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Walk into any portal and pick its destination on the world map. Access modes, favourites, quick jumps and sea gates that carry ships. Needed on the server too.
Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.
Craft from chests, quick stack, sort, trash, salvage, stack sizes, chest sizes, carts as workbenches, contents signs. Open source, server synced.
The next boss stays sealed until every player on the server has defeated the previous one. Server synced.
Stardew style quality stars for food: forage, crops, meat, fish, dishes and meads come bronze, silver or gold. Daily fortune, professions, a shipping crate, trader friendship and an aging cask. Needs GrindstoneSkills.
Tune every food and mead, the food fade curve, continuous food healing, Vigor (stamina regen from food), stamina regen rules, every stamina cost and base stamina from skills. Vanilla by default, server synced, hot reloaded.
New building pieces: core wood walls (one and two stakewalls wide) and core wood single and double doors. Required on server and all clients.
Terraforming for the hoe and cultivator: brush size and shapes, exact heights, ramps and roads, undo, costs, height limits, wards. Server synced. Required on the server too.
Добавляет навык 'Тяжёлая броня', который снижает расход выносливости и прокачивается при беге в тяжёлой экипировке.
Transforms Wards into Divine Conduits with deity offerings, domestic sanctuary, creature deterrence, and VikingLib stat scaling.
Library of enemy stat overhauls, calibrated armor curves, and smooth biome progression for Valheim and VikingLib.
Full-screen panoramic Skill Tree HUD overhauling the skills interface with dedicated pillars, milestone keystones, and VikingLib integration.
Lots of portal configuration options: targeted destination UI (inspired by XPortal), an energy & recharge system, travel restrictions, and server sync.
Tactile melee weapon overhauls: forward underhand spear thrusts, secondary damage conversions, multi-target cleave, and animation pacing.
Channel the spirits of fallen beasts through your hearth. Attune mounted trophies on item stands to gain Comfort-scaled rites and thematic set synergies while Rested.
Dynamic Wayfarer Mead Hall hospitality, extensible Marauder heist warbands, and procedural retaliation camps built on VikingAI.
Adjust the game difficulty for each player. For example, you can make the game more forgiving for a friend who has just started.
