LoadoutBuffs
Extra effects and stats for each equipment slot (damage, block, parry heals and bubbles for allies), picked in an in-game window. Client-side.Changelog
1.5.1
- The Buffs window and the log now warn when a game update breaks Woodcutter / Miner or the Parry bonus tooltip line.
1.5.0
- New Spare buildings switch per buff: while that buff is in use, your hits don't damage anything players built (forts and ruins still break).
1.4.0
- New On hit switches for melee and ranged weapons: Bleeding, Thundering and Primal, the Ashlands and Deep North weapon effects (35 % chance for chain lightning and roots).
- Stat groups in the Buffs window start closed; click a title to open one.
1.3.2
- Added Hexium release workflows.
- First release on Hexium. Earlier versions are only on Thunderstore.
1.3.1
- Woodcutter / Miner now count all of a hit's damage, so staffs without physical damage (lightning, frost) chop and mine without added physical damage.
1.3.0
- New stat: Parry bonus (On parry group, Melee / Ranged / Shield), added to the parry multiplier of what you parry with (+2 turns a buckler's 2.5x into 4.5x; up to +20).
- Clearer slots: Armor, Fall damage, Regen and Resistances are offered only on armor (helmet, chest, legs, cape); Block armor and Block force only on Melee, Ranged and Shield.
- Block armor goes up to 1000 in the window (was 200).
- Buffs window: the selected slot has a gold frame.
- Buffs window: Shift + click on − / + changes a value ten steps at a time.
- New icon, matching my other mods; the buff on your HUD shows just the shield.
1.2.3
- The Abyssal Harpoon is excluded from the Melee slot, like pickaxes and other tools, so dragging tamed animals no longer kills them.
1.2.2
- Buffs window: cut-off text and values now show in full (e.g. "Slightly resistant"); damage rows name just the type ("Lightning").
1.2.1
- Staff of Protection and Northern Vengeance are excluded from the Ranged slot to prevent friendly fire.
1.2.0
- Clearer slots: On parry (heal, stamina, bubble, reach) is offered only on Melee, Ranged and Shield, the gear you parry with, not on armor or the cape.
1.1.0
- New stat: Eitr cost, a percent of every spell and staff charge (−50 = half the eitr). It's in the window's Costs group (formerly Stamina costs).
- Classes on the ranged slot now work: with Woodcutter or Miner there, your arrows, bolts and staff spells (their blasts too) fell any tree or break any rock or ore.
- Clearer slots: Damage %, Added damage and Woodcutter / Miner are offered only on Melee and Ranged, the weapons they act on, not on armor or the shield.
1.0.0
First public release, as LoadoutBuffs (developed privately as ItemStatOverrides).
- Buffs: one extra effect and/or custom stats per equipment slot (helmet, chest, legs, cape, melee, ranged, shield),
picked in the BUFFS tab of the inventory or edited in
LoadoutBuffs.buffs.yaml. - Stats: movement, carry weight, armor, block armor, block force, fall damage, regen, stamina costs, resistances,
damage %, added damage per type, skills, raw
fields:. - On parry: heal / stamina, set separately for you and for other players; heal for tamed creatures; and the Staff of Protection's bubble (its health and time) for you and everyone in reach. Works for players without the mod.
- Classes: Woodcutter (melee hits fell any tree), Miner (melee hits break any rock or ore).
- Console:
lb_reload,lb_buffs,lb_stats.
