay mod that lets you customize how firing projectiles works. Allows customization of bows, crossbows, spears, bombs, and staffs. Uses Jotunn to sync configurations if the mod is installed on the server.
Last updated: 6 months ago
FortifySkillsRedux changes skill loss on death. Instead of being punished for dying by losing 5% of each skill, you are rewarded for staying alive longer. Each skill has a new fortified skill level that it resets to when you die.
Last updated: 6 months ago