Valheim
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Latest version
2.4.2
Last Updated
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Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user. You can help by testing the beta versions on hexium.

Features

  • Collapse partially destroyed rocks/ore deposits depending on pickaxe skill level

Other ServersideQoL mods

Documentation

The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project. If a similar request already exist, you can add a 👍 reaction to it.

Known Issues

Known issues are listed in the github project. If you experience an issue, please file a report there or on the hexium mod page.

Configuration

The configuration is loaded from BepInEx/config/ArgusMagnus.ServersideQoL.Skills.cfg. Start the server once to generate the file if it does not exist.

BloodMagic
Option Default Value Acceptable Values Description
SummonsLevelUpChanceAtMinSkill -1 The chance (in percent) at skill level 0 to summon a creature with an increased level.
The actual chance scales linearly between this value and SummonsLevelUpChanceAtMaxSkill with skill level.
Set both of these values to -1 to disable this feature.
SummonsLevelUpChanceAtMaxSkill -1 The chance (in percent) at skill level 100 to summon a creature with an increased level.
The actual chance scales linearly between this value and SummonsLevelUpChanceAtMinSkill with skill level.
Set both of these values to -1 to disable this feature.
SummonsMaxLevel 3 From 2 to 9 The maximum level a summoned creature can reach.
MakeSummonsFriendlyChanceAtMinSkill -1 The chance (in percent) at skill level 0 for hostile summons to be made friendly.
The actual chance scales linearly between this value and MakeSummonsFriendlyChanceAtMaxSkill with skill level.
Set both of these values to -1 to disable this feature.
This will not affect summons that are already friendly by default.
MakeSummonsFriendlyChanceAtMaxSkill -1 The chance (in percent) at skill level 100 for hostile summons to be made friendly.
The actual chance scales linearly between this value and MakeSummonsFriendlyChanceAtMinSkill with skill level.
Set both of these values to -1 to disable this feature.
This will not affect summons that are already friendly by default.
MakeFriendlySummonsFollow true True/False True to make friendly summoned creatures follow the summoner
MakeSummonsTolerateLavaChanceAtMinSkill -1 The chance (in percent) at skill level 0 for a summoned creature to tolerate lava.
The actual chance scales linearly between this value and MakeSummonsTolerateLavaChanceAtMaxSkill with skill level.
Set both of these values to -1 to disable this feature.
This will not affect summons that already tolerate lava by default.
MakeSummonsTolerateLavaChanceAtMaxSkill -1 The chance (in percent) at skill level 0 for a summoned creature to tolerate lava.
The actual chance scales linearly between this value and MakeSummonsTolerateLavaChanceAtMinSkill with skill level.
Set both of these values to -1 to disable this feature.
This will not affect summons that already tolerate lava by default.
SummonsHPRegenMultiplierAtMinSkill 1 The time it takes for a summoned creature to fully regenerate its health at skill level 0 is multiplied by this factor.
The actual chance scales linearly between this value and SummonsHPRegenMultiplierAtMaxSkill with skill level.
Set both of these values to 1 to disable this feature.
SummonsHPRegenMultiplierAtMaxSkill 1 The time it takes for a summoned creature to fully regenerate its health at skill level 100 is multiplied by this factor.
The actual chance scales linearly between this value and SummonsHPRegenMultiplierAtMinSkill with skill level.
Set both of these values to 1 to disable this feature.
SummonsSpeedMultiplierAtMinSkill 1 The movement speed of a summoned creature at skill level 0 is multiplied by this factor.
The actual chance scales linearly between this value and SummonsSpeedMultiplierAtMaxSkill with skill level.
Set both of these values to 1 to disable this feature.
SummonsSpeedMultiplierAtMaxSkill 1 The movement speed of a summoned creature at skill level 0 is multiplied by this factor.
The actual chance scales linearly between this value and SummonsSpeedMultiplierAtMinSkill with skill level.
Set both of these values to 1 to disable this feature.
AllowReplacementSummonMinSkill NaN Min skill level required to allow the summoning of new hostile summons (such as summoned trolls) to replace older ones when the limit exceeded
Crafting
Option Default Value Acceptable Values Description
AreaRepairRangeAtMinSkill 0 The range around a repaired build piece in which other build pieces will be repaired as well at crafting skill level 0.
The actual range scales linearly between this value and AreaRepairRangeAtMaxSkill with skill level.
Set both of these values to 0 to disable this feature.
AreaRepairRangeAtMaxSkill 4 The range around a repaired build piece in which other build pieces will be repaired as well at crafting skill level 100.
The actual range scales linearly between this value and AreaRepairRangeAtMinSkill with skill level.
Set both of these values to 0 to disable this feature.
HealthMultiplierAtMinSkill 1 The factor applied to a build piece's health at crafting skill level 0.
The actual factor scales linearly between this value and HealthMultiplierAtMaxSkill with skill level.
Set both of these values to 0 to disable this feature.
HealthMultiplierAtMaxSkill 4 The factor applied to a build piece's health at crafting skill level 0.
The actual factor scales linearly between this value and HealthMultiplierAtMinSkill with skill level.
Set both of these values to 0 to disable this feature.
Pickaxe
Option Default Value Acceptable Values Description
RockCollapseThresholdAtMinSkill 100 The percentage of destroyed parts required to collapse a rock or ore deposit at pickaxe skill level 0.
The actual required percentage scales linearly between this value and RockCollapseThresholdAtMaxSkill with skill level.
Set both of these values to -1 to disable this feature.
RockCollapseThresholdAtMaxSkill 1 The percentage of destroyed parts required to collapse a rock or ore deposit at pickaxe skill level 100.
The actual required percentage scales linearly between this value and RockCollapseThresholdAtMinSkill with skill level.
Set both of these values to -1 to disable this feature.
Skills
Option Default Value Acceptable Values Description
Enabled true True/False Enables/disables the entire mod
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