1.0.1 - Dynamic Difficulty, Real Sprites & Menu Upgrades
Species, Biome & Star-Rank Difficulty Scaling:
Fish struggle intensity, dart frequency, and speed dynamically scale according to the fish species, habitat biome depth, and quality (1 to 5 stars).
High-tier species and multi-star trophy catches provide intense, challenging battles, while starter Meadow fish remain calm and accessible.
Green catch zone dynamically contracts for higher-tier fish and expands with player Fishing skill.
Authentic Valheim Fish Sprites in UI:
Integrated the official high-resolution Valheim fish icons directly from ObjectDB into the Angler's Logbook, Minigame gauge, and Victory celebration banner.
Undiscovered fish render as precise dark silhouette cutouts of the exact 3D fish shape.
Automatic Line Retraction on Failed Catch:
If a fish escapes or the player fails the minigame, the float is cleanly destroyed and the fishing line instantly reels back to the rod in the player's hands. No more floating dead lines!
Fixed Weapon Attack / Click Pass-through:
Interacting with cards and scrollbars in the journal now completely suppresses weapon swings and character attacks (Player.TakeInput and Humanoid.StartAttack).
Enhanced Ingame Menu Integration & Dedicated Icon:
Replaced the cloned Raven icon and glowing circle with a clean, authentic Norse Fish Silhouette glyph matching the exact bronze/wood aesthetic of the top wooden menu bar.
Removed the default 'K' hotkey completely (now set to None), so opening the logbook is strictly through the Tab menu button.
Suppressed all selection overlays and circular frames on the menu button for a pixel-perfect native look.
UI Font Polish:
Replaced unsupported unicode emojis with clean, crisp Nordic bullet indicators and level badges, eliminating missing font rectangle boxes (□).
1.0.0 - Initial Release (Angler's Journey)
Interactive Fishing Minigame: Skill-based tension bar minigame when a fish hooks, replacing tedious stamina-draining reeling.