BossGatedPortals
Ores and metals can be teleported once you have defeated that biome's boss. Fully configurable.Changelog
0.2.1
- New
GateTameCargosetting (on by default): when TeleportEverything, or Waypoints with "Teleport Tames" on, brings tames through with you, items in their saddlebags follow the tiers too (LoxSaddleBags, OdinHorse, or any container on a tame). Normal portals without those mods are unaffected.
0.2.0
- Server owners: update the server and every player. Players need 0.2.x to join a 0.2.0 server, so nobody can keep using the backpack exploit below on an older version.
- Fixed: ore in an AdventureBackpacks bag could go through portals before its boss was defeated. Bag contents now follow the tiers, and the hint names the right boss area.
- Smoothbrain's Backpacks and RustyBags: items in their bags now unlock with their tiers. Before, they stayed blocked until the final tier.
- The ServersideQoL warning now only appears for its PortalProgression add-on, not for every ServersideQoL part.
- New startup warnings when another mod is set to let every item through: TeleportEverything (on by default), AzuMiscPatches, ValheimPlus, TargetPortal, Unified Target Portal, Portal Stations, Waypoints, Waystones, ReturnScroll, PortalRules (paid fares) and TeleportationMeads.
- New log warning if a tier-listed item is teleportable anyway because another mod changed it.
0.1.4
- Server owners: update the server first. From this version, players only need the same major.minor version as the server (any 0.1.x), so future bug-fix releases won't lock anyone out.
- Safer against future Valheim updates: if an update makes part of the game private (what broke portals in 0.1.2), the mod keeps working instead of throwing errors.
- Every hook now falls back to vanilla behaviour if something goes wrong, including the inventory icon, the unlock hint and the unlock announcement.
- Better compatibility with other mods: the portal item check now runs after the game's own check instead of replacing it. No change in-game.
- Small fixes from Valheim modding guidance: the config file is written once at startup, and the mod no longer unhooks itself when the game closes.
0.1.3
- Fixed portals not working at all after the September 2026 Valheim update (the cart cargo check crashed).
- Safer against future game updates: if a game change breaks one of the mod's hooks, that feature falls back to vanilla with an error in the log, instead of breaking portals, tooltips or the inventory.
- Requires BepInExPack Valheim 5.4.2351.
0.1.2
- Source code on GitHub (linked from the mod page and README). No gameplay changes.
0.1.1
- Iron Pit unlocks in Swamp, Dvergr Extractor in Mistlands; Petrified Tissue and Bloodgold listed in Deep North.
- New
HildirChestsByTiersetting (off by default): Hildir's chests never teleport unless enabled.
0.1.0
First release.
- Teleport-blocked items unlock one tier per boss (world key + the player has held the boss drop).
- The last tier (Deep North) unlocks everything; NeverTeleport list for permanent blocks.
- Zone hints when a portal refuses you (never name a boss), with a per-player cooldown and position.
- Tooltips and inventory icons show the real per-player teleport result.
- Server-wide unlock announcements, admin-only
portalgate status, optional AdminBypass. - Cart cargo gate for cart-teleport mods; conflict and XPortal/AnyPortal detection in the log.
- Server-synced, admin-only settings; strict version check.


