Created models for the goblin, tauren, orc, and myrmidon, as well as the fuling.
Added new vanilla-style races: Troll, Kregen, and Elf.
Added a test version for the Draconian.
Adjusted pending abilities for the Draenei, Dark Forest Elf, Tiefling, etc.
Added tattoos and more body variations for several races.
Consuming the reset potion now effectively removes your race; however, it does not yet have a crafting recipe—you can spawn it in or add a recipe for it yourself.
Thanks to Dorécaille for helping with various textures and the tauren model! They turned out much more accurate
1.0.6
Now, giant breeds don't bump into door thresholds and can easily enter caves or crypts...
The Dverger's appearance was updated and improved
1.0.5
UPDATE TO VALHEIM 1.0
ADD german localization
1.0.4
Races can now also be selected directly from the character creation panel.
Races are now grouped into three categories: Valheim Natives, Adapted, and Other Worlds.
Added personal boss progression for Eikthyr, The Elder, Bonemass, Moder, Yagluth, The Queen, and Fader.
Defeating bosses can unlock new abilities, improve existing ones, increase their duration, reduce cooldowns, and grant permanent bonuses.
Several racial abilities now become stronger as the player progresses by defeating bosses.
High Elf: added Arcane Projectile, Arcane Barrier, and additional protection for nearby allies.
Dvergr: added Arcane Crafting progression, extra Refined Eitr, resources from defeated biomes, and better discounts with Haldor.
Dwarf: expanded mining and forging progression, including better ore detection, a chance to break veins faster, improved forging quality, and copper/silver detection.
Goblin: Quick Hands, Nimble Fingers, and Goblin Raider now improve through boss progression. Gold Instinct was also expanded, with additional coin rewards from exploring and hunting.
Drow: added temporary weapon poisons that improve with progression.
Tauren: expanded Stomp with knockback and improved stun effects.
Orcs: added War Fury and Demolishing Strike for melee combat.
Fel Orc: added Fel Energy, Absorb Corruption, and Fel Eruption.
Jotun: added Primordial Rock, dealing area damage, knockback, and stun.
Muspelheim: added Self-Ignition, Internal Combustion, Vital Spark, and Living Furnace.
Niflborn: added Heart of Niflheim, Ice Armor, and Breath of Niflheim.
Ulfbjörn: expanded the Bjorn and Ulv forms, with one focused on durability and the other on speed.
Undead: added Corpse Feast, allowing permanent Health and Stamina progression.
Eternal: expanded Immortal Will and added Ethereal Form.
Werewolf: expanded the transformation with Lunar Curse, feral attacks, Feral Feast, Blood Trail, and Predator.
Human and Midgar: added Adaptability, granting more skill experience as boss progression advances.