
You are viewing a potentially older version of this package. View Latest Version
Glider
Windstone recipe update: 10 Wood, 20 Stone, 2 Surtling Cores, and 10 Greydwarf Eyes. Keeps configurable power tiers and power/angle indicators.Glider 0.1.25 — Windstone recipe update
Glider 0.1.25 keeps the working 0.1.24 Windstone model, configurable launch-power tiers, rune/light indicators, placement behavior and flight behavior, and updates the Windstone Launch Pad construction recipe.
Install
Replace the previous Glider plugin with this package's plugins/Glider.dll. Keep only one Glider DLL installed. Requires BepInExPack Valheim 5.4.2351.
Glider recipe
Crafted at a level 3 Workbench:
- 20 Wood
- 10 Feathers
- 6 Deer Hide
- 8 Leather Scraps
- 2 Surtling Cores
Windstone Launch Pad recipe
Built with a nearby Workbench:
- 10 Wood
- 20 Stone
- 2 Surtling Cores
- 10 Greydwarf Eyes
All Windstone ingredients are recoverable when the piece is dismantled.
Windstone controls
- E / Use: launch.
- Alternate-place + Use: cycle angle through 45 / 60 / 75 / 90 degrees.
- Left Alt + Use: cycle through the five configured power tiers.
Visual indicators
- Top carved cyan runes = launch power. Higher tiers progressively illuminate more of the top rune path.
- Side cyan eye/orb lights = launch angle. The side-light pattern changes for 45 / 60 / 75 / 90 degrees.
Configurable power tiers
Under [LaunchPad]:
PowerTier1 = 20
PowerTier2 = 25
PowerTier3 = 30
PowerTier4 = 35
PowerTier5 = 40
Each tier supports 10-100 m/s. LaunchForce remains as a legacy compatibility fallback. New/default pad power uses PowerTier3.
For multiplayer, use the same tier values on all clients/server.
Preserved from 0.1.24
- Plugin GUID:
angell.kiteglider - Glider prefab:
Angell_WoodKite - Windstone prefab:
Angell_GliderLaunchPad - v02c Windstone geometry/textures and placement collider
- Per-pad saved ZDO state and RPC ownership behavior
- Placement/preview, collision/path checks and launch-vector math
- All Flight methods and existing W/S momentum behavior