Valheim
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Latest version
1.0.12
Last Updated
First Uploaded
Downloads
148
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2
Size
147KB
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Changelog

1.0.12

- Adds admin-only in-game tuning of ownership check intervals, transition delays and Hostile Mob fallback thresholds without restarting. Preserves pending handoffs and usage safeguards. Other settings can be saved for the next restart, with pending and active values shown in the console.
- Camera timing is controlled by the server; camera and movement checks default to 0.05s. Directions cover +/-37.5 degrees with 30 degrees of overlap. Changed directions get native send priority and wake the next server pass without another interval wait; duplicate field work is avoided.
- Moves object categories to the final config section, 10 - Object Categories. Use the supplied config and reapply custom category values; saved check intervals are retained.

1.0.9

- Fixes Hostile Mob ownership being disabled by another installed target-ownership feature. Keeps collision protection active and restores the previous target policy if startup fails.

1.0.8

- Adds NoServerSideSimulation for weak dedicated servers: overlapping fields and high-ping Hostile Mobs prefer a better-connected player. Server ownership is disabled in this mode.

1.0.6

- Automatically applies required FiresGhettoNetworking settings, including Server-Side Simulation, without editing the saved config. Server CPU usage may increase.

1.0.4

- With KeepOwnershipOnCellExit enabled in directional mode, only inner/red fields transfer after an overlap ends. Other fields wait for the remaining player's next cell or direction-sector change.

1.0.3

- CameraHeadingCheckIntervalSeconds now accepts 0.05–5 seconds, allowing up to 20 camera-direction checks per second. The default remains 0.1 seconds.
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