Valheim

Changelog

1.1.0 — Controls Update

Added

  • Rebindable skill key for mouse & keyboard (SkillKeybind in the Input section)
  • Vanilla heavy attacks for mouse & keyboard — choose between Valheim's own heavy attack button or hold-to-heavy (KeyboardHeavyAttack in the Input section)
  • Per-weapon hold timing — tune how long you hold the attack button for a heavy attack, per weapon type (new Hold To Heavy Timing section)

Changed

  • New mouse & keyboard defaults: left click is your normal attack, middle mouse is Valheim's heavy attack, and Z activates your KeenCombat skill. Prefer the old controls? Set KeyboardHeavyAttack to HoldAttack and SkillKeybind to middle mouse.
  • Controller controls are unchanged: Right Trigger for skills, hold attack for heavy attacks.

Fixed

  • Primal Rally and Charred Requiem summons attacking player-planted crops

1.0.1

Fixed

  • The skill button also triggering a heavy attack after changing a setting in a configuration manager (such as Shudnal's), caused by other mods reloading Valheim's input system. Vanilla heavy attacks are now blocked at the source on weapons with a KeenCombat skill.

1.0.0 — The Magic Update

Updated for Valheim Deep North!

Added

  • 7 new magic staff skills, powered by Eitr instead of cooldowns:
    • Meteor Strike (Staff of Embers) — a 12-second meteor storm on your position
    • Ice Nova (Staff of Frost) — freeze nearby enemies in blocks of ice
    • Ragnarök (Staff of Fracturing) — hold to charge, release to fire up to three shots
    • Regeneration (Staff of the Wild) — heal yourself, allies, tames and summons over time
    • Charred Requiem (Dead Raiser) — raise Charred Archers to fight for you
    • Thunderstruck (Thunderblood Staff) — lightning strikes enemies that linger near you
    • Sanctuary (Staff of Protection) — a dome that slows enemies and their projectiles
  • Full multiplayer sync — all skill animations, effects and sounds now show for every player
  • Skill tooltips — hover any weapon to see its skill, damage, costs and cooldown
  • Magic cost scaling — staff skills cost more at low magic skill levels, down to their base cost at level 100 (configurable)
  • Eitr bar flash — the Eitr bar blinks red when you don't have enough to cast, just like vanilla spells
  • Rapid Fire projectiles — visible bolts matching the bolts you have loaded, with damage landing on impact
  • Stealth is visible to other players — teammates now see you vanish into the shadows
  • 2H mace swing sound — a custom swing sound for the combo (configurable)

Changed

  • 2H mace rework — every two-handed mace, including new and modded ones, gets a 3-hit combo for its normal attack, while the heavy attack is the full vanilla sledge slam
  • Frenzy's roar is now tinted a fiery orange
  • Higher resolution buff icons (64×64)
  • Faster custom sounds — each sound now loads once and replays instantly

Fixed

  • Skills missing enemies controlled by other players in multiplayer
  • Regeneration not healing other players
  • Meteors freezing in the sky on other players' screens
  • Ice Nova's ice blocks reappearing after logging out and back in
  • Ice Nova and Sanctuary not affecting enemies controlled by other players
  • Stealth not hiding you from enemies controlled by other players
  • The stealth smoke bomb being able to poison allies
  • Stealth getting stuck on after dying or logging out while stealthed
  • Leaving stealth resetting your run speed, cancelling other speed effects
  • Rapid Fire permanently lowering mouse sensitivity if you died mid-volley
  • Rapid Fire sometimes hitting a farther enemy instead of the nearest one
  • Right Trigger triggering an attack while a skill was on cooldown (controller)
  • Staff skills also firing the staff's normal attack after a normal attack had been used
  • Bulwark's health regen not working with other players online
  • Frenzy's attack speed not showing for other players, and being triggered by nearby enemies' attacks
  • Area skills dealing reduced damage to groups, or hitting some creatures more than once
  • Primal Rally summons appearing full size to other players
  • Animations getting stuck at the wrong speed after dying mid-skill
  • Earthquake leaving you rooted if it was interrupted
  • 2H mace normal attacks showing the heavy slam's ground shockwave
  • Buff icons missing for players who installed with r2modman or Gale
  • An error when returning to the main menu

Previous Versions

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.