Wind-powered Nordic lights in warm, blue and green. Pendant, garden and wall lamps with individual 20-100% brightness controls, a separate building hammer and a smokeless heater. Multiplayer with BepInEx and Jotunn.
Added blue and green pendant, garden and wall lamps using matching original fixture geometry.
Blue lamps use Greydwarf Eye x2; green lamps use Guck x2 instead of Resin x2.
Added individual, world-saved 20-100% brightness settings for all nine lamps. Standard default 60% matches 0.1.3.
Press E at a lamp to open a slider; Apply sends an owner-validated update, with ward checks.
Kept existing warm prefab identities and recipes. Added matching colored core materials, real Light colors and fallback icons.
Preserved heater visuals, light, heat and recipe, as well as turbine and supply behavior.
Retained the legacy brightness multiplier only for default migration; saved lamp percentages take priority.
Updated English documentation. Build and offline tests pass; live slider, colored appearance, migration and multiplayer checks remain pending.
0.1.3
Reduce actual point-light intensity for pendant, garden and wall lamps to 60% of 0.1.2: 3.6, 3 and 2.4 respectively.
Lower the lamp presets themselves so the update applies to existing configurations and placed lamps after a game/world reload. Keep LampBrightnessMultiplier default 1 and its admin synchronization.
Retain light ranges, warm color, realtime rendering, decorative glow, power-state behavior and all heater lighting/warmth settings.
Preserve models, recipes, prefab/save identities and multiplayer controls.
Build/API and existing lighting/power-rule checks pass; live perceived brightness still requires in-game verification.
0.1.2
Separate real room illumination from decorative core glow on pendant, garden and wall lamps.
Use explicitly realtime, important per-pixel point lights with all receiver layers enabled.
Increase default lamp intensity and reach: pendant 6 / 16m, garden 5 / 18m, wall 4 / 14m.
Position emitters below the lantern cap and in front of wall fixtures; disable lamp shadows to avoid cage occlusion.
Add host-controlled LampBrightnessMultiplier and LampRangeMultiplier settings for lamps only.
Log actual emitter settings on the first powered activation for troubleshooting.
Build and API checks passed; 34 lamp policy/state tests and 39 power-rule tests passed. Actual new illumination and multiplayer still require in-game verification; the isolated native rendering attempt exited during graphics initialization.
0.1.1
Replaced the milling structure with a purpose-built open timber wind generator. Removed all grain-feed and flour-output geometry.
Rebuilt the heater with faceted iron, copper rims, a visible amber core, grille and stone footing.
Rebuilt the pendant and garden lanterns with faceted copper cages, forged brackets and chain links.
Added the Power Elec Wall Lamp (Wood x2, Copper x1, Resin x2; Workbench range).
Match garden lamp height to the installed game's native Dvergr pole lantern using local mesh bounds.
Replaced the framed hammer pictogram with a transparent item illustration. The handheld hammer geometry is unchanged.
Added shaded build-piece icons, worn material textures and material-batched meshes.
Translated the public README and installation/update instructions into English.
Preserved the plugin GUID, existing prefab identities, network-state keys, existing build costs and configuration defaults.
Build and API checks passed; 39 power-rule tests and 46 mesh/icon checks passed. Live validation of the new visuals and multiplayer remains pending.
0.1.0
First Power Elec build.
Separate black iron/copper electrical construction hammer and dedicated piece table.
Native wind-driven electrical turbine; automatic 60 metre default supply radius.
Copper pendant lamp, black timber garden lamp and smokeless electric heater.
No switches, wires or batteries.
Owner-written synchronized power state with expiry, admin-synchronized settings and headless-safe visual handling.
English and Thai localization, embedded geometric icons, native recipe recovery and multiplayer compatibility requirement.
Compiled against Valheim 1.0.20 and Jotunn 2.30.2. Live Unity/gameplay/multiplayer validation remains pending.
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