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CI Package License: MIT

PortalNetwork

Teleport to any portal through a map interface without tag linking.

Builders choose whether each portal is visible to everyone or only to them. Everything is checked by the server, so it works on dedicated servers and friend-hosted worlds.

PortalNetwork Example

How to Use

  1. Build portals as normal. Press Use on a portal to give it a name. Names are what you see on the map.
  2. Walk into a portal. The large map opens with a pin on every portal you can use.
  3. Click a pin to teleport there. To stay where you are, close the map (M or Esc). The map also closes automatically if you move more than 2 metres away from the portal.

Showing Portals on the Map

Open the map normally (M) and press P (configurable) to show or hide an icon for every portal you can use. The key is listed in the map's key hints. The icons are for reference only; to teleport, walk into a portal.

Public and Private Portals

Every portal is public by default, so everyone can see and use it.

  • Shift + Use on a portal you built toggles it between public and private.
  • A private portal only appears on its builder's map.
  • Hover over a portal to see its current visibility.

Admins, and the host of a self-hosted world, can see every portal and change any portal's visibility.

Good to Know

  • PortalNetwork must be installed on the server and on every player's game, and versions must match. Players without it can't join a server that has it.
  • Vanilla teleport rules still apply: items that can't be teleported, boss events and world modifiers that block portals work exactly as before.
  • Portals that already exist in your world are public and work straight away.
  • If a portal is removed or made private while your map is open, you'll get a message instead of teleporting.

Configuration

Settings are in the BepInEx config file javidahmed64592.portalnetwork.cfg. You can change the key that shows or hides the portal icons on the map.

Credits

Inspired by TargetPortal by Smoothbrain.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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