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Chazman-RunicPrecisionBuildTool-2.0.0
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Runic Precision Build Tool

Six-degree-of-freedom precision inside Valheim's ordinary hammer workflow.

Runic Precision Build Tool gives Valheim's existing placement preview three fixed-world rotation degrees of freedom and three fixed-world movement degrees of freedom. Rotation and position stay independent: turning a piece never moves its pivot, and moving it never changes its orientation. The final preview still travels through Valheim's normal snapping, placement validation, resource checks, and placement path.

Exact and component orientation matching

Precision beam pattern

Advanced angled construction

Quick start

  1. Equip a hammer and choose a piece from Valheim's ordinary build menu. Runic has no separate build mode and does not require B.
  2. Rotate the placement ghost with the wheel: wheel alone is yaw, Left Alt + Wheel is pitch, and Left Alt + Left Control + Wheel is roll. Add V to any of those chords for fine rotation.
  3. Move the ghost with Left Alt + Arrow keys for up/down/left/right and Left Alt + Page Up or Page Down for forward/back. Add V for the fine movement versions.
  4. Aim directly at an existing build piece and press Keypad0 to copy its exact orientation, or use Keypad1, Keypad2, and Keypad3 to copy only pitch, roll, or yaw. Component matches can be applied one after another.
  5. Hold G when you need the labeled fixed-world pitch, roll, and yaw guides. Release it to hide them.
  6. Press F10 to reset Runic rotation and movement. Hold Valheim's Left Shift while positioning when you want to suppress snapping, then place the piece normally.

Runic does not use F or R with its default controls, so Forsaken Power and hammer-mode exit stay vanilla. The package also includes INSTRUCTIONS.md as a compact offline reference.

Features

  • Rotate the selected build piece around fixed yaw, pitch, and roll centerlines through its unchanged pivot.
  • Move the placement ghost left/right, up/down, and forward/back on fixed world directions that do not turn with the piece.
  • Configure six complete wheel chords, twelve complete movement chords, four matching actions, a hold-only axis guide, and Reset independently.
  • Set rotation precision as equal divisions of a circle and set normal/fine movement distance for each direction pair independently.
  • Match the exact quaternion of the rotatable piece under the crosshair, or copy only its pitch, roll, or yaw. Successive component matches compose without replacing the other two components. The active snap host remains a fallback when no piece is directly aimed at.
  • Preserve Valheim's ordinary automatic/manual snap selection without retaining or forcing a pair.
  • Keep precision state across repeated placements of the same selected prefab.
  • Show the final preview orientation in a native-style Place hint, with a conditional Target line for direct comparison.
  • Hold a non-consuming control to show three fixed-world axis lines through the placement pivot.
  • Reset all Runic adjustments and vanilla yaw with one key.
  • Sample held keys and same-frame key-down edges consistently so quick V fine chords are not dropped by Valheim's input update timing.
  • Remain client-side: no custom components, metadata, or world-save format changes.
  • Use the bare wheel for configured normal yaw by default.
  • Require only BepInEx; no Jotunn dependency.

Controls

Each exact wheel chord or movement key press applies one increment. Holding a movement key does not repeat it. The default normal rotation setting divides a circle into 16 increments (360 / 16 = 22.5 degrees); the fine setting uses 360 increments (1 degree).

Every row below has its own configuration entry. These are complete chords, not pieces of a shared hidden modifier system.

Control Action Default step
Mouse wheel Yaw around the fixed vertical centerline 22.5 degrees
Left Alt + Wheel Pitch around the fixed left/right centerline 22.5 degrees
Left Alt + Left Control + Wheel Roll around the fixed front/back centerline 22.5 degrees
V + Wheel Fine yaw around the fixed vertical centerline 1 degree
V + Left Alt + Wheel Fine pitch around the fixed left/right centerline 1 degree
V + Left Alt + Left Control + Wheel Fine roll around the fixed front/back centerline 1 degree

The twelve movement actions are also independent configuration entries:

Direction Normal chord Fine chord Normal / fine distance
Up Left Alt + Up Arrow V + Left Alt + Up Arrow 0.25 / 0.05 m
Down Left Alt + Down Arrow V + Left Alt + Down Arrow 0.25 / 0.05 m
Left Left Alt + Left Arrow V + Left Alt + Left Arrow 0.25 / 0.05 m
Right Left Alt + Right Arrow V + Left Alt + Right Arrow 0.25 / 0.05 m
Forward Left Alt + Page Up V + Left Alt + Page Up 0.25 / 0.05 m
Backward Left Alt + Page Down V + Left Alt + Page Down 0.25 / 0.05 m

Other actions:

Control Action
Keypad0 Match the target piece's exact rotation
Keypad1 Match only the target piece's pitch
Keypad2 Match only the target piece's roll
Keypad3 Match only the target piece's yaw
Hold G Show the fixed-world axis guides until released
F10 Reset Runic rotation and translation plus the current yaw index
Hold Left Shift while snapping Valheim snap suppression (unchanged)

Runic does not use or consume F or R by default. Valheim's F Forsaken Power action and R hammer-mode exit remain untouched everywhere. All four matching actions remain independently configurable.

