NewtCraftHub
All-in-one base mod: craft from chests up to 100 m, self-feeding stations, /find, extra slots, recycling, eternal fires, plant berries and mushrooms, portal ores, /tp markers, shared chests, area repair, health numbers, ship status, no intro video.NewtCraftHub

Your base, working for you. Craft, build, smelt, cook, farm (berry bushes and mushrooms too), repair, travel, find anything and share storage without running back and forth to your chests, with your gear always at hand. Every feature has its own on/off switch, everything changes in game with F1 (also online), and the whole mod costs a fraction of a millisecond per frame even in large bases. Built for Valheim 1.0, safe in multiplayer.
Craft from your chests. Up to 100 m away.

Every chest within 100 m is one inventory. The workbench, the forge and the hammer count everything stored around you, and crafting takes what it needs from them.

Build the same way. The hammer menu counts your chests too, and placing a piece takes its materials from them.
- Building (hammer, hoe, cultivator), crafting at any station and upgrading items use the materials in the containers around you: chests, barrels, and the storage of carts and ships.
- Your inventory is always used first; only what is missing is taken, nearest container first.
- Requirement slots show
available/required, and item tooltips show how many your chests hold. - The game itself decides what every recipe needs (craft ×N, upgrades, item quality, world level), so recipes behave exactly like vanilla.
- Every container within 100 m counts (the
Rangesetting), so the whole base is one storage. Private chests of other players, chests inside wards you can't open, dungeon chests and tombstones are ignored.

At the workbench the poison arrows need 8 wood, 4 obsidian, 2 feathers and 2 ooze: all of it comes from the chests, and the tooltip shows 149 more arrows stored nearby.

The base is in the distance, yet the hammer's 3 wood and 2 stone are covered: 287 wood and 1128 stone are counted from chests up to 100 m away, with nothing in your pockets.
One press. A full smelter.

20 coal, one Shift-press, straight from the chests. Stations feed themselves, and never beyond their limit.
- Smelter, blast furnace, charcoal kiln, windmill, spinning wheel, eitr refinery take ore and fuel, the fermenter mead bases, ovens and cooking stations raw food and fuel, straight from your chests when you don't carry any. Press use as usual (hold to keep adding); a unit the station can't take goes back to its chest.
- Shift + use fills the station to its limit in one press. Limits are respected for every press and every station, even when another player's game controls it: nothing is overfilled or destroyed.
- Cauldron recipes use crafting from chests.

One Shift-press filled the smelter with coal up to 20/20; the next press only says "It's full".
Know when it's done.

Every item on the fire has its own timer. The raw meat comes from your chests; the timers tell you when it's ready and when it burns.
- Look at a cooking station, iron cooking station or stone oven: each item shows
ready in 0:12, thenready, burns in 0:20. A timer that stopped (fire out, no fuel) is marked (no heat). - Every player near the station sees the same numbers.
Harvest the field, not the plant.

One Shift-press picks every ripe crop around you, nearest first, until your stamina runs out.
- Farm grid: plant the first crop anywhere; the next ones snap to an even grid lined up with the crops around them, spaced by the room each crop needs to grow, so none of them is ever blocked. Grid lines show where the next crops go. The grid is set by your first snap and stays steady while you plant (even next to a field planted by hand); it starts over when you switch crop, walk away, pause for 30 s, or hold Shift to place freely.
- Shift harvest: Shift + use on a ripe crop picks the crops around it. On a berry or fruit bush (raspberries, blueberries, cloudberries...) it picks every fruit bush around it, of any kind, leaving mushrooms and other plants alone. Drops, skill gains and bonus yields are the game's own.
- Plant pickables: the cultivator plants raspberry, blueberry and cloudberry bushes, red, yellow and blue mushrooms, thistle, dandelion, smoke puffs and fiddlehead, paid in what they grow (5 each, fiddlehead 15). Planted ones grow back after picking, and the cultivator or hammer takes them out again with the cost back. Wild ones stay as the game made them and can't be removed. Friends without the mod see and pick them too.

One Shift press in a carrot field: every ripe carrot around you is picked at once, nearest first, until your stamina runs out.
Ask, and the chest lights up.

/find copper ore and every container holding it glows red. The chat tells you how many you have, in how many
containers, and how far the nearest one is.
- Every chest, cart or ship around you (100 m) holding the item glows red for 5 seconds.
- Part of a name finds every match (
/find orelights up all your ores); an exact name finds just that item (/find wooddoesn't light up fine wood). Tab suggests the items stored around you. - Only containers you may open are searched, and nothing is sent over the network: it reads what your game already knows, once per command.

/find wood in a storage wall of 50 labelled chests: the four holding wood glow red, and the chat counts 802 wood
in 4 containers, the nearest 3 m away.

Know what's inside before you open it. Look at a chest, cart or ship to see what it holds, summed and sorted, plus the slots in use. Item tooltips gain the item type, tool tier, stack size and how many your nearby chests hold.
Gear out of the way. One key away.

