
TravelingMerchant
Sit by an outdoor Bonfire with a spare seat to summon a wandering merchant. Gather materials to unlock metals, hides and seeds. He also sells a staff that grants nearby companions movement speed.TravelingMerchant
A wandering merchant can visit once per in-game day, at any time of day or night.
How to summon him: After five full days in your world (day 6 onwards), light an outdoor Bonfire. Have at least one player sit nearby and leave another seat free for him. Keep the approach clear. Once he sits down, approach him and press E to trade.
He sells materials you have gathered: 50 of each metal, wood or obsidian, and 20 of each advanced hide or seed type, shared across the world. For example, Iron unlocks after gathering 50 Iron Scrap. Leather scraps and deer hide are available from the start. Bronze requires 50 copper and 50 tin. Existing worlds can also unlock goods from materials found during the one-time chest check.
He also sells the Wanderer's Staff, which grants you and nearby companions 5% movement speed while held in your shield hand. The effect does not stack.
Optional wind gear: Alongside his staff, the merchant sells Njord's Belt and Njord's Charm for 1,000 Coins each when Sailing Progression or Njord's Favor is installed. Equip either for the Njord's Favor tailwind buff.