Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
Downloads
427
Size
33MB
ADDatHost Valheim hosting
30% off

AnriServerFixes

Four small client-side plugins, bundled. Each one detects the mods it needs at startup and idles if they are missing, so nothing here is required beyond BepInEx.

  • EnchantTableChestFix (needs EpicLoot; chest part also needs AzuCraftyBoxes + MultiUserChest) - EpicLoot's Sacrifice/Identify can consume items that sit in nearby chests even with MultiUserChest installed (it claims chest ownership right before the removal, as vanilla does when you open a chest). Also collapses duplicate entries in EpicLoot's set-piece tooltip caused by vanilla's hidden FW_/SP_ armor copies.

  • GatedLootUnidentified (needs EpicLoot) - loot that would be downgraded because its boss is alive drops as an unidentified item of its true tier instead. Identifying it is locked until the biome boss dies, or the tier is unlocked once at the enchanting table for materials ("Unlock <Biome>" button, world-wide), or a per-item fee is paid. ProgressionLoot replaces creature magic-equipment odds with world progression: Magic/Rare are always available, Epic unlocks after Eikthyr, Legendary after the Elder, Mythic after Bonemass, and Ancient after Yagluth. Stars only raise rarity odds, never equipment quantity: at most one magic-equipment item drops per kill. Costs are configurable in anri.gatedlootunidentified.cfg. Under [UI], IdentifyCostLabel (default Identify Cost:) renames the cost header while Identify is selected and restores EpicLoot's label in Sacrifice mode (empty string leaves EpicLoot's label); ExplainerFontScale (default 1.4) multiplies the font size of the small explainer text above the product list.

  • AnriDiagnostics - console commands dupeitems [filter] and patchowners for mod troubleshooting (needs the -console launch option).

  • BossKillScaling (needs StarLevelSystem) - replaces random boss stars with the minimum of the boss prefab's world kill ladder, distance-from-world-centre ring cap, latest defeated_* world-key progress cap, and MaxStars (default 10). Only kills of bosses whose stars meet the uncapped ladder advance the counter (option B). The progress cap also clips every creature through StarLevelSystem's GetMaxCreatureLevel. bosskills lists counters, bosskills <prefab> <n> sets one, and bosskills preview <prefab> <distance> previews stars. Boss equipment from vanilla CharacterDrop is capped at one copy per prefab per kill after star scaling. Every player needs it because levels roll on the owner client; install it on the server too. Kill ladder (kills 0–8, then 9–17): 0,1,1,2,2,2,2,2,3 → 3,4,4,5,5,5,5,5,6 → … (+3 per block of 9). Progress-cap ladder (stars; boss names mean defeated_<name>): none:1 → eikthyr:2 → gdking:4 → bonemass:5 → dragon:6 → goblinking:8 → queen:9 → fader:10 → frozenking_p3:20.

Bundled EpicLoot 0.15.0 beta

This package also carries EpicLoot.dll 0.15.0 (RandyKnapp's beta branch build from 2026-10-09; EpicLoot is RandyKnapp's work, see its own license). Keep the normal RandyKnapp-EpicLoot installed: BepInEx sees two plugins with the same GUID and loads only the newer one, logging Skipping [Epic Loot 0.14.13] ... because a newer version exists. The moment Thunderstore's EpicLoot is 0.15.0 or newer, the official copy wins automatically and this bundled DLL is ignored.

Install on each client. The server runs the same package. Logs a warning and disables the affected patch if a mod update removes a method it hooks.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.