14 extra slots beside your inventory, in the game's own style, next to your worn equipment: 3 extra utility slots, 3 food, 3 ammo, 3 quick slots for potions and meads, and 2 key slots.
- The slots are for gear, not extra storage: each takes only its own kind of item, picking things up never fills them, and "place stacks" leaves them alone. They still count for weight, crafting and ammo. Each empty slot shows a faint pictogram of what goes there.
- Items in the extra utility slots work like the one you wear (a belt's carry weight, a wishbone...).
- Alt + Z / X / C drinks your potions, Alt + 1 / 2 / 3 picks your ammo, Alt + Q / E / R eats your food. Your potions also sit on a small bar right of the Forsaken power, with how many you have above each one.
- Wider Pockets from Haldor work as they should: every inventory row you buy is free space, and the slots simply move down with their items.
- Drag and drop, tooltips and right-click to eat, drink or equip work exactly like in the inventory; equipping armour moves it into its slot. When you die, the grave shows everything and taking it puts each item back in its slot and wears your equipment again.
- Coming from ExtraSlots (by shudnal): the slots are at the same places, so your items appear where they were, and anything ExtraSlots kept aside comes back too. An item with no room anywhere is kept safe with your character and returns by itself as soon as there is space: nothing is dropped or lost. Remove ExtraSlots to use these slots (while it is installed, NewtCraftHub's stay off).
Back home in one line.

/tp create Base once, then /tp base from anywhere. And your ores travel through portals with you.
- Portal items: ores, metals, dragon eggs and other items the game keeps out of portals travel with you. The warning in their tooltip and the icon in your inventory go away too, because NewtCraftHub turns on the game's own "teleport everything" rule for your game only.
- Teleport markers with
/tpin chat (or the F5 console): save where you stand (position, altitude and facing), go back by part of the name (capitals and accents don't matter), list your markers with their distance, or jump next to a friend with/tp player Anna. Tab suggests marker and player names. - Far destinations show the game's loading screen and you land on the floor once the area is loaded. Markers are
per character and per world, kept on your computer (
BepInEx/config/NewtCraftHub/teleport-markers.txt).
One swing. The whole wall repaired.

Repair one piece and every damaged piece within 15 m is repaired too, nearest first: after a troll visit or a storm, a few swings fix the whole wall.
- The game's own rules apply to each piece (you need access to its ward and its crafting station nearby), and pieces another player's game controls are repaired too.
- Costs one repair's stamina and hammer durability per swing, or per piece if you prefer (
E - Area Repair). Swinging at an intact piece still repairs the damaged ones around it. - A wall, floor, door or any building piece that has been hit shows its name with its health below it. Intact pieces show nothing extra, so your base stays clean.
See how much is left.

The health of trees, logs, rocks, deposits and creatures, right under the crosshair.
- The tree, log, stump, rock or ore deposit you look at shows its name with its health right below it, 2 points bigger: Fir / 47/60, Copper deposit / 1840/2400, Rock / 3582/6500. Big rocks and deposits add up every piece still standing. World level is included, like the game.
- Shown in the game's own hover text and font, only at the distance you can hit it, coloured green, amber or red by
how much is left. Choose which kinds of objects and turn the colours off in
D - Object Health. - Creature and boss health bars show the health right under the bar (60/200). Only the creature under your crosshair keeps its bar: look away and it fades out in half a second, so a pen full of animals never fills your screen. Bosses, other players and your mount keep theirs, like the game.
Drop it on Trash. Get the materials back.

Every material an item cost comes back, each upgrade level included: a level 3 sword returns what crafting it and upgrading it twice took.
- A Trash button sits below the armour and weight boxes of your inventory, with an icon in the game's own style.
Drop an item on it, or press Delete while dragging it. Too generous? Lower the percentage in
L - Recycle → ReturnPercent. - Stacks are recycled in whole crafts. Arrows are made 20 at a time, so 35 arrows ask first, then 20 are recycled and the other 15 stay in your inventory. Upgraded items ask first too, showing their level and what comes back.
- Nothing is thrown away by accident: fewer than one craft (15 arrows) and items without a recipe (trophies, ores, food) are deleted only after the game's "Delete item?" box, or never, if you choose so.
- Materials that don't fit in your inventory go into the nearest chest with room, or at your feet. Equipped items are unequipped first; quest items can't be thrown away.
The small things that keep the game flowing

A world clock, eternal fires, a ship readout, shared chests, and a game that opens straight on the main menu.
- World clock: the day of your world on top in a smaller font, the time right below it, readable over snow,
sky and night. 24 h (
14:05), 12 h (02:05 PM) or the time of day ("Late morning"); text, position, size and colour are yours. Home shows or hides it. - Eternal fires: torches, sconces, braziers, campfires, hearths, bonfires and the hot tub you built never run out of fuel once lit, using the game's own rule for everlasting fires. Fires that are out stay out until you add fuel; dungeon and world fires are left as they are.
- Shared chests: a friend can open a chest you already have open; you both see its contents change live and can take and store items at the same time. Only one game changes the chest at any moment, so nothing is duplicated or lost. Everyone at the chest needs the mod; carts and ships are not shared.
- Ship status: on a boat, whether you steer or ride along, a readout above the sailing HUD stacks the sail, your speed and heading, how well the wind fills the sail (the game's own formula) and your position.
- Straight to the main menu: watched the Deep North intro so many times you could narrate it yourself? It has been frozen out: the video no longer plays every time you open the game. It is still in the main menu's cinematics, for the day you get nostalgic for the North.

