Valheim
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Latest version
1.0.0
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Changelog

1.0.0

First release of the fork. Feature-identical to Azumatt's Build Camera Custom Hammers Edition 1.3.3, plus:

  • Recompiled against Valheim 1.0.16. Fixes the controller crash — 1.3.1 on Thunderstore still references ZInput.GetJoyLeftStickX/Y(bool) and GetJoyRightStickX/Y(bool), which Valheim 1.0 removed the trailing optional parameter from.
  • Build mode now ends on death. It used to leave you detached with input suppressed.
  • Build mode now ends on a portal hop, instead of stranding the camera at a station in the previous world.
  • Build mode refuses to start while the game's own freefly camera is active.
  • Camera auto-pickup falls back to the vanilla ward check when WardIsLove is installed but its CheckAccess cannot be resolved. It used to silently disable pickup with nothing logged.
  • Patch early-outs no longer write __runOriginal = true, which could resurrect a method another mod had deliberately skipped.
  • Version handshake accepts any client at or above a minimum-version floor instead of demanding an exact string match, so a patch release no longer disconnects everyone who has not updated yet. Both the hand-rolled handshake and ServerSync's own check now read the same floor — raising only ServerSync's would have changed nothing, because the handshake overruled it.
  • Default toggle is Shift+B, not the bare B upstream used. Plain B is crowded — Cartur's UI HUD quick slot 3, EquipmentAndQuickSlots slot 3 and OdinHorse saddlebags all bind it, so one press toggled the camera and used that slot, eating whatever food was in it. BepInEx's KeyboardShortcut blocks a bare-B shortcut while Shift is held, so the two no longer collide. Upgrading from Azumatt's config keeps whatever key you already had; change it by hand if you want Shift+B.
  • Hotbar keys in build camera mode now read the same input as vanilla. Upstream read the raw number row via Input.GetKeyDown(KeyCode.Alpha1 + i), bypassing ZInput, so slots fired even for players who had rebound those keys — and it ignored the Hotbar1Alt–Hotbar8Alt binds entirely, which vanilla honours.
  • Fixed a null dereference in verbose logging when there was no local player.
  • Stands down and patches nothing if Azumatt.BuildCameraCHE is also loaded.
  • Seeds its config from Azumatt.BuildCameraCHE.cfg on first run if you have one.
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