KeenCombat
Adds a unique skill to every martial weapon and magic staff, with custom VFX, sounds, and full multiplayer sync. Updated for Deep North!Changelog
1.1.0 — Controls Update
Added
- Rebindable skill key for mouse & keyboard (
SkillKeybindin the Input section) - Vanilla heavy attacks for mouse & keyboard — choose between Valheim's own heavy attack button or hold-to-heavy (
KeyboardHeavyAttackin the Input section) - Per-weapon hold timing — tune how long you hold the attack button for a heavy attack, per weapon type (new Hold To Heavy Timing section)
Changed
- New mouse & keyboard defaults: left click is your normal attack, middle mouse is Valheim's heavy attack, and Z activates your KeenCombat skill. Prefer the old controls? Set
KeyboardHeavyAttacktoHoldAttackandSkillKeybindto middle mouse. - Controller controls are unchanged: Right Trigger for skills, hold attack for heavy attacks.
Fixed
- Primal Rally and Charred Requiem summons attacking player-planted crops
1.0.1
Fixed
- The skill button also triggering a heavy attack after changing a setting in a configuration manager (such as Shudnal's), caused by other mods reloading Valheim's input system. Vanilla heavy attacks are now blocked at the source on weapons with a KeenCombat skill.
1.0.0 — The Magic Update
Updated for Valheim Deep North!
Added
- 7 new magic staff skills, powered by Eitr instead of cooldowns:
- Meteor Strike (Staff of Embers) — a 12-second meteor storm on your position
- Ice Nova (Staff of Frost) — freeze nearby enemies in blocks of ice
- Ragnarök (Staff of Fracturing) — hold to charge, release to fire up to three shots
- Regeneration (Staff of the Wild) — heal yourself, allies, tames and summons over time
- Charred Requiem (Dead Raiser) — raise Charred Archers to fight for you
- Thunderstruck (Thunderblood Staff) — lightning strikes enemies that linger near you
- Sanctuary (Staff of Protection) — a dome that slows enemies and their projectiles
- Full multiplayer sync — all skill animations, effects and sounds now show for every player
- Skill tooltips — hover any weapon to see its skill, damage, costs and cooldown
- Magic cost scaling — staff skills cost more at low magic skill levels, down to their base cost at level 100 (configurable)
- Eitr bar flash — the Eitr bar blinks red when you don't have enough to cast, just like vanilla spells
- Rapid Fire projectiles — visible bolts matching the bolts you have loaded, with damage landing on impact
- Stealth is visible to other players — teammates now see you vanish into the shadows
- 2H mace swing sound — a custom swing sound for the combo (configurable)
Changed
- 2H mace rework — every two-handed mace, including new and modded ones, gets a 3-hit combo for its normal attack, while the heavy attack is the full vanilla sledge slam
- Frenzy's roar is now tinted a fiery orange
- Higher resolution buff icons (64×64)
- Faster custom sounds — each sound now loads once and replays instantly
Fixed
- Skills missing enemies controlled by other players in multiplayer
- Regeneration not healing other players
- Meteors freezing in the sky on other players' screens
- Ice Nova's ice blocks reappearing after logging out and back in
- Ice Nova and Sanctuary not affecting enemies controlled by other players
- Stealth not hiding you from enemies controlled by other players
- The stealth smoke bomb being able to poison allies
- Stealth getting stuck on after dying or logging out while stealthed
- Leaving stealth resetting your run speed, cancelling other speed effects
- Rapid Fire permanently lowering mouse sensitivity if you died mid-volley
- Rapid Fire sometimes hitting a farther enemy instead of the nearest one
- Right Trigger triggering an attack while a skill was on cooldown (controller)
- Staff skills also firing the staff's normal attack after a normal attack had been used
- Bulwark's health regen not working with other players online
- Frenzy's attack speed not showing for other players, and being triggered by nearby enemies' attacks
- Area skills dealing reduced damage to groups, or hitting some creatures more than once
- Primal Rally summons appearing full size to other players
- Animations getting stuck at the wrong speed after dying mid-skill
- Earthquake leaving you rooted if it was interrupted
- 2H mace normal attacks showing the heavy slam's ground shockwave
- Buff icons missing for players who installed with r2modman or Gale
- An error when returning to the main menu