Sailing a raft through a storm at full sail: 2.5 m/s heading 151° south-east, the wind filling the sail at 96%, and your position below.
New in 1.4: the Deep North intro no longer plays at every start, the extra slots follow the inventory rows you buy from Haldor, and the potion bar keeps its look after changing world. Recycling (1.3) and eternal fires (1.2) are included.
Built for big bases
The whole mod costs a fraction of a millisecond per frame, even in large bases. Nothing runs when you are not using it.
- Every chest in range counts at once, including chests near other players, from the contents the game keeps in sync. Looking at recipes never sends anything over the network, and when a chest another player's game controls is needed, it is asked for exactly like the game does when you open it: no duplicated or reappearing items, and two players with the mod never fight over chests.
- Client-side: only the players who want it install it; no server install needed.
- Each feature is installed independently: if a game update breaks one, only that one is switched off and the log
says why. With
DebugLogging, aPerf:line reports the mod's cost every minute.
The first two days
NewtCraftHub went live on Thunderstore on 23 September 2026, and within two days it reached Thunderstore's landing page. Thank you to everyone who downloaded it, tried it in their base and sent feedback.
- Over 1,700 downloads in the first two days, in the top 10 of the week's new Valheim mods.
- 21 updates in two days. What started as crafting from your chests grew into a full base kit, one release at a
time: self-feeding stations and cooking timers, the world clock, farm grid and Shift harvest, object health and
area repair, portals and
/tpmarkers, extra slots with a potion bar,/find, creature health and ship status, eternal fires, the recycling Trash button, a game that opens straight on the main menu, and support for Haldor's Wider Pockets. - Fixes the same day. Every problem reported in these two days was fixed and shipped the day it was found, and each one is listed in New features and bug fixes.
Install and try it
Requires Valheim 1.0 or newer, on PC. Console players can't use mods; PC players with the mod can still join crossplay worlds. BepInExPack Valheim and Official BepInEx ConfigurationManager are installed automatically by mod managers.
Install NewtCraftHub by Anatta_Labs with r2modman or the
Thunderstore Mod Manager: select Valheim
and a profile, go to Online, search for NewtCraftHub and click Download, then Start modded. Always
start the game from the mod manager, not from Steam. A friend sent you a .zip? Settings → Profile → Import local
mod, select NewtCraftHub-X.Y.Z.zip, then Start modded.
Using another "craft from containers" mod (e.g. AzuCraftyBoxes)? Use only one: two would both take items. Keep a backup of your world and character when changing your mod setup.
For your first ten minutes:
- Stand near your chests and open the workbench or the hammer menu: requirements show
available/required(e.g.34/10). Craft and build as usual. - At a smelter, kiln or oven press use as usual, or Shift + use to fill it completely.
- Look at a cooking station to see how long until the food is ready.
- Plant with the cultivator next to an existing crop: it snaps into the grid. Shift + use on a ripe crop harvests the field. Carrying raspberries or mushrooms? The cultivator plants bushes and mushrooms that grow back.
- Type
/find copper orein chat: the chests holding it glow. - Open your inventory: drag a potion, food and arrows into the extra slots, then use them with Alt + Z, Alt + Q and Alt + 1.
- Type
/tp create Homein chat, then/tp homefrom anywhere to come back. - Drag an item you no longer need onto Trash, below the armour box: its materials come back.
- Press F1 to change any setting or switch features on and off.
No setup is needed: every feature works out of the box.
Manual installation. Copy everything inside the BepInExPack_Valheim folder of BepInExPack Valheim into your
Valheim folder (Steam → right-click Valheim → Manage → Browse local files), start the game once and close it
(Linux / Steam Deck: launch options ./start_game_bepinex.sh %command%). Copy plugins/NewtCraftHub.dll from the zip
to Valheim/BepInEx/plugins/NewtCraftHub/ and start the game: BepInEx/LogOutput.log should contain
NewtCraftHub X.Y.Z loaded (55/55 patch groups active).
Updating and uninstalling. In the mod manager, Update or Uninstall on the mod; manually, replace or delete
BepInEx/plugins/NewtCraftHub/. Your settings stay in BepInEx/config/ (delete newton.newtcraftboxes.cfg and
newton.NewtCraftHub.yml to reset them). Before uninstalling, take your items out of the extra slots: without the
mod the game drops items it can't show at your feet when you log in.
Make your base work for you
Craft with NewtCraftHub. Store with SargamAutoStore.
