Valheim
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Details

Latest version
0.1.4
Last Updated
First Uploaded
Downloads
90
Likes
1
Size
1.2MB
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Changelog

0.1.4

  • Added blue and green pendant, garden and wall lamps using matching original fixture geometry.
  • Blue lamps use Greydwarf Eye x2; green lamps use Guck x2 instead of Resin x2.
  • Added individual, world-saved 20-100% brightness settings for all nine lamps. Standard default 60% matches 0.1.3.
  • Press E at a lamp to open a slider; Apply sends an owner-validated update, with ward checks.
  • Kept existing warm prefab identities and recipes. Added matching colored core materials, real Light colors and fallback icons.
  • Preserved heater visuals, light, heat and recipe, as well as turbine and supply behavior.
  • Retained the legacy brightness multiplier only for default migration; saved lamp percentages take priority.
  • Updated English documentation. Build and offline tests pass; live slider, colored appearance, migration and multiplayer checks remain pending.

0.1.3

  • Reduce actual point-light intensity for pendant, garden and wall lamps to 60% of 0.1.2: 3.6, 3 and 2.4 respectively.
  • Lower the lamp presets themselves so the update applies to existing configurations and placed lamps after a game/world reload. Keep LampBrightnessMultiplier default 1 and its admin synchronization.
  • Retain light ranges, warm color, realtime rendering, decorative glow, power-state behavior and all heater lighting/warmth settings.
  • Preserve models, recipes, prefab/save identities and multiplayer controls.
  • Build/API and existing lighting/power-rule checks pass; live perceived brightness still requires in-game verification.

0.1.2

  • Separate real room illumination from decorative core glow on pendant, garden and wall lamps.
  • Use explicitly realtime, important per-pixel point lights with all receiver layers enabled.
  • Increase default lamp intensity and reach: pendant 6 / 16m, garden 5 / 18m, wall 4 / 14m.
  • Position emitters below the lantern cap and in front of wall fixtures; disable lamp shadows to avoid cage occlusion.
  • Add host-controlled LampBrightnessMultiplier and LampRangeMultiplier settings for lamps only.
  • Log actual emitter settings on the first powered activation for troubleshooting.
  • Keep heater lighting/heat, fixture geometry, recipes, prefab identities, network-state keys and power-supply rules unchanged.
  • Build and API checks passed; 34 lamp policy/state tests and 39 power-rule tests passed. Actual new illumination and multiplayer still require in-game verification; the isolated native rendering attempt exited during graphics initialization.

0.1.1

  • Replaced the milling structure with a purpose-built open timber wind generator. Removed all grain-feed and flour-output geometry.
  • Rebuilt the heater with faceted iron, copper rims, a visible amber core, grille and stone footing.
  • Rebuilt the pendant and garden lanterns with faceted copper cages, forged brackets and chain links.
  • Added the Power Elec Wall Lamp (Wood x2, Copper x1, Resin x2; Workbench range).
  • Match garden lamp height to the installed game's native Dvergr pole lantern using local mesh bounds.
  • Replaced the framed hammer pictogram with a transparent item illustration. The handheld hammer geometry is unchanged.
  • Added shaded build-piece icons, worn material textures and material-batched meshes.
  • Translated the public README and installation/update instructions into English.
  • Preserved the plugin GUID, existing prefab identities, network-state keys, existing build costs and configuration defaults.
  • Build and API checks passed; 39 power-rule tests and 46 mesh/icon checks passed. Live validation of the new visuals and multiplayer remains pending.

0.1.0

  • First Power Elec build.
  • Separate black iron/copper electrical construction hammer and dedicated piece table.
  • Native wind-driven electrical turbine; automatic 60 metre default supply radius.
  • Copper pendant lamp, black timber garden lamp and smokeless electric heater.
  • No switches, wires or batteries.
  • Owner-written synchronized power state with expiry, admin-synchronized settings and headless-safe visual handling.
  • English and Thai localization, embedded geometric icons, native recipe recovery and multiplayer compatibility requirement.
  • Compiled against Valheim 1.0.20 and Jotunn 2.30.2. Live Unity/gameplay/multiplayer validation remains pending.
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