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1-12 of 12 results
Drops labelled map pins on ore, dungeons, camps, chests, minibosses and more as you find them. 158 icons, a switch for every kind, and your bed marked as home.
Pick any portal as another's destination from a Norse menu. Portals open as you near them and show the destination inside. New portal piece. On servers, portals are private to their builder and shareable with friends or a ward.
A hand-drawn wood-and-bronze Valheim UI: bronze HUD bars and food diamonds, inventory with equipment and quick slots, crafting, chests, trader, build menu and more. Every piece movable. Remove EAQS and Shield Me Bruh first.
A buildable trough your animals eat out of. Fill it and they come, so taming and breeding stop needing food thrown on the floor. Shows what is in it, and adds a taming bar with the time left.
WoW-style floating combat text on enemies: retail fling on ordinary hits, a fast crit pop on backstabs, staggers, weak spots and outsized hits, in a Friz-like font.
A trash can and sort buttons in the inventory. Drop an item on the can for half of what the bench charged, EpicLoot materials included. Sort tidies the bag or a chest and pulls matching items in from nearby chests; Sort All does the whole base.
Floor tiles count as roof, so a floor overhead shelters the room below from rain. Fires, smelters and kilns place on floor tiles instead of only bare ground. Floors take no rain damage, so an open deck stops rotting. Each part toggleable.
Every tamed animal takes the follow/stay command, not just wolves and lox. Press Use on a tamed boar, chicken or asksvin and it follows you. Uses the game's own follow system, so it survives relogs and covers modded creatures for free.
Stamina costs nothing while no enemy is near. Chop, mine, sprint, jump, swim, sneak and build for free out in the quiet, and pay full price the moment something hostile walks into range. Each cost is separately toggleable.
A Skyrim-style compass bar across the top of the screen. Shows your heading and your map pins at their real bearing, scaled and faded by distance.
1-12 of 12 results