Tired of sorting what you bring home? Try SargamAutoStore by Anatta_Labs: it stores what you drop and carry in the right chests automatically (by chest contents, matching signs or new-item chests), so your base stays organised while NewtCraftHub puts it to work.
Optional recommendation, not a required dependency. Configure the features you want in each mod.
Controls
Press Enter to open normal chat. Commands below include /; the F5 console also works.
| Action | Shortcut or chat command |
|---|---|
| Fill a smelter, kiln, oven or other station to its limit | Shift + use |
| Harvest the ripe crops or fruit bushes around you | Shift + use on a crop or bush |
| Plant berry bushes, mushrooms and flowers | Cultivator, paid in what they grow |
| Plant anywhere, off the farm grid | Hold Shift while planting |
| Light up the containers holding an item | /find copper ore |
| Save a teleport marker where you stand | /tp create Main Base |
| Teleport to a marker (part of the name is enough) | /tp Main Base or /tp main |
| List or delete your markers | /tp list or /tp delete Main Base |
| Teleport next to a player | /tp player Anna |
| Drink potions from the quick slots | Alt + Z / X / C |
| Pick your ammo | Alt + 1 / 2 / 3 |
| Eat food from the food slots | Alt + Q / E / R |
| Recycle the item you are dragging | Drop it on Trash, or press Delete |
| Show or hide the world clock | Home |
| Change any setting, switch features on and off | F1 |
Every hotkey can be changed in its section of the settings.
Configuration
- In game, also online: press F1 and open NewtCraftHub; changes apply at once and are yours only.
- Config file:
BepInEx/config/newton.newtcraftboxes.cfg(in a mod manager: Config editor). Changes saved while playing are applied a moment later.
Turning features on and off
Each feature is one line in section 0 - Features (true = on, false = off); 1 - General → Enabled = false switches the whole mod off.
[0 - Features]
CraftFromContainers = true # craft, build and upgrade with materials from nearby containers
FeedStations = true # smelters, kilns, fermenters, ovens take ore / fuel / food from containers
ShiftFillsStations = true # Shift + use fills a station to its limit
SharedContainers = true # several players at the same chest
CookingTimers = true # time until cooked / burnt on cooking stations and ovens
WorldClock = true # in-game time and day on screen
FarmGrid = true # crops snap to an even grid
ShiftHarvest = true # Shift + use on a crop harvests the field
ObjectHealth = true # health of the tree / rock / deposit under the crosshair
AreaRepair = true # a hammer repair also repairs the damaged pieces around
PortalItems = true # ores, metals and other restricted items go through portals
TeleportMarkers = true # /tp markers and /tp player
FindItems = true # /find <item>: containers holding it glow
CreatureHealth = true # numbers on creature and boss health bars
ShipStatus = true # speed, sail, heading, wind and position on boats
ExtraSlots = true # extra slots for gear, hotkeys and the potion bar
EternalFires = true # torches and fires you built never run out
PlantPickables = true # plant berry bushes, mushrooms and flowers with the cultivator
Recycle = true # a Trash button that turns items back into their materials
SkipIntroVideo = true # no intro video when the game opens
ChestContentsOnHover = true # what a chest holds, when you look at it
ItemTooltipInfo = true # extra item tooltip lines
AvailableAmountText = true # "available/required" on requirements
Container rules (optional)
BepInEx/config/newton.NewtCraftHub.yml (created on first start with examples, reloaded live) chooses which
items may never be taken from a kind of container. By default every item can be taken from every container.
groups:
Valuables: [Coins, Ruby, Amber, AmberPearl]
piece_chest_private: # personal chests: never take anything
exclude: [All]
piece_chest_wood: # wood chests: no valuables or food... except coins
exclude: [Valuables, Food]
includeOverride: [Coins]
- The key is the container prefab name:
piece_chest_wood,piece_chest,piece_chest_private,piece_chest_blackmetal,piece_chest_barrel; carts and ships use the vehicle's name (Cart,Karve,VikingShip).DebugLoggingwrites the name of every container items are taken from. excludelists items or groups never taken;includeOverridelists items always allowed and wins overexclude. Items are prefab names (Wood,Bronze,TrophyDeer; see the item list).- Built-in groups:
All,Food,Potion,Fish,Swords,Axes,Clubs,Knives,Pickaxes,Polearms,Spears,Bows,Crossbows,Equipment,Trophy,Boss Trophy,Ores,Metals,Woods,Seeds,Crops(calculated from the game's items, modded items included). - Indent with 2 spaces. If the file has an error, the log shows the line and the previous rules stay active.
All settings
| Section | Setting | Default | What it does |
|---|---|---|---|
| 0 - Features | CraftFromContainers | true |
Craft, build and upgrade using materials from nearby containers. |
| 0 - Features | FeedStations | true |
Stations take ore, fuel, mead bases and raw food from nearby containers when you carry none. |
