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Edited · Oct 27, 2026

Power Elec

Bring wind-powered lighting and smokeless warmth to your Valheim home.

Power Elec adds a dedicated electrical building hammer, a wind turbine, a pendant lamp, a garden lamp, a wall-mounted lamp, and an electric heater. Electrical pieces have their own build menu, separate from the starter hammer.

Features

  • Dedicated Power Elec Hammer for electrical construction.
  • Wind-powered electricity using Valheim's wind strength and obstruction checks.
  • Automatic connections within a default 60-metre radius. No wires or switches required.
  • Warm pendant, garden, and wall lighting that stays on while power is available.
  • Open-frame generator with no grain hopper, flour chute, or milling enclosure.
  • Redesigned faceted fixtures with wood grain, worn copper, iron cages, chain links, and an amber core heater.
  • Garden post height matched to the native Dvergr pole lantern using its mesh bounds at startup.
  • Transparent hammer icon and shaded item icons for the build pieces.
  • Smokeless electric heater with a default 6-metre warmth radius.
  • Host-controlled configuration for supply radius, minimum output, and heater radius.
  • Multiplayer support designed for player-hosted worlds and dedicated servers. Every player and the server must use the same mod version.
  • English and Thai in-game localization.

Requirements

  • BepInExPack_Valheim by denikson.
  • Jotunn by ValheimModding, version 2.30.2 or compatible newer version.

The current build was compiled against Valheim 1.0.20 and Unity 6000.0.75.

Installation with Thunderstore Mod Manager

  1. Select Valheim and the profile you want to use.
  2. Open Get mods, search for Power_Elec by Arioh, and download it with its dependencies.
  3. Check that the mod is enabled in My mods.
  4. Launch the game using Modded.

For a local ZIP installation, install BepInExPack_Valheim and Jotunn first, then use Settings > Profile > Import local mod and select the complete ZIP without extracting it. Import profile is a different feature.

Getting started

  1. Discover Wood, Copper, and Surtling Core, then craft the Power Elec Hammer at a level 1 Forge.
  2. Equip the new hammer and open its build menu.
  3. While within Workbench range, build a Power Elec Wind Turbine on a supported surface. Keep the sails clear of nearby obstructions.
  4. Place pendant lamps, garden lamps, wall lamps, or heaters within 60 metres of the turbine base. Supply distance includes vertical separation.
  5. Allow a few seconds for power updates after placement or entering a world.
  6. Point at a turbine to view output and supply radius. Point at an appliance to check its power status.

Default recipes

Item Materials Station
Power Elec Hammer Wood x5, Copper x2, Surtling Core x1 Forge, level 1
Wind Turbine Core Wood x20, Stone x20, Copper x5, Surtling Core x2 Workbench range
Pendant Lamp Wood x2, Copper x1, Resin x2 Workbench range
Garden Lamp Core Wood x2, Copper x1, Resin x2 Workbench range
Wall Lamp Wood x2, Copper x1, Resin x2 Workbench range
Heater Stone x10, Copper x5, Surtling Core x1 Workbench range

Resin is a construction material for the lamps; it is not consumed during operation. Repair the hammer at a Forge. Building pieces use the game's normal repair, removal, access, and material-recovery systems.

How power works

A turbine supplies every supported appliance within its radius while its wind output exceeds the configured minimum. This release does not model wattage, appliance limits, batteries, or power relays.

Weak wind, obstructions, an out-of-range appliance, or removal of the turbine can interrupt power. Lamps operate during both day and night while supplied. The turbine and appliances must be loaded in the game's active simulation area; increasing the configured radius does not force distant areas to stay loaded.

The heater provides the game's native near-fire warmth effect without fuel, smoke, or burning damage. Normal shelter and Resting/Rested conditions still apply; the heater does not grant those bonuses instantly.

Multiplayer and dedicated servers

Install the same Power Elec version, BepInEx, and Jotunn on every player's profile and on the server.

  • Start Server: the host and all joining players launch their modded profiles.
  • Dedicated server: stop the server, install BepInEx and Jotunn, and copy the plugin to BepInEx/plugins/PowerElec/PowerElec.dll. Restart through the server's BepInEx setup.
  • Power state is written by each network object's current owner and synchronized through Valheim's ZDO data. Old power readings expire if updates stop.
  • Locally imported ZIPs must be installed separately for each player; they are not distributed as public Thunderstore packages through a profile share code.

Configuration

After the first launch, edit BepInEx/config/powerelec.valheim.power.cfg in the relevant profile or server installation.

Setting in Electricity Default Allowed range
DistributionRadius 60 metres 10-120 metres
MinimumOutput 0.02 0-0.9
HeaterRadius 6 metres 1-12 metres

Turbine output must be greater than MinimumOutput to supply power. Multiplayer values use Jotunn's admin configuration synchronization; configure the host/server before loading the world.

Troubleshooting

  • Hammer recipe missing: discover all required ingredients and use a Forge, not a Workbench.
  • Electrical build menu missing: equip the Power Elec Hammer.
  • No power: check the turbine's wind output, move obstructions away, and test a lamp close to the base.
  • Mod not loading: check that BepInEx and Jotunn are enabled and launch with Modded.
  • Registration error: inspect BepInEx/LogOutput.log and report the error with your game and mod versions. A successful registration logs: Power Elec ready: separate hammer and five electrical build pieces registered.

Current release and validation

Version 0.1.1 includes the visual redesign and wall lamp. The handheld hammer geometry, existing prefab names, plugin GUID, power-state keys, recipes for existing pieces, and configuration entries are preserved. Existing pieces are intended to use the new visuals after updating without rebuilding; check physical clearance around the new generator shape.

The item icon has a transparent background with no painted frame. Slot borders and selection highlights belong to the game UI.

The garden lamp is scaled against the installed native Dvergr pole lantern at startup rather than using a guessed fixed height.

The 0.1.1 build passed compilation with zero errors/warnings, 353 installed-API reference checks, 39 production power-rule scenarios, and 46 production geometry/icon checks. Meshes were inspected using a software-rendered preview of the production geometry and palette. This preview is not a Unity screenshot.

Player-provided screenshots confirm that 0.1.0 loaded in-game. The new 0.1.1 visuals, native height measurement, loaded-world migration, native warmth physics, dedicated-server startup, and two-PC multiplayer have not yet been verified in a live game session.

Uninstallation

Remove Power Elec building pieces and the custom hammer from your world before disabling the mod. Close the game, then uninstall it from the profile. For manual installations, remove only BepInEx/plugins/PowerElec/PowerElec.dll. The configuration file can be retained.

Loading and saving a world without a mod that supplies its custom prefabs can remove those objects.

Credits

Code, concept art, and custom visuals were created with AI assistance. Native Valheim assets are referenced or cloned in memory from the installed game. This package does not redistribute Valheim, Unity, BepInEx, or Jotunn libraries.

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