Use Keypad0 when the selected and target pieces share the same authored visual basis, such as two copies of the same roof tile: copying the complete rotation is the cleanest match. Different piece types can be modeled with different visual and snap-point bases, so copying all three components may not produce the useful edge alignment. In that case, use Keypad1, Keypad2, or Keypad3 for pitch, roll, or yaw. The actions compose in sequence: for example, press Keypad1 and then Keypad3 to copy the target's pitch and yaw while preserving the placement piece's existing roll.

The G guide is a hold-only overlay, not a toggle or an action selector. It does not consume wheel input or another Runic action, so it can remain held while rotating, moving, or using any of the four matching actions. Valheim's overlapping radial action is suppressed only while an eligible placement is actively using the configured G guide; it remains vanilla everywhere else. Three labeled lines cross the current placement pivot and remain fixed in world space regardless of the piece's orientation:

  • PITCH X — orange (#FFB000), fixed world left/right.
  • YAW Y — cyan (#56D4FF), fixed world vertical.
  • ROLL Z — magenta (#E878C4), fixed world front/back.

Releasing the configured guide chord hides both the lines and their native-hint legend immediately. They also hide immediately whenever placement input is gated, such as when focus is lost, a relevant menu opens, the placement ghost is unavailable, or the selected piece cannot rotate.

The large two-line Place readout reports the effective pitch, roll, and yaw of the current placement ghost, with the numbers emphasized. When a valid rotatable piece is available, a matching Target readout appears below it. A successful match briefly displays MATCHED and also uses Valheim's native message system.

Scope and limitations

The tool intentionally has no separate build mode, custom panel, persistent gizmo, or placed-piece editor. Its only spatial overlay is the transient fixed-world guide shown while its configured hold chord is down. It controls the ordinary hammer placement preview only. Keyboard and mouse are supported; controller bindings are not provided.

All six degrees of freedom use fixed world directions. Pitch turns around the fixed left/right centerline, yaw around the fixed vertical centerline, and roll around the fixed front/back centerline. Left/right, up/down, and forward/back movement use those same fixed world directions. Neither the rotation axes nor the movement directions turn with the piece. Rotating after moving cannot orbit the ghost, and moving after rotating cannot change its orientation.

Rotation matching copies orientation only: it does not change the selected prefab, snap point, placement position, or fixed-world translation offset. Keypad0 replaces all three orientation components; Keypad1, Keypad2, and Keypad3 replace only their named component and preserve the other two.

A match accepted during placement is handed to Valheim's snap search in that same placement update. This lets a compatible pair of snap points become eligible immediately after Keypad0, Keypad1, Keypad2, or Keypad3. Orientation alone cannot guarantee a snap: the two prefabs must still have compatible snap points within Valheim's search range. Runic does not select, force, retain, or lock a pair.

Runic does not retain, force, or reapply a snap pair. Valheim selects and validates snapping from the current candidate every frame. Because vanilla snapping runs after Runic applies the candidate transform, Valheim may move the ghost onto a valid snap point. Hold Left Shift to suppress snapping when the exact freely moved position must be preserved. For the Target line and all four matching actions, the piece directly under the crosshair takes priority. Runic uses a successfully completed vanilla snap host only when the crosshair does not hit an eligible piece, avoiding ambiguous targets at crowded joints.

Runic controls are ignored while typing or while relevant menus are open. If the adapter cannot verify the expected Valheim placement code, Runic functionality and its hints disable for that session while vanilla building remains available.

Installation

Mod manager

Install through Thunderstore Mod Manager or r2modman. The required BepInEx pack will be resolved automatically.

Manual

  1. Install BepInExPack Valheim.
  2. Place RunicPrecisionBuildTool.dll in BepInEx/plugins/RunicPrecisionBuildTool/.
  3. Start Valheim.

Configuration

After the first launch, configuration is written to:

BepInEx/config/chazman.RunicPrecisionBuildTool.cfg

The package also includes RunicPrecisionBuildTool.cfg.example, a fully commented clean 2.0.0 configuration that can be copied to that path while Valheim is closed.

