Valheim
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Latest version
1.0.27
Last Updated
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3.5K
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4
Size
96KB
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Changelog

1.0.27

  • New fix: mods with the same favouriting code (Quick Stack, AzuAutoStore, AzuExtendedPlayerInventory and others) share one set of favourites, so a star or unstar shows in all of them at once.
  • Config save fix also holds saves while a world loads, for any mod (about 450 saves written as 5-7 files); replaces the Comfort Tweaks-only fix.
  • Config save fix stops holding when the game connects to a server, so server settings never reach your files.
  • Config save fix ends its startup hold when a world starts loading at the latest (dedicated servers), and writes a held file first when a mod re-reads it.
  • Biome map on all CPU cores now works on every world, not only Riverheim worlds (normal world: 2.8 s -> 0.95 s per load).
  • Inventory border fix works for every mod that draws on inventory slots, not only AzuAutoStore and Recycle_N_Reclaim (one setting instead of two).

1.0.26

  • New fix: AzuAutoStore favourite borders and Recycle_N_Reclaim trash borders no longer make garbage every frame while the inventory is open.

1.0.25

  • Character save fix: its map copies and buffers are made once when a world loads and reused, so a save asks for almost no new memory (a burst of new memory at the save made the garbage collector stop the game for 120-150 ms).

1.0.24

  • Character save fix: checking the packed map no longer makes about 50 MB of garbage per save (now about 1 MB), which set off a 100-170 ms garbage collection during the save.
  • Character save fix: steps aside if the game stops using GZip for map data.

1.0.23

  • New fix: Creature Level & Loot Control keeps its three map copies (192 MB) only when its level circles are shown.
  • New fix: AzuExtendedPlayerInventory refreshes its character preview only for your own gear, not every creature's.
  • New fix: AzuExtendedPlayerInventory's vanity item lists no longer grow without end.
  • MultiUserChest fix now also drops unused chest records while playing, not only when a world starts.

1.0.22

  • New fix: Creature Level & Loot Control asks the server for the time at most every 10 seconds instead of up to 100 times a second.

1.0.21

  • New fix: floating crates, logs and dropped items are sent to the server far less often (one player's upload near floating crates: 198 KB/s down to 34 KB/s).
  • New fix: creatures' walk and turn speeds are sent less often.

1.0.20

  • General snow accumulation fixes, configurable.

1.0.19

  • New fix: Longship Upgrades ship check without garbage.

1.0.18

  • New fix: fish no longer hang in the air over the water in multiplayer.
  • New fix: AutomaticFuel's torch switch key works for every player, not only the fire's owner.
  • Checked against AutomaticFuel 1.6.0, Valheim Community Patch 0.38.0 and other updates.

1.0.17

  • Riverheim early world build now also works when joining a server (world build on the loading screen 6.8 s -> 0.6 s).
  • Checked on a dedicated server: all fixes load there.
  • AutomaticFuel 1.5.8: no more "has changed" warning (the fix still steps aside correctly).

1.0.16

  • New fix: character saves no longer freeze the game while the map is packed (~135 ms -> ~30 ms).

1.0.15

  • Checked against Seasonality 3.8.5, Adventure Backpacks 2.4.6 and other updates.
  • Adventure Backpacks 2.4.6: part of the backpack check steps aside (the mod does it itself now).

1.0.14

  • New fix: no log flood when standing still on ice.
  • New fix: Farming no longer logs an error for every seed planted.
  • One fix failing to set up no longer skips the fixes after it.
  • Seasonality ice extras: fish stay under the ice, icebergs stay put, creatures don't slide, season changes finish.

1.0.13

  • Fixes step aside when another mod already does the job (Valheim Community Patch 0.37, AutomaticFuel 1.5.7).

1.0.12

  • New fix: path-finding no longer runs out of links when travelling fast past busy coasts.
  • Memory no longer grows per relog from Seasonality, Creature Level & Loot Control, MultiUserChest and Quick Stack.

1.0.11

  • New fix: AutomaticFuel no longer searches every object when a smelter appears (35 ms -> 0.015 ms).
  • New fix: water keeps moving after a Seasonality season change with Valheim Community Patch.
  • New fix: no BetterMap boat errors after a relog.
  • Fixed warnings about ValPerfPatcher when HearthBelow isn't installed.

1.0.10

  • Faster startup of the patcher itself.
  • New fix: mod config files written once at startup (launch to main menu 44 s -> 28 s).
  • New option (off by default): remove stacked mod plants in already-generated areas.
  • New fix: Adventure Backpacks backpack check without garbage.

1.0.9

  • README: fixes split into two tables.

1.0.8

  • README fixes.

1.0.7

  • Other players on top: less garbage with TargetPortal; switches itself off on an error.

1.0.6

  • New fix: other players' icons stay on top of the map.

1.0.5

  • New fix: fast-loading copies of mod asset bundles (loading mods 24.8 s -> 15.7 s).

1.0.4

  • Changelog included in the package.

1.0.3

  • New fix: BetterMap trader pins named only when they update.

1.0.2

  • New icon.

1.0.1

  • Steps aside for Valheim Community Patch's own distance-check fix.

1.0.0

First public release: less garbage and work while playing, faster startup (54 s -> 41 s), faster Riverheim world loading (23 s -> 14 s).

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