| 0 - Features | ShiftFillsStations | true |
Shift + use fills a smelter, furnace, kiln, windmill, spinning wheel, eitr refinery or oven to its limit. |
| 0 - Features | SharedContainers | true |
Several players can use the same chest at once (everyone at it needs the mod). |
| 0 - Features | CookingTimers | true |
Time until cooked / burnt on cooking stations and ovens. |
| 0 - Features | WorldClock | true |
In-game time and day on screen. |
| 0 - Features | FarmGrid | true |
Crops planted with the cultivator snap to an even grid. |
| 0 - Features | ShiftHarvest | true |
Shift + use on a ripe crop harvests the crops around it, as many as your stamina allows. |
| 0 - Features | ObjectHealth | true |
Health of the tree, log, rock or ore deposit under the crosshair, under its name (e.g. Fir / 47/60). |
| 0 - Features | AreaRepair | true |
Repairing a piece with the hammer also repairs the damaged pieces around it. |
| 0 - Features | PortalItems | true |
Ores, metals, dragon eggs and other restricted items go through portals (for you). |
| 0 - Features | TeleportMarkers | true |
/tp markers and /tp player in chat. |
| 0 - Features | FindItems | true |
/find <item>: containers around you holding it glow for a few seconds. |
| 0 - Features | CreatureHealth | true |
Creature and boss health bars show their health as numbers. |
| 0 - Features | ShipStatus | true |
Speed, sail, heading, wind and position while on a boat. |
| 0 - Features | EternalFires | true |
Torches, braziers, campfires and hearths you built never run out of fuel once lit. |
| 0 - Features | PlantPickables | true |
Plant berry bushes, mushrooms, thistle, dandelion, smoke puffs and fiddlehead with the cultivator; planted ones grow back (off while PlantEverything is installed). |
| 0 - Features | Recycle | true |
A Trash button beside the inventory recycles the item you drop on it (off while RecyclePlus is installed). |
| 0 - Features | SkipIntroVideo | true |
The Deep North intro video doesn't play when the game opens (still in the main menu's cinematics). |
| 0 - Features | ExtraSlots | true |
The extra slots panel, hotkeys and potion bar (off while shudnal's ExtraSlots is installed). |
| 0 - Features | ChestContentsOnHover | true |
What a chest, cart or ship holds, in its hover text. |
| 0 - Features | ItemTooltipInfo | true |
Extra item tooltip lines. |
| 0 - Features | AvailableAmountText | true |
available/required on requirement slots when containers contribute. |
| 1 - General | Enabled | true |
Master switch for the whole mod. |
| 1 - General | Range | 100 |
Metres (1–100) between you and a container for it to be used. |
| 1 - General | ToggleKey | (none) | Hotkey switching crafting from containers on/off while playing (e.g. F8). |
| 2 - Containers | OnlyPlayerBuilt | true |
Ignore dungeon and treasure chests. |
| 2 - Containers | IncludeShipsAndCarts | true |
Also use cart and ship storage. |
| 2 - Containers | RespectWards | true |
Skip containers inside wards you can't open. |
| 2 - Containers | SkipContainersInUse | true |
Skip chests another player has open. |
| 2 - Containers | TakeNetworkOwnership | true |
Ask the player whose game controls a chest to hand it over before using it (needed for chests near other players). |
| 3 - Performance | RefreshInterval | 0.5 |
Seconds between rescans of nearby containers while standing still (0.1–5). |
| 5 - Debug | DebugLogging | false |
Detailed log in BepInEx/LogOutput.log, plus a Perf: line every minute. |
| 6 - Chest Contents | MaxEntries | 8 |
Lines listed; -1 = all. |
| 6 - Chest Contents | SortBy / SortAscending | Amount / false |
Amount, Name, Weight or Value; reverse order. |
| 6 - Chest Contents | EntryFormat / OverflowFormat / CapacityFormat | {0} amount, {1} name / +{0} more / {0}/{1} slots. Colours allowed; empty = no line. |
|
| 7 - Item Tooltip | ShowItemType / ShowToolTier / ShowStackSize / ShowNearbyCount | true |
Each extra tooltip line. |
| 7 - Item Tooltip | ShowPrefabName | false |
The internal name to use in the rules file. |
| 8 - Cooking Timers | ShowBurnTime | true |
Once cooked, also show the time until it burns. |
| 8 - Cooking Timers | ReadyInFormat / DoneFormat / BurnsFormat / BurntFormat | {0} item, {1} time (m:ss). Colours allowed. |
|
| 8 - Cooking Timers | PausedText | (no heat) |
Added when a timer stopped. Empty = nothing. |
| A - World Clock | ToggleKey | Home |
Shows / hides the clock. |
| A - World Clock | TimeFormat | HH:mm |
HH:mm (24 h), hh:mm tt (12 h) or fuzzy (time of day). |
| A - World Clock | Text | day (small) above the time | {0} time, {1} time of day, {2} day, {3} a smaller size (¾ of FontSize); \n = new line. Rich text allowed. |
| A - World Clock | Position / FontSize / Color / Shadow | 50%,2% / 24 / white / true |
Where and how it is drawn (pixels or % of the screen). |
| A - World Clock | PeriodNames | Midnight, Night, Dawn… | Time-of-day names, comma-separated, spread evenly from midnight. |
| B - Farm Grid | GridLines | 2 |
