Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
last week
Downloads
255
Size
1.2MB
ADDatHost Valheim hosting
30% off

Glider 0.1.26 — build and auditability cleanup

Glider 0.1.26 keeps the working 0.1.25 gameplay, Windstone model, configurable launch-power tiers, rune/light indicators, placement behavior, and recipe.

The Windstone visual implementation is now merged into the main Glider.dll during the build. The release no longer uses a runtime Assembly.Load(byte[]) call and does not contain an embedded helper DLL.

Install

Replace the previous Glider plugin with this package's plugins/Glider.dll. Keep only one Glider DLL installed. Requires BepInExPack Valheim 5.4.2351.

Glider recipe

Crafted at a level 3 Workbench:

  • 20 Wood
  • 10 Feathers
  • 6 Deer Hide
  • 8 Leather Scraps
  • 2 Surtling Cores

Windstone Launch Pad recipe

Built with a nearby Workbench:

  • 10 Wood
  • 20 Stone
  • 2 Surtling Cores
  • 10 Greydwarf Eyes

All Windstone ingredients are recoverable when the piece is dismantled.

Windstone controls

  • E / Use: launch.
  • Alternate-place + Use: cycle angle through 45 / 60 / 75 / 90 degrees.
  • Left Alt + Use: cycle through the five configured power tiers.

Visual indicators

  • Top carved cyan runes = launch power. Higher tiers progressively illuminate more of the top rune path.
  • Side cyan eye/orb lights = launch angle. The side-light pattern changes for 45 / 60 / 75 / 90 degrees.

Configurable power tiers

Under [LaunchPad]:

PowerTier1 = 20
PowerTier2 = 25
PowerTier3 = 30
PowerTier4 = 35
PowerTier5 = 40

Each tier supports 10-100 m/s. LaunchForce remains as a legacy compatibility fallback. New/default pad power uses PowerTier3.

For multiplayer, use the same tier values on all clients/server.

Preserved behavior

  • Plugin GUID: angell.kiteglider
  • Glider prefab: Angell_WoodKite
  • Windstone prefab: Angell_GliderLaunchPad
  • v02c Windstone geometry/textures and original placement collider
  • Per-pad saved ZDO state and RPC ownership behavior
  • Placement/preview, collision/path checks and launch-vector math
  • All Flight methods and existing W/S momentum behavior
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.