Changelog
1.0.6
- Now, giant breeds don't bump into door thresholds and can easily enter caves or crypts...
- The Dverger's appearance was updated and improved
1.0.5
- UPDATE TO VALHEIM 1.0
- ADD german localization
1.0.4
- Races can now also be selected directly from the character creation panel.
- Races are now grouped into three categories: Valheim Natives, Adapted, and Other Worlds.
- Added personal boss progression for Eikthyr, The Elder, Bonemass, Moder, Yagluth, The Queen, and Fader.
- Defeating bosses can unlock new abilities, improve existing ones, increase their duration, reduce cooldowns, and grant permanent bonuses.
- Several racial abilities now become stronger as the player progresses by defeating bosses.
- High Elf: added Arcane Projectile, Arcane Barrier, and additional protection for nearby allies.
- Dvergr: added Arcane Crafting progression, extra Refined Eitr, resources from defeated biomes, and better discounts with Haldor.
- Dwarf: expanded mining and forging progression, including better ore detection, a chance to break veins faster, improved forging quality, and copper/silver detection.
- Goblin: Quick Hands, Nimble Fingers, and Goblin Raider now improve through boss progression. Gold Instinct was also expanded, with additional coin rewards from exploring and hunting.
- Drow: added temporary weapon poisons that improve with progression.
- Tauren: expanded Stomp with knockback and improved stun effects.
- Orcs: added War Fury and Demolishing Strike for melee combat.
- Fel Orc: added Fel Energy, Absorb Corruption, and Fel Eruption.
- Jotun: added Primordial Rock, dealing area damage, knockback, and stun.
- Muspelheim: added Self-Ignition, Internal Combustion, Vital Spark, and Living Furnace.
- Niflborn: added Heart of Niflheim, Ice Armor, and Breath of Niflheim.
- Ulfbjörn: expanded the Bjorn and Ulv forms, with one focused on durability and the other on speed.
- Undead: added Corpse Feast, allowing permanent Health and Stamina progression.
- Eternal: expanded Immortal Will and added Ethereal Form.
- Werewolf: expanded the transformation with Lunar Curse, feral attacks, Feral Feast, Blood Trail, and Predator.
- Human and Midgar: added Adaptability, granting more skill experience as boss progression advances.
- Expanded race descriptions, resistances, weaknesses, affinities, passive effects, and ability information.
- Added and expanded appearances, hairstyles, and customization options.
- Administrators can now further customize the settings by enabling, disabling, or hiding races, passive effects, and abilities.
- Chosen races still persist after death and can be changed using the Lineage Reset Bottle or with help from an administrator.
- Thanks to Venombites for the feedback and continuous testing.
1.0.3
- Fixed a micro-stuttering issue that could happen after selecting a race.
- Optimized the race lock system to avoid unnecessary repeated race refreshes.
- Thanks to Junjunhulk for reporting the issue and helping identify it.
1.0.2
- Added the race selection interface through the Lineage Mirror, available as a hammer build piece.
- Races are now permanent and persist after death.
- Added an administrator system for assigning, removing, and unlocking races.
- Added the Lineage Reset Bottle.
- Added configuration options for crafting the reset bottle and allowing Haldor to sell it.
- Added the option to enable or disable individual races through the server configuration.
- Added the Tauren Stomp ability, including configurable stun chance, stun duration, and cooldown.
- Added the Eternal temporary immortality ability, including configurable duration and cooldown.
- Added the Werewolf transformation into a Fenring by pressing V.
- Added configurable Spirit damage for players.
- Added new hairstyles for character customization.
- Expanded configuration options for racial stats, abilities, passive effects, and status effects.
- Various fixes, adjustments, and balance improvements.
1.0.1
- Added a missing status effect.
1.0.0