Grid cells drawn around the crop you place (0 = snap without lines). |
| B - Farm Grid | ExtraSpacing | 0.01 |
Metres added between crops. |
| B - Farm Grid | LineColor | FFFFFF40 |
Line colour, RRGGBBAA. |
| C - Shift Harvest | Radius | 15 |
Metres around the crop you press on. |
| C - Shift Harvest | StaminaPerCrop | 4 |
Stamina per crop; the harvest stops when you run out (0 = free). |
| C - Shift Harvest | MaxCrops | 100 |
Most crops one press harvests. |
| C - Shift Harvest | BerryBushes | true |
Shift + use on a berry or fruit bush picks every fruit bush around it. |
| D - Object Health | Trees / RocksAndDeposits / OtherObjects | true |
Which objects show their health (other = small rocks, bushes, stones...). |
| D - Object Health | Colours | true |
Current health in green, amber or red by how much is left. |
| D - Object Health | DamagedPieces | true |
Walls, floors, doors and other pieces show their health once damaged. |
| H - Ship Status | Position / FontSize | 50%,74% / 18 |
Where and how big the boat readout is. |
| H - Ship Status | ShowWind / ShowPosition | true |
The wind and the X / Z lines. |
| E - Area Repair | Radius | 15 |
Metres (1–50) around the piece you repair. At most 200 pieces per swing, nearest first. |
| F - Teleports | CooldownSeconds | 3 |
Seconds between two /tp teleports. |
| F - Teleports | MaxMarkersPerWorld | 50 |
Most markers per character in one world. |
| F - Teleports | ToPlayers | true |
Allow /tp player. |
| F - Teleports | AllowInMultiplayer | true |
Allow /tp while other players are connected. |
| F - Teleports | FollowPortalRules | true |
With PortalItems off, /tp refuses like a portal while you carry ores. |
| G - Find | Range / GlowSeconds / GlowColor | 100 / 5 / bright red |
How far /find searches, how long and in which colour containers glow. |
| J - Eternal Fires | Torches / CampfiresAndHearths | true |
Which fires never run out: torches, sconces and braziers / campfires, hearths, bonfires, the hot tub and other fires. |
| K - Creature Health | OnlyWhileFocused | true |
A creature's bar shows only while your crosshair is on it (bosses, players and your mount keep theirs); false = the game's own delay. |
| K - Creature Health | FadeOutSeconds | 0.5 |
How long a bar takes to fade out after you look away (0 = at once). |
| L - Recycle | ReturnPercent | 100 |
How much of an item's materials come back, every upgrade level included (0–100). |
| L - Recycle | ItemsWithoutRecipe | Ask |
Items that give nothing back (no recipe, or fewer than one craft): Ask = delete after a confirmation, Delete = at once, Never = keep them. |
| L - Recycle | WhenInventoryFull | NearestChest |
Materials that don't fit: into the nearest chest with room (else at your feet), or DropAtFeet. |
| L - Recycle | Hotkey | Delete |
Recycles the item you are dragging (None = only the Trash button). |
| L - Recycle | ShowTrashButton / TrashLabel / TrashLabelColor | true / Trash / FFD800FF |
The button, its label and the label colour (RRGGBBAA). |
| I - Extra Slots | QuickSlots | 3 |
Quick slots for potions and meads (0–3). |
| I - Extra Slots | ExtraUtilitySlots | 3 |
Extra utility slots beside the equipment (0–3); their items work like the one you wear. |
| I - Extra Slots | AmmoSlots / FoodSlots / MiscSlots | true |
3 ammo, 3 food and 2 key slots. |
| I - Extra Slots | Hotbars | true |
The potion bar right of the Forsaken power. |
| I - Extra Slots | Quick1Key–Quick3Key / Ammo1Key–Ammo3Key / Food1Key–Food3Key | Alt + Z/X/C, 1/2/3, Q/E/R | The slot hotkeys. |
| E - Area Repair | ChargePerPiece | false |
false = one repair's stamina and durability per swing; true = per piece repaired. |
Works with your other mods
- Client-side: servers don't need it; players without the mod play normally next to you.
- Other clock and farm grid mods (Clock, AzuClock, Venture Farm Grid, Farm Grid Remake): while one of them is active, NewtCraftHub's clock or grid stays off, so nothing appears twice. The log says so.
- Portal Ores & Teleport Markers: while it is installed, NewtCraftHub leaves
/tpto it (portal items still work, and they also work on Valheim 1.0.15, where that mod's portal part no longer starts). Remove it to use NewtCraftHub's markers. - AzuAreaRepair: while its area repair is on, NewtCraftHub's stays off, so pieces aren't repaired twice.
- TorchesEternal: while it is installed, NewtCraftHub's eternal fires stay off. Remove it to switch; your fires keep burning.
- RecyclePlus: while it is installed, NewtCraftHub's Trash button stays off. Remove it to switch.
- PlantEverything: while it is installed, NewtCraftHub's plant pickables stay off, so no recipe appears twice. Remove it to switch: bushes and flowers you already planted stay and keep growing back.
- ExtraSlots (shudnal): while it is installed, NewtCraftHub's extra slots stay off. Remove it to switch: your items appear in the same slots (see Extra slots).
- AzuHoverStats: while its chest list or tooltip lines are on, NewtCraftHub leaves them to it.