Section Key Default Allowed range / purpose
General Enabled true Enable Runic functionality
Controls - Rotation Wheel YawWheelChord None Wheel alone; None has this special meaning only for normal yaw
Controls - Rotation Wheel PitchWheelChord LeftAlt Complete normal-pitch wheel chord
Controls - Rotation Wheel RollWheelChord LeftAlt + LeftControl Complete normal-roll wheel chord
Controls - Rotation Wheel FineYawWheelChord V Complete fine-yaw wheel chord; None disables
Controls - Rotation Wheel FinePitchWheelChord V + LeftAlt Complete fine-pitch wheel chord; None disables
Controls - Rotation Wheel FineRollWheelChord V + LeftAlt + LeftControl Complete fine-roll wheel chord; None disables
Controls - Actions MatchRotation Keypad0 Match the aimed piece's exact rotation
Controls - Actions MatchPitch Keypad1 Match only the aimed piece's pitch
Controls - Actions MatchRoll Keypad2 Match only the aimed piece's roll
Controls - Actions MatchYaw Keypad3 Match only the aimed piece's yaw
Controls - Actions AxisGuides G Hold-only, non-consuming fixed-world axis guide; None disables
Controls - Actions Reset F10 Reset Runic rotation and translation
Controls - Movement MoveUp / MoveDown LeftAlt + UpArrow / LeftAlt + DownArrow Two independent normal action chords
Controls - Movement MoveLeft / MoveRight LeftAlt + LeftArrow / LeftAlt + RightArrow Two independent normal action chords
Controls - Movement MoveForward / MoveBackward LeftAlt + PageUp / LeftAlt + PageDown Two independent normal action chords
Controls - Movement Fine FineMoveUp / FineMoveDown V + LeftAlt + UpArrow / V + LeftAlt + DownArrow Two independent fine action chords
Controls - Movement Fine FineMoveLeft / FineMoveRight V + LeftAlt + LeftArrow / V + LeftAlt + RightArrow Two independent fine action chords
Controls - Movement Fine FineMoveForward / FineMoveBackward V + LeftAlt + PageUp / V + LeftAlt + PageDown Two independent fine action chords
Rotation IncrementsPerCircle 16 1–36000; 8 = 45°, 16 = 22.5°, 32 = 11.25°
Rotation FineIncrementsPerCircle 360 1–36000; default is 1 degree per wheel notch
Movement SideStepMeters 0.25 0.001–10 m per normal left/right press
Movement UpDownStepMeters 0.25 0.001–10 m per normal up/down press
Movement ForwardBackStepMeters 0.25 0.001–10 m per normal forward/back press
Movement FineSideStepMeters 0.05 0.001–10 m per fine left/right press
Movement FineUpDownStepMeters 0.05 0.001–10 m per fine up/down press
Movement FineForwardBackStepMeters 0.05 0.001–10 m per fine forward/back press
UI ShowPlacementAngles true Show the native-style Place line
UI ShowTargetAngles true Show the conditional Target line
UI ReadoutFontSize 36 Maximum native readout size, 22–54 points
Diagnostics VerboseLogging false Enable additional diagnostic logging

Keyboard shortcut values describe the complete key combination for that one action. None disables any non-yaw wheel chord, discrete action, or the guide; only YawWheelChord=None means wheel alone. AxisGuides is deliberately a non-consuming held overlay, so its keys may coexist with a wheel, movement, matching, or reset chord. The 2.0.0 configuration is independent and does not load or migrate 1.x settings. Exact duplicate selector chords are reported so they can be corrected in the configuration file; they are never guessed or automatically remapped.

Multiplayer and compatibility

Runic Precision Build Tool is client-side. A dedicated server and other players do not normally need the mod because Valheim synchronizes the final position and quaternion of a placed piece. Removing the mod leaves previously placed pieces intact.

The tool does not weaken Valheim's clipping, private-area, no-build-zone, resource, or other placement checks. Servers with restrictive mod policies or additional server-side validation may still reject unusual placements.

If PerfectPlacement's Enable Free Placement Rotation option is enabled, Runic functionality disables for the session and logs one warning to avoid competing rotation systems. Other building, camera, or input mods may use the same shortcuts or alter the placement pipeline; check the BepInEx log and test the combination before relying on it.

Support and community

Questions, bug reports, screenshots, compatibility reports, and feature discussion are welcome in the Chazman Mods Discord:

https://discord.gg/7HKHTCdFqY

When reporting a problem, please include:

  • Your Valheim version.
  • The Runic Precision Build Tool version.
  • Your BepInEx log.
  • The affected build piece and exact control sequence.
  • Other building, camera, and input mods installed.

Credits

Created by Chazman for the Valheim building community.

Runic Precision Build Tool is an independent mod and is not affiliated with Iron Gate Studio.

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