Blunt fighting staffs for every tier, wooden Bō to Deep North, with pierce and each tier's element. Atgeir moves, Polearms skill; Storm, Infernal and Rime add an elemental ground slam. Shogun Eras optional. Server and every player.
Docs only: removed the More from BatBoys footer. The README says "original" models instead of "hand-painted". Item and station names use the game's capitalization. Added an AI-tools credit line. No gameplay changes.
2.0.1
2.0.1: Docs only: website link now points to batboys.dev; added More from BatBoys links. No gameplay changes.
2.0.0
New secondary for the Storm, Infernal, and Rime Bō: a sledge-style ground slam replaces the atgeir spin. It hits every foe in a circle (3 m, 3.25 m, and 3.5 m), deals 0.9× the normal hit, staggers twice as hard, and knocks foes back hard (about 330, 220, and 225). It costs 28, 30, and 30 stamina. The Blackmetal Bō and lower tiers keep the spin.
Elemental bursts on the slam: lightning for Storm, fire for Infernal, and frost for Rime. They are built from the game's own effects. The fire and frost bursts now go off the moment the slam lands; the effects they copy used to wait 1.5 s and 1.2 s first.
Infernal Bō: every hit, thrust or slam, sets foes on fire, and the burn deals 1.5× the usual damage. The hit itself is unchanged, and foes immune to fire still do not burn.
Rime Bō: every hit, thrust or slam, slows foes with frost for 3 seconds. After the slam, the ice burst pulses 2 more times, about 1.5 s apart. Each pulse deals 7.5 frost damage to foes in the ring and refreshes the slow.
Fixed: the on-hit status effect setting never reached the game, so it did nothing. It now works for Infernal (burning) and Rime (frost). The other staffs work exactly as before.
New settings for the slam, the bursts, the burn, and the frost pulses. See Settings on the package page.
The server and every player need 2.0.0.
1.1.35
New original models for all eight staffs, based on the concept art in the field manual. Each one has its own pixel-sharp texture in the style of vanilla Valheim.
New inventory icons for every staff, drawn from the new models.
Every staff is now built on the vanilla Bronze Atgeir, with or without Shogun Eras. The staffs use the atgeir's moves: the thrust and the spinning sweep on the secondary attack, with the atgeir's sounds, hit effects, and swing trail. They train the Polearms skill.
The new models replace the whole atgeir, blade included, in your hand, on your back, and on the ground. They are held at the same spot as the atgeir.
The Traveler's Bō is now always available. With Shogun Eras, its own Bō stays in the game as a separate item.
Shogun Eras is still optional. It only decides where the staffs are crafted. The Clan Forge and Dragon Forge are used exactly as before.
New setting: General / Use new models. It is on by default. Turn it off for a plain round staff in each tier's colours, then restart the game.
Stats, recipes, item names, and the EpicLoot patch are the same as 1.1.34. The spin costs twice the thrust's stamina.
1.1.34
New icon.
Rewritten package page and description, in plain player terms. The version history now lives on this Changelog tab.
The plugin reports version 1.1.34, matching the package.
No gameplay changes. Stats, recipes, settings, and the EpicLoot patch are the same as 1.1.33.
1.1.33
Iron applies Poison, Infernal applies Burning, Rime applies Frost, and Storm applies Lightning. These are the same status effects other weapons use. Silver stays spirit damage, because the game has no spirit status.
1.1.32
An equipped staff shows on the character select screen. The same prefab is added to the menu item list, and it is not destroyed on logout.
1.1.31
Logging out was leaving a dead staff in the item list. The character screen then failed while building the body.
The staffs are taken off that list before the world closes.
1.1.30
The staffs register on the world item list again. 1.1.28 was writing them while the main menu was open, so they vanished on the way into a world.
The staff mesh is shown again. Effects stay off.
1.1.29
Knockback climbs from 30 to 60. The Rime Bō is the top of that line.
The Storm Bō is the exception, at 75. The wind on it takes a foe off their feet.
1.1.28
Staff effects no longer stay awake off screen, which was slowing the game the longer a session ran.
Logging out no longer asks the staffs to rebuild while the main menu is opening.
1.1.27
The staffs are registered once, after the item list is actually loaded.
Startup notes are compiled out. A failure still shows in the log.
1.1.26
Knockback is 30 on every staff, the same as the atgeir. It no longer climbs from 40 to 95.
1.1.25
Startup notes are quiet. A failure still shows in the log.
1.1.24
The staffs were missing from the Clan Forge and the Dragon Forge. They show there now.
The recipe was saved before Valheim had loaded Finewood, Bronze, and the rest, so the cost was empty and the Forge hid it. The cost is written after those materials exist.
The Forge piece was not loaded yet either, so the recipe was left on the inventory craft list. It is assigned once the Clan Forge or Dragon Forge exists.
The log no longer reports CraftingStation.Awake. This version of the game does not have that method.
The log no longer reports UpdateItemHashes. Valheim 1.0 registers items with UpdateRegisters, and a staff still survives a logout.
Stats, recipes, and the EpicLoot patch are the same as 1.1.17.
1.1.17
First package. The staff line, the EpicLoot patch, and this guide.
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