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TravelingMerchant

A wandering merchant can visit your camp at any time of day or night. Gather around the bonfire, wait for his arrival, and trade once he has taken a seat.

He sells metals, wood, hides, seeds, and a walking staff. Metals, wood and obsidian unlock after players have mined or gathered 50 of each material, counted across the world. Troll hide, wolf pelt and lox pelt require 20 of each. Seeds require 20 of each type and cost 5 gold each, including tree seeds, cones, acorns, barley and flax. Leather scraps, deer hide, and the staff are available from the start. Bronze requires 50 copper and 50 tin. Purchases from the merchant do not count toward unlocks. On existing worlds from day 6 onwards, materials already stored in built-in world chests are checked once when this update is first loaded and unlock their goods immediately. Materials missing from those chests use the gathering requirements above. Wood can be bought individually or in bundles of 25, at the same price per item. Includes two new background music tracks that play during his visit.

How to invite him:

  • Your world must have completed five full days (day 6 onwards).
  • Light an outdoor Bonfire at any time of day or night.
  • Have at least one player sit near the bonfire and leave another seat free. Built-in chairs, stools, benches and thrones are supported, along with modded furniture using Valheim's standard Chair component. Keep the approach clear.
  • Once he is seated, walk up and press E to trade. He stays for about five minutes after taking a seat, then packs up and leaves. You can invite him again one full in-game day after the previous visit started.

The Wanderer's staff costs 1,000 gold and is held in your shield hand. While held, it grants you and nearby players within 16 metres a 5% movement speed bonus. The effect does not stack.

Supports solo and co-op play. Install the same version on every player and the server.

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