Changelog
0.2.5 - first public release
- Ping whatever is under the crosshair with one key (
Z by default); hold it for a radial
menu with four categories: attack, come here, attention, danger.
- Target detection: creature, resource node, building piece, pickable item or
plain ground, with the object's name translated into each player's own
language and a live distance readout.
- Pinged creatures are followed as they move; a creature portrait (its trophy
icon) is shown next to the label.
- Crisp HUD label, an arrow on the screen edge for pings that are off-screen
or behind you, and a pin on the map.
- One live ping per player; anti-spam cooldown (1.5 s by default).
- A short sound cue per category (synthesized, follows the game's SFX volume).
- Config for enemies-only filtering, per-kind detection, sizes, sounds, wheel
feel, and more.
- Warns you (log and one in-game message) if the ping key is also bound by the
game itself, and shows a one-time hint about changing the key on first run.
- Defensive: every per-frame entry point and game patch is guarded, so a game
update that changes something can't spam errors or break the game methods
the mod hooks.
- Tested on Valheim 1.0.15 with BepInExPack_Valheim 5.4.2350, including on a
server with a second player.