Captain-jtv_additions icon

jtv additions

An extension of EVA that adds new resources, enemies, tameables, foods, raids, and gear.

By Captain
Last updated 3 months ago
Total downloads 2898
Total rating 0 
Categories Mods
Dependency string Captain-jtv_additions-1.1.12
Dependants 4 other packages depend on this package

This mod requires the following mods to function

thedefside-jtv_biomes-0.0.2 icon
thedefside-jtv_biomes

Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands

Preferred version: 0.0.2
MonsterLabZ-MonsterLabZ-3.0.7 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 3.0.7
GoldenJude-Blacksmiths_tools-2.0.3 icon
GoldenJude-Blacksmiths_tools

Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.

Preferred version: 2.0.3
AeehyehssReeper-ChaosArmorLowRes-12.4.0 icon
AeehyehssReeper-ChaosArmorLowRes

(Low Res ver.) Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.

Preferred version: 12.4.0
Huntardys-EpicValheimsAdditions-2.0.1 icon
Huntardys-EpicValheimsAdditions

Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions

Preferred version: 2.0.1
ValheimModding-Jotunn-2.16.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.16.2
GoldenJude-Judes_Equipment-2.2.4 icon
GoldenJude-Judes_Equipment

Adds 9 new armor sets and 2 backpacks

Preferred version: 2.2.4
Fantu-Sages_Vault-1.1.4 icon
Fantu-Sages_Vault

Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power

Preferred version: 1.1.4
ASharpPen-Custom_Raids-1.7.10 icon
ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.7.10
ASharpPen-Drop_That-2.3.11 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 2.3.11
ASharpPen-Spawn_That-1.2.9 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.9
Fantu-PopVillages-1.0.1 icon
Fantu-PopVillages

Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.

Preferred version: 1.0.1
neurodr0me-RRRCore-3.1.5 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 3.1.5
WackyMole-WackysDatabase-2.2.2 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.2.2

README

This is a re-upload of JtV w/ some minor improvements

Description

The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new exclusive items and foods.

Features

  • The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, some enemy NPCs, and some new weapons
  • 1 New metal and 2 complete weapon sets for unfinished biomes
  • New foods and mats
  • Many new mob spawns in Deep North and Ashlands
  • 10 new armor sets each with special characteristics
  • Storm enemies that spawn during rain storms

Installation

Mod Manager (Preferred)

  1. Create a new profile (do not re-use a profile that has been used for other modpacks)
  2. Install JTV
  3. Create a new world

Manual

  1. Download and install all dependencies first
  2. Download JTV last and copy all files to the BepInEx folder
  3. Create a new world

Server

  1. Install in your client (either with r2 or manual)
  2. Copy the entire Bepinex folder from your client to the root of the server
  3. Create a new world

Biomes

Meadows:
 - Add butterflies (MonsterLabZ)
 - Add Hostile NPC Feral Madman (RRR) 
Black Forest:
 - Add Swedish Chef (JTV)
 - Add Grig (RRR)
 - Add Hostile NPC Gibbering Drifter (RRR)
Swamp:
 - Add Molluscan (MonsterLabZ)
 - Add Rancid Remains
 - Add Hostile NPC Delirious Wanderer (RRR)
Mountains:
 - Add Obsidian Golem (MonsterLabZ)
 - Add Ghost Warrior (MonsterLabZ)
 - Add Hostile NPC Raving Brigand (RRR)
Plains:
 - Add Berserker random spawns
 - Add New Fulings (MonsterLabZ)
 - Add Groozer (JTV)
 - Add Hostile NPC Deranged Recruit (RRR)
Deep North:
 - Frozen Corpses, Frost Serpents, Boreal Spirits, Polar Lox, Silver Golem, Polar Fenring (Monsternomicon)
 - Dvergr NPC (Monsternomicon)
 - Frometal Ore deposits (HundardysValheimAdditions)
 - Makes iceberg destructable with new drop (HundardysValheimAdditions)
 - Arctic Wolf (JTV)
 - Forgotten One miniboss (Monsternomicon)
 - Blood-thirsty Fenring miniboss (Monsternomicon)
 - Jotunn boss and altar (Monsternomicon)
 - New crafting table: Cold Forge
Ashlands:
 - Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire-breathing Drake (Monsternomicon)
 - Skin of Evil (JTV)
 - Damned One boss and Altar (HundardysValheimAdditions)
 - New Crafting Table: Thor's Forge
Ocean:
  - Add Kraken (MonsterLabZ)

Armor

There are 10 new sets of armor.

 - Noble Armor: Meadows
 - Warrior's Armor: Black Forest
 - Plate Armor: Mistlands
 - Dragon Slayer Armor: Mountains
 - Ashlands Armor: Ashlands
 - Barbarian Armor: Mistlands
 - Nomad Armor: Plains
 - Wanderer's Armor: Deep North
 - Serpent Armor: Deep North
 - Chaos Warrior Armor: Black Forest/Mountain/Mistlands/Ashlands

Change log

v1.1.12

  • Added WackysDB
  • Fixed all custom recipes
  • Fixed NPC villages
  • Fixed mob spawn in Deep North and Ashlands

v1.1.11

  • Removed RRRMonsters because it is now included in RRRCore
  • Removed RRRNpcs because it is now included in RRRCore
  • Removed RecipeCustomizer due to deprecation
  • Removed WeaponCustomizer due to deprecation
  • Removed This_Goes_Here due to irrelevance
  • Replaced ChaosArmor w/ AeehyehssReeper-ChaosArmorLowRes
  • Updated dependencies