- Other "craft from containers" mods (e.g. AzuCraftyBoxes): use only one; two would both take items.
- Modded containers and crops built on the game's own systems are supported automatically.
If something doesn't work
- Nothing happens? Start the game with Start modded in your mod manager, then check that
BepInEx/LogOutput.logcontainsNewtCraftHub … loaded, thatEnabledis on, and that the mod wasn't toggled off withToggleKey. - A chest is not used? Check the distance (
Range), whether someone else has it open, whether it is inside a ward, another player's private chest, or excluded in the rules file. - No clock or no farm grid? Another clock or farm grid mod is active (see above), or the switch is off. Home toggles the clock.
- A friend still gets "in use"? Both of you need NewtCraftHub with
SharedContainers = true. Carts and ships are never shared. - The log shows fewer than
55/55 patch groups active? A game update changed something: that feature is off, the rest keeps working. Please report it with your log.
The log: in the mod manager, Settings → Debugging → Browse profile folder → BepInEx/LogOutput.log. To
report a problem, set DebugLogging = true, reproduce it and send that file to Anatta Labs.
New features and bug fixes
1.5.0: plant pickables
New features
- Plant pickables: plant raspberry, blueberry and cloudberry bushes, red, yellow and blue mushrooms, thistle, dandelion, smoke puffs and fiddlehead with the cultivator, paid in what they grow. Planted ones grow back after picking and can be taken out again; wild ones stay as they are. See Harvest the field.
Bug fixes
- Mod list: the short description now mentions planting berries and mushrooms.
1.4.4
Bug fixes
- Mod page: a new look in the same style as SargamAutoStore: one big headline section per feature with its GIF, a Controls table, first steps in Install and try it, and step-by-step troubleshooting.
1.4.3
Bug fixes
- Mod page: a look back at the first two days on Thunderstore.
1.4.2
Bug fixes
- Potion bar: after loading another world or character in the same session, the bar lost the Forsaken power's look (white boxes, hotkeys wrapped inside them); it now takes it again every time.
- Mod page: a banner and a short gameplay GIF for each feature.
1.4.1
Bug fixes
- Extra slots: inventory rows bought from Haldor (Wider Pockets) now show up. The slots move down with every row you buy, carrying their items along, so the new rows are free space and nothing leaves its slot; the slots panel keeps its size.
1.4.0: straight to the main menu
New features
- Skip intro video: the Deep North intro no longer plays every time you open the game; it is still in the main menu's cinematics. See Straight to the main menu.
Bug fixes
- Log: the startup line counts only the features that really hooked into the game.
- Mod list: the short description now mentions item recycling and the skipped intro video.
1.3.0: recycling
New features
- Recycle: a Trash button beside the inventory turns the items you drop on it back into all the materials they cost, upgrades included (or less, if you prefer). Upgraded items and uneven stacks ask first, and items without a recipe are deleted only after a confirmation; materials that don't fit go to the nearest chest. See Recycle.
1.2.3
Bug fixes
- Creature health: a creature's bar shows only while your crosshair is on it and fades out over half a second
when you look away, instead of staying up for a while; a pen full of animals no longer fills the screen.
Bosses, players and your mount keep theirs. Options in
K - Creature Health. - Performance: creature health goes over the game's bars 10 times a second instead of every frame, so many animals nearby cost almost nothing.
1.2.2
Bug fixes
- Potion bar: the amount of each potion (
6/10) sits above its box, on the same line and in the same size as the Forsaken power's name. - Extra slots: slot labels (Head, Chest, Utility...) and the potion bar hotkeys are white instead of light blue.
1.2.1
Bug fixes
- Mod list: the short description now mentions eternal torches and fires.
1.2.0: eternal fires
New features
- Eternal fires: torches, sconces, braziers, campfires, hearths, bonfires and the hot tub you built never run out of fuel once lit.
Bug fixes
- Performance: a base with many chests no longer rescans them from scratch twice a second (about 40 times cheaper, no more small hitches); creature health numbers, item tooltips and the extra slots cost far less.
- The world clock and the ship readout are drawn as HUD text in the game's font (same look), with no hitch when they first appear; no hitch either when the inventory opens for the first time.
- Mod page: Ship status and Shift harvest screenshots.
1.1.1
Bug fixes
- Mod page: a
/findscreenshot; the introduction, Quick start and feature switches now include/findand the extra slots; the old NewtCraftBoxes notes are gone; a new short description.
1.1.0: extra slots, /find, creature health and ship status
New features
