Valheim
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Latest version
1.5.1
Last Updated
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879
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Changelog

1.5.1

  • The Buffs window and the log now warn when a game update breaks Woodcutter / Miner or the Parry bonus tooltip line.

1.5.0

  • New Spare buildings switch per buff: while that buff is in use, your hits don't damage anything players built (forts and ruins still break).

1.4.0

  • New On hit switches for melee and ranged weapons: Bleeding, Thundering and Primal, the Ashlands and Deep North weapon effects (35 % chance for chain lightning and roots).
  • Stat groups in the Buffs window start closed; click a title to open one.

1.3.2

  • Added Hexium release workflows.
  • First release on Hexium. Earlier versions are only on Thunderstore.

1.3.1

  • Woodcutter / Miner now count all of a hit's damage, so staffs without physical damage (lightning, frost) chop and mine without added physical damage.

1.3.0

  • New stat: Parry bonus (On parry group, Melee / Ranged / Shield), added to the parry multiplier of what you parry with (+2 turns a buckler's 2.5x into 4.5x; up to +20).
  • Clearer slots: Armor, Fall damage, Regen and Resistances are offered only on armor (helmet, chest, legs, cape); Block armor and Block force only on Melee, Ranged and Shield.
  • Block armor goes up to 1000 in the window (was 200).
  • Buffs window: the selected slot has a gold frame.
  • Buffs window: Shift + click on − / + changes a value ten steps at a time.
  • New icon, matching my other mods; the buff on your HUD shows just the shield.

1.2.3

  • The Abyssal Harpoon is excluded from the Melee slot, like pickaxes and other tools, so dragging tamed animals no longer kills them.

1.2.2

  • Buffs window: cut-off text and values now show in full (e.g. "Slightly resistant"); damage rows name just the type ("Lightning").

1.2.1

  • Staff of Protection and Northern Vengeance are excluded from the Ranged slot to prevent friendly fire.

1.2.0

  • Clearer slots: On parry (heal, stamina, bubble, reach) is offered only on Melee, Ranged and Shield, the gear you parry with, not on armor or the cape.

1.1.0

  • New stat: Eitr cost, a percent of every spell and staff charge (−50 = half the eitr). It's in the window's Costs group (formerly Stamina costs).
  • Classes on the ranged slot now work: with Woodcutter or Miner there, your arrows, bolts and staff spells (their blasts too) fell any tree or break any rock or ore.
  • Clearer slots: Damage %, Added damage and Woodcutter / Miner are offered only on Melee and Ranged, the weapons they act on, not on armor or the shield.

1.0.0

First public release, as LoadoutBuffs (developed privately as ItemStatOverrides).

  • Buffs: one extra effect and/or custom stats per equipment slot (helmet, chest, legs, cape, melee, ranged, shield), picked in the BUFFS tab of the inventory or edited in LoadoutBuffs.buffs.yaml.
  • Stats: movement, carry weight, armor, block armor, block force, fall damage, regen, stamina costs, resistances, damage %, added damage per type, skills, raw fields:.
  • On parry: heal / stamina, set separately for you and for other players; heal for tamed creatures; and the Staff of Protection's bubble (its health and time) for you and everyone in reach. Works for players without the mod.
  • Classes: Woodcutter (melee hits fell any tree), Miner (melee hits break any rock or ore).
  • Console: lb_reload, lb_buffs, lb_stats.
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