Mods uploaded by Alpus
You have one life. All save files from the character you are playing will be deleted upon death. Optionally also deletes the world upon death.
Last updated: 4 months ago
Enable transmogrification of your armor and weapons, so that your equipped items can look like whatever other items you want whilst retaining its properties.
Last updated: 4 months ago
Prevent flametal ore veins from sinking. Optionally also prevent leviathans from sinking.
Last updated: 6 months ago
Makes your weapons, shields, armor and tools unbreakable, meaning they will never lose durability.
Last updated: 5 months ago
Change the drop chances for all trophies, including custom/modded ones.
Last updated: a year ago
Adjust the maximum number of tamed creatures per cubic space and the chance that a new born will be one level higher than its parent.
Last updated: a year ago
Your last equipped shield will always be visible on your back whenever possible (e.g. after equipping a two-handed weapon).
Last updated: 5 months ago
Have a wisp always following you, regardless of having the wisp light item equipped.
Last updated: 5 months ago
Changes how often the game is saved and backed up.
Last updated: a year ago
Enable item upgrades past their natural maximum quality levels. Limits configured per item type (e.g. swords, shields, capes) or individual items.
Last updated: 6 months ago
Play as a demigod, chosen from a daughter or son of Odin, blessed with the powers of the gods. This mod adds unique classes with magic, spells, abilities, items and more.
Last updated: 3 weeks ago
Adjust the game difficulty per individual player, so that you can, for example, make the game more forgiving for a friend who has just started.
Last updated: a year ago
Have a headlamp (flashlight attached to your head) that can be switched on or off with a hotkey. Basically a Dverger circlet, but without the need for an item.
Last updated: 4 months ago
Enable further item upgrades in the Mistlands.
Last updated: a year ago
Adjust the game difficulty by tweaking the base damage and health (separately) of enemies per biome. Can also set modifiers for dungeons as well as individual creatures.
Last updated: 2 months ago