Valheim
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Mushoku Tensei Core - Magic, Swordplay, Toki, the Guild and the Seven Great Powers

Magic, swordplay, Toki, Magic Eyes, the Mk-I Magic Armor, a living Adventurers' Guild with its own economy and the Seven Great Powers for Valheim, inspired by Mushoku Tensei. You start at zero, no classes.

What you get

  • 77 spells in 9 magic schools.
  • 7 weapon paths with their own arts: sword (3 styles), spear, mace, axe, knives, atgeir and bow.
  • Universal arts: Agonizing Roar, Third Eye and the swordsman utilities.
  • Toki levels 1–10 with an active Mantle, 3 Magic Eyes and the Mk-I Magic Armor.
  • MT HUD: own interface with a skill bar 1–8.

The Adventurers' Guild (BETA)

  • Join through a Guild guard and climb from rank F to S; every new rank sends a reward letter.
  • Contracts with a story that change every day, proof contracts, a Wanted board and expeditions that mark places on your map.
  • Guild mailbox (build one at home too): letters with gold, recruit adventurers by rank and role (swordsman, tank, mage, healer, archer) and listings between real players with the Guild holding the gold.
  • World news: companies slaughtered by goblins, crypts that swallow expeditions, circles discovered by players… with Show on map.
  • Ranking: a Guild of 400 adventurers, the top 15 all rank S.
  • Companions with health bar, days worked and payday; they rest with you and gear up at camps.
  • Guild guards are dispatched by the Guild to camps and to circle outposts at the guard stage. Guards protect their post; banners no longer sell guards. Existing guards are preserved, and adventurers remain recruitable.
  • Readable communication icons: closed/open letters show unread/read status, a coin marks unclaimed gold, and news, announcements, alerts, successes, contracts and locations have simple small icons.

NPC validation status

Recent guard and adventurer changes remove circling pauses and stabilize return-to-post behavior. Builds and offline checks pass, but the reported combat encounters and multiplayer transitions still need in-game verification. The planned single NPC state arbiter is a development requirement, not a completed feature.

Economy

  • Shared world market: what sells a lot gets cheaper at every stall, what is bought a lot gets pricier.
  • Stalls get saturated (selling only wood will not make you rich), select goods for higher Guild ranks and more variety in dangerous zones.
  • Bank at camps, markets, circles and ports with a small monthly fee.
  • Teleport circles across the world: activate them to see them on your map, sell one to the Guild for a weekly rent letter and watch its outpost grow.

The Seven Great Powers (BETA)

  • Find Orsted, the Dragon God: villager rumours, the monument at night or a road encounter after Moder. Defeat him and take his place on the Monument of the Powers.

Modules (pack of 14 mods)

Module What it does Requires Multiplayer
MT Core Base: mana, body training, journal, companions, shared windows and economy BepInEx, Jotunn Everyone
MT Magia 9 schools, spells, staves, grimoires, scrolls MT Core Everyone
MT Mk Mk-I and Mk-II Magic Armor MT Core, MT Magia Everyone
MT Espada Three sword styles and techniques MT Core Everyone
MT Touki Toki Mantle, Toki Step, Roar, Third Eye (skip it to play without Toki) MT Core Everyone
MT Ojos Magic Eyes MT Core Everyone
MT HUD Norse interface and skill bar MT Core Client only
MT Diálogos Conversation wheel with NPCs MT Core Client only
MT Comercio Merchants, world market and bank MT Core, MT Diálogos Everyone
MT Gremio (BETA) The Adventurers' Guild MT Core, MT Diálogos, MT Comercio Everyone
MT Potencias (BETA) The Seven Great Powers MT Core, MT Diálogos Everyone
MT Teletransporte Teleport circles and travel scrolls MT Core Everyone
MT Aldeas Living villages MT Core, MT Diálogos Everyone
MT Monstruos Tougher monsters for parties MT Core Everyone

Controls – how to play

  • 1–8: use the 8 skills of your active group.
  • Alt + 1–8: use your Valheim hotbar items (an empty skill slot also uses its item).
  • P: skill groups window – drag a skill into a slot, between slots to move or swap, outside to remove. Up to 10 groups per weapon, magic and bow.
  • Q: skill wheel. Q + mouse wheel: switch group.
  • Left click (staff/wand): cast – tap to cast, hold to charge, release to fire.
  • B: Toki Mantle. F: Toki Step (needs the mantle or Mk-I). Z: Valheim Forsaken power.
  • Mouse side buttons: skill slots 1 and 2.
  • Levitate: cast it to take off; you land by touching the ground or water, or by casting it again.
  • V: Far Sight. H: meditate. K: grimoire. J: journal. F8: sword techniques.
  • Removed: Alt + 1–9 shortcuts, Alt + Q favorites, F1 mantle.
  • Change any key in BepInEx/config/mushokutensei.core.cfg (section 0. Teclas) or live with mt_cfg (F5 console).

HUD size: mt_cfg set Escala 1.1 (bottom) · mt_cfg set EscalaBarra 0.8 (top bar). Valheim's own HUD stays by default. To hide the MT HUD completely (only Valheim's HUD), set MostrarHud = false in mushokutensei.hud.cfg or type mt_cfg set MostrarHud false; skills still work with 1–8, Q and P.

Installation

  1. Install BepInExPack for Valheim and Jotunn.
  2. Install with r2modman / Thunderstore Mod Manager.
  3. In multiplayer, all players must run the same version.

More details: Nexus Mods page · ☕ Buy me a coffee

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