
MushokuTenseiCore
Start at zero, no classes. Toki aura, mana that grows with use, 9 magic schools, three sword styles, Magic Eyes and a Toki dash.Mushoku Tensei Core - Magic, Swordplay, Toki, the Guild and the Seven Great Powers
Magic, swordplay, Toki, Magic Eyes, the Mk-I Magic Armor, a living Adventurers' Guild with its own economy and the Seven Great Powers for Valheim, inspired by Mushoku Tensei. You start at zero, no classes.
What you get
- 77 spells in 9 magic schools.
- 7 weapon paths with their own arts: sword (3 styles), spear, mace, axe, knives, atgeir and bow.
- Universal arts: Agonizing Roar, Third Eye and the swordsman utilities.
- Toki levels 1–10 with an active Mantle, 3 Magic Eyes and the Mk-I Magic Armor.
- MT HUD: own interface with a skill bar 1–8.
The Adventurers' Guild (BETA)
- Join through a Guild guard and climb from rank F to S; every new rank sends a reward letter.
- Contracts with a story that change every day, proof contracts, a Wanted board and expeditions that mark places on your map.
- Guild mailbox (build one at home too): letters with gold, recruit adventurers by rank and role (swordsman, tank, mage, healer, archer) and listings between real players with the Guild holding the gold.
- World news: companies slaughtered by goblins, crypts that swallow expeditions, circles discovered by players… with Show on map.
- Ranking: a Guild of 400 adventurers, the top 15 all rank S.
- Companions with health bar, days worked and payday; they rest with you and gear up at camps.
- Guild guards are dispatched by the Guild to camps and to circle outposts at the guard stage. Guards protect their post; banners no longer sell guards. Existing guards are preserved, and adventurers remain recruitable.
- Readable communication icons: closed/open letters show unread/read status, a coin marks unclaimed gold, and news, announcements, alerts, successes, contracts and locations have simple small icons.
NPC validation status
Recent guard and adventurer changes remove circling pauses and stabilize return-to-post behavior. Builds and offline checks pass, but the reported combat encounters and multiplayer transitions still need in-game verification. The planned single NPC state arbiter is a development requirement, not a completed feature.
Economy
- Shared world market: what sells a lot gets cheaper at every stall, what is bought a lot gets pricier.
- Stalls get saturated (selling only wood will not make you rich), select goods for higher Guild ranks and more variety in dangerous zones.
- Bank at camps, markets, circles and ports with a small monthly fee.
- Teleport circles across the world: activate them to see them on your map, sell one to the Guild for a weekly rent letter and watch its outpost grow.
The Seven Great Powers (BETA)
- Find Orsted, the Dragon God: villager rumours, the monument at night or a road encounter after Moder. Defeat him and take his place on the Monument of the Powers.
Modules (pack of 14 mods)
| Module | What it does | Requires | Multiplayer |
|---|---|---|---|
| MT Core | Base: mana, body training, journal, companions, shared windows and economy | BepInEx, Jotunn | Everyone |
| MT Magia | 9 schools, spells, staves, grimoires, scrolls | MT Core | Everyone |
| MT Mk | Mk-I and Mk-II Magic Armor | MT Core, MT Magia | Everyone |
| MT Espada | Three sword styles and techniques | MT Core | Everyone |
| MT Touki | Toki Mantle, Toki Step, Roar, Third Eye (skip it to play without Toki) | MT Core | Everyone |
| MT Ojos | Magic Eyes | MT Core | Everyone |
| MT HUD | Norse interface and skill bar | MT Core | Client only |
| MT Diálogos | Conversation wheel with NPCs | MT Core | Client only |
| MT Comercio | Merchants, world market and bank | MT Core, MT Diálogos | Everyone |
| MT Gremio (BETA) | The Adventurers' Guild | MT Core, MT Diálogos, MT Comercio | Everyone |
| MT Potencias (BETA) | The Seven Great Powers | MT Core, MT Diálogos | Everyone |
| MT Teletransporte | Teleport circles and travel scrolls | MT Core | Everyone |
| MT Aldeas | Living villages | MT Core, MT Diálogos | Everyone |
| MT Monstruos | Tougher monsters for parties | MT Core | Everyone |
Controls – how to play
- 1–8: use the 8 skills of your active group.
- Alt + 1–8: use your Valheim hotbar items (an empty skill slot also uses its item).
- P: skill groups window – drag a skill into a slot, between slots to move or swap, outside to remove. Up to 10 groups per weapon, magic and bow.
- Q: skill wheel. Q + mouse wheel: switch group.
- Left click (staff/wand): cast – tap to cast, hold to charge, release to fire.
- B: Toki Mantle. F: Toki Step (needs the mantle or Mk-I). Z: Valheim Forsaken power.
- Mouse side buttons: skill slots 1 and 2.
- Levitate: cast it to take off; you land by touching the ground or water, or by casting it again.
- V: Far Sight. H: meditate. K: grimoire. J: journal. F8: sword techniques.
- Removed: Alt + 1–9 shortcuts, Alt + Q favorites, F1 mantle.
- Change any key in
BepInEx/config/mushokutensei.core.cfg(section0. Teclas) or live withmt_cfg(F5 console).
HUD size: mt_cfg set Escala 1.1 (bottom) · mt_cfg set EscalaBarra 0.8 (top bar). Valheim's own HUD stays by default. To hide the MT HUD completely (only Valheim's HUD), set MostrarHud = false in mushokutensei.hud.cfg or type mt_cfg set MostrarHud false; skills still work with 1–8, Q and P.
Installation
- Install BepInExPack for Valheim and Jotunn.
- Install with r2modman / Thunderstore Mod Manager.
- In multiplayer, all players must run the same version.
More details: Nexus Mods page · ☕ Buy me a coffee