SpawnTweaks
Configurable spawn rate for all mobs and star chance for star-capable mobs. Server-synced config. In-game menu via ModHub (admins can edit on the fly).SpawnTweaks
More mobs and more starred mobs. Spawn rate applies to all mobs; star chance applies only to mobs that can have stars in vanilla.
Features
- Star chance — chance for each next star (vanilla 10%). At 25%: ~1 of 4 mobs has 1+ star, ~1 of 16 has 2 stars.
- Spawn rate multiplier — all mobs spawn more often.
- Max mobs multiplier — more mobs can exist around you at once.
- Fixed spawners (camps, villages) — optional: same star chance and faster respawn. One-time dungeon spawners are not sped up.
- Mobs whose max level is 1 (they can never have stars) get more spawns, but never get stars.
- Raids are not affected.
- Server-synced config: the server's values apply to every player. Config reloads live when the file is saved.
In-game menu
Open ModHub (F7) → Spawn tile. Sliders for star chance, spawn rate and max mobs, with a live star-odds preview.
- Host / single player: changes are saved to your config and sent to everyone.
- Server admin (adminlist.txt): changes are sent to the server and applied for all players.
- Other players see the server values read-only.
Install
Install on the server and on every client (in Valheim, mobs are spawned by the player who owns the area).
Config
BepInEx/config/kaefchik.spawntweaks.cfg
| Setting | Default | Description |
|---|---|---|
| Enabled | true | Turn the mod on/off |
| StarChancePercent | 25 | Chance (%) per star, 0–100 |
| SpawnRateMultiplier | 1 | Spawn frequency, 0.1–10 |
| MaxMobsMultiplier | 1 | Max mob count, 0.1–10 |
| AffectFixedSpawners | true | Also apply to camps/villages |
Note: vanilla Meadows mobs near the world center can't get stars by design (distance rule) — the mod keeps that rule.
