Valheim
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Latest version
2.0.10
Last Updated
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2.0.10

  • New Use Custom Chances from Json file Setting: If true, you can map out custom values for upgrade/break chances per level. If false, the default upgrade chances will be used (See upgrade_chances.json)
  • Fixed Max Level Cap setting not being applied when Boss Progression is turned off.

2.0.9

  • Fixed more vanilla recipes under Patch Vanilla Upgrader Recipes
  • Changed required idols for: Splitnir and variants, Abyssal Razor, Skoll and Hati, Nord knucklechains, Early Axes, Draugr Fang, and Iron Axe.
  • Changed Feather Cape and Askvin Cloak to also use Wooden Idol when Patch Vanilla Capes is enabled.

2.0.8

  • New Patch Vanilla Upgrader Recipes Setting: If true, some known recipes that uses the wrong upgrader resources will be patched;
  • Headdress of the Bear now uses Bronze Protection Idol instead of Black Marble Protection Idol
  • Jotun Bane now uses Black Marble Battle Idol instead of Black Metal Battle Idol
  • Helmet of the Protector now has Bloodgold Protection Idol which now allows it to be upgradeable in the FoP
  • New Patch Vanilla Capes Setting: If true, capes that start with 1 armor will now use the Wooden Idol as its base; (Affected: Linen Cape, Lox Cape, Troll Cape, Wolf Cape)

2.0.7

  • Updated README.md
  • Made hidden mechanic toggle-able Allow Extra Upgrade Limit On Current Tier Setting: when enabled, the current boss tier allows an extra upgrade level on the current tier's base upgrade limit.
  • New Enable Level Cap Setting: when enabled, a level cap is enforced for all equipment upgrades (This takes precedence over boss upgrade limits.)
  • New Level Cap Setting: The maximum level that an equipment can be upgraded to if Enable Level Cap is set to true.

2.0.6

  • Added EpicLoot compatibility, items now retain their enchantments when upgraded
  • Recipes now are properly synced from server

2.0.5

  • New Enable Debug Logging Setting: Config toggle to show debug logging.
  • New Consume Idols Only On Failure Setting: when enabled, failed upgrades consume idols but restore the item to its original quality instead of degrading it (while break outcomes still destroy the item).
  • New Refund Idols On Break Setting: when enabled, returns configured total used idol percentage if an equipment breaks during upgrading.
  • New Refund Idols On Break Starting Level Setting: Calculation of the refunded idols starts at this level. (Ex. at value 5: Levels 1-4 are not included for the idol refund calculations).
  • New Refund Idols Percentage On Break Setting: The percentage amount of idols of each tier used that is refunded if an equipment breaks during upgrading.
  • Now uses the player's profile to track boss kills instead of checking for inconsistent playerkeys.
  • Upgrade chance and break chance are now independent from each other.

2.0.4

  • Global notifications now use the In-game item name instead of it's prefab name

2.0.3

  • Fixed chances not being applied when Idol Progression is turned off

2.0.2

  • Fixed not being able to upgrade normally on crafting stations
  • Fixed upgrade and break chances not registering

2.0.1

  • Temporary revert to 1.1.1 build until upgrade chance bug is fixed

2.0.0

  • Added Jotunn as dependency
  • Refactored recipe creation using Jotunn's api
  • Config now syncs with server if installed on a server
  • Added Boss Progression for further upgrades (On by default)
  • Added Idol requirement progression (On by default)
  • Added Global notifications for upgrading results (Off by default)
  • Added toggle to crafting idol recipes

1.1.1

  • Fixed typo

1.1.0

Added four new configuration options under the Upgrade Settings section to control how ingredient costs scale with item level:

  • CostStart (default:1) — Base idol cost of upgrading any equipment.
  • CostIncreasePerInterval (default: 1) — How many extra idols are added each scaling step.
  • CostIncreaseInterval (default: 2) — Number of item levels required between each cost increase.
  • CostScalingLevelStart (default: 6) — Level at which upgrade cost scaling begins.

1.0.1

  • Fixed upgrade cost being free when cost increase per level is set to 0

1.0.0

  • Initial release
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