- Extra slots: a panel beside the inventory with your worn equipment, 3 extra utility slots, 3 quick slots for potions, 3 food, 3 ammo and 2 key slots, with Alt hotkeys and a potion bar next to the Forsaken power. Coming from ExtraSlots? Your items appear in place.
- /find <item>: every container around you holding it glows red for a few seconds.
- Creature health: creature and boss health under their health bar.
- Damaged walls and pieces: a building piece that has been hit shows its health.
- Ship status: speed, sail, heading, wind and position while you are on a boat.
Bug fixes
- Mod page: new world clock screenshot showing the day above the time; the ship status example and the clock
Textsetting now display correctly.
1.0.1
Bug fixes
- Teleport markers are kept only in NewtCraftHub's own file (
BepInEx/config/NewtCraftHub/teleport-markers.txt); nothing is read from other mods' folders.
1.0: portals, teleport markers and berry picking
- Shift harvest on berry bushes: Shift + use on a raspberry, blueberry or cloudberry bush picks every berry and fruit bush around it.
- Portal items: ores, metals, dragon eggs and other restricted items go through portals, without the "cannot teleport" warning.
- Teleport markers: save places with
/tp create Main Baseand go back with/tp mainfrom anywhere;/tp player Annatakes you next to a friend.
0.9: object health and area repair
- Area repair: repair one piece with the hammer and every damaged piece around it is repaired too.
- Object health: look at a tree, log, rock or ore deposit to see how much health it has left: its name with the health right below it (Fir / 47/60, Rock / 3582/6500), under the crosshair in the game's own text, the health 2 points bigger, green, amber or red by how much is left. Big rocks and deposits count every piece still standing.
0.8: world clock, farm grid and one-press harvest
- World clock: the day of your world and the in-game time at the top of the screen, in 24 h, 12 h or as the time of day ("Late morning"). Press Home to show or hide it.
- Farm grid: crops you plant with the cultivator snap into a neat grid lined up with the crops next to them, spaced exactly as much as they need to grow, with faint grid lines on the ground. The grid stays put while you plant. Hold Shift to plant anywhere.
- Shift harvest: Shift + use on a ripe crop harvests the whole field around it, nearest first. Each crop costs a little stamina, and you harvest as much as your stamina allows.
0.5–0.7: stations, cooking and sharing
- Shift-fill stations: one press fills a smelter, furnace, kiln or oven to its limit, and never beyond it, even while another player's game controls the station.
- Cooking timers: every item on a cooking station or oven shows the time until it is cooked, then until it burns.
- Shared chests: several players can use the same chest at the same time. No more "in use", and no duplicated items.
- In-game settings: press F1 to change anything while playing.
Credits
- Newt / Anatta Labs: author.
- Ideas that inspired features, each rewritten from scratch for NewtCraftHub: Clock by aedenthorn (published on Thunderstore by Pineapple), Venture Farm Grid by VentureValheim (after Sarcen's Farm Grid), AzuHoverStats, AzuAreaRepair and AzuCraftyBoxes by Azumatt, Portal Ores & Teleport Markers by Masukito (Anderson David), ExtraSlots by shudnal, TorchesEternal by Xenofell, RecyclePlus by TastyChickenLegs, PlantEverything by Advize.
- Built on BepInEx and HarmonyX; in-game settings by Official BepInEx ConfigurationManager.
- The icon was generated with AI.
For developers
- Plugin GUID
newton.newtcraftboxes. Each feature is a separate Harmony patch group, applied independently and found by name, so a game update only disables the part it touches; the log lineloaded (N/55 patch groups active)shows how many are working. - Crafting from containers never re-implements game logic: while the game checks or consumes requirements, counts include nearby containers and the missing amount is taken from them, so vanilla rules always apply.
- Multiplayer: containers are only written by the game that owns them; other players' chests are requested with the vanilla ownership request, shared chests hand ownership over per click, and station inputs count units still in flight to their owner.
- Performance: no allocations on the game's inventory calls, hover texts and timers cached until their data
changes, the clock text rebuilt once per game minute. With
DebugLogging, aPerf:line reports the mod's cost every minute. - Source and issue reports: contact Anatta Labs.
License
MIT. You may use, modify and share it; keep the copyright notice.
Feedback helps shape the next release
Every problem reported so far was fixed the day it was found. Found one? Send it to Anatta Labs with your game
and mod versions, what you did and your LogOutput.log; leave private server details out of it.
If NewtCraftHub saves you a trip to the chests, give it a thumbs-up on Thunderstore or share it with your group.


