Glider
Build cleanup: Windstone visual code is linked directly into Glider.dll at build time. Keeps configurable power tiers, power/angle indicators, and the updated Windstone recipe.Glider 0.1.26 — build and auditability cleanup
Glider 0.1.26 keeps the working 0.1.25 gameplay, Windstone model, configurable launch-power tiers, rune/light indicators, placement behavior, and recipe.
The Windstone visual implementation is now merged into the main Glider.dll during the build. The release no longer uses a runtime Assembly.Load(byte[]) call and does not contain an embedded helper DLL.
Install
Replace the previous Glider plugin with this package's plugins/Glider.dll. Keep only one Glider DLL installed. Requires BepInExPack Valheim 5.4.2351.
Glider recipe
Crafted at a level 3 Workbench:
- 20 Wood
- 10 Feathers
- 6 Deer Hide
- 8 Leather Scraps
- 2 Surtling Cores
Windstone Launch Pad recipe
Built with a nearby Workbench:
- 10 Wood
- 20 Stone
- 2 Surtling Cores
- 10 Greydwarf Eyes
All Windstone ingredients are recoverable when the piece is dismantled.
Windstone controls
- E / Use: launch.
- Alternate-place + Use: cycle angle through 45 / 60 / 75 / 90 degrees.
- Left Alt + Use: cycle through the five configured power tiers.
Visual indicators
- Top carved cyan runes = launch power. Higher tiers progressively illuminate more of the top rune path.
- Side cyan eye/orb lights = launch angle. The side-light pattern changes for 45 / 60 / 75 / 90 degrees.
Configurable power tiers
Under [LaunchPad]:
PowerTier1 = 20
PowerTier2 = 25
PowerTier3 = 30
PowerTier4 = 35
PowerTier5 = 40
Each tier supports 10-100 m/s. LaunchForce remains as a legacy compatibility fallback. New/default pad power uses PowerTier3.
For multiplayer, use the same tier values on all clients/server.
Preserved behavior
- Plugin GUID:
angell.kiteglider - Glider prefab:
Angell_WoodKite - Windstone prefab:
Angell_GliderLaunchPad - v02c Windstone geometry/textures and original placement collider
- Per-pad saved ZDO state and RPC ownership behavior
- Placement/preview, collision/path checks and launch-vector math
- All Flight methods and existing W/S momentum behavior
