Valheim
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Latest version
1.4.2
Last Updated
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220KB
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€1

Changelog

1.4.2 - 2026-09-14

  • Fixed administrator connection recognition with ServerSync and Conditional Config Sync buffering sockets, including nested wrappers.
  • Preserved native Steam and PlayFab identity verification without changing configuration-sync queues or permissions.
  • Added specific diagnostics for unsupported socket wrappers and mismatched connections.

1.4.1 - 2026-09-14

  • Fixed administrator setup rejecting Steam session-authenticated players when a connection certificate is unavailable.
  • Kept authentication tied to the current connection, with session revocation and disconnect cleanup.
  • Added specific connection-verification details to administrator error messages.

1.4.0 - 2026-09-12

  • Added an F3 Server Cap tab for RunicWorldEngine 1.2.x, showing connected players, the running cap, saved settings, and restart status.
  • Added administrator-verified controls to enable the cap override and save a 2–64 player limit for the next server restart.
  • Added configuration backups and stale-edit protection without changing the live cap, disconnecting players, or modifying admission policy.
  • Added clear guidance when the host needs an updated Sentinel or enabled World Engine.

1.3.2 - 2026-09-10

  • Added one-click Set Up Sentinel in the F3 panel for verified server administrators and local listen hosts.
  • Added server-controlled administrator access through adminlist.txt, including Steam raw, Steam_, and Valheim 1.0 V_ ID formats.
  • Preserved existing signed roles, bans, policies, and keys; first-time setup does not change admission mode.
  • Added clearer administrator access guidance and an option to require signed Sentinel roles only.
  • Recheck administrator access before returning cached panel responses.

1.3.1 - 2026-09-09

  • Updated the exact native admission seam for Valheim 1.0.7's two-argument server handshake and preserved the invite secret through the one approved Required-mode resume.
  • Moved the fail-closed transition gate to the common server world-load boundary, covering both legacy saves and Valheim 1.0 chunked saves.
  • Backed up the complete active World.GetSavePaths() set, including recursively verified chunked directories with a hard 1,024-file ceiling; Steam Cloud staging no longer deletes source files.
  • Updated the release dependency floor to BepInExPack Valheim 5.4.2350 and Runic Safety 1.0.2.

1.3.0 - 2026-09-07

  • Fixed Optional-mode retries so every new observation uses a fresh challenge and reset attempt budget, and retained a full-client responder across the pre-PeerInfo connection phase.
  • Added the server half of the direct, server-initiated Sentinel admission protocol used by the separate Runic Sentinel Client package.
  • Required mode now withholds Valheim's native server handshake until a bounded client report is received, so a client with no Sentinel responder can no longer pass silently.
  • Gated RPC_PeerInfo at the actual native world-admission boundary, started the deadline for every accepted transport, and bounded both the approved-handshake resume and follow-on PeerInfo windows while allowing two minutes for Valheim's password prompt.
  • Made direct RPC registration collision-safe and ownership-checked during cleanup.
  • Switched connection-duration deadlines to a monotonic clock so host wall-clock corrections cannot stretch or prematurely expire an admission window.
  • Delayed the first full plugin snapshot until Unity Start, after BepInEx finishes loading plugin components, so later-loaded plugins cannot escape the inventory.
  • Made the effective Remote Admission mode explicit and reject F3 mode changes until restart, so a transition cannot strand an intercepted native handshake.
  • Bound every admission report to the exact direct ZRpc connection and a fresh server nonce; routed sender IDs and client-supplied peer IDs are not admission authority.
  • Moved remote F3 administrator requests and responses to exact direct peer connections so routed sender IDs cannot select another player's authenticated administrator identity.
  • Made the server reconstruct and evaluate the reported client plugin inventory against its own verified signed policy. Client and server plugin sets may now differ intentionally.
  • Kept remote inventory claims explicitly self-reported compatibility evidence, not proof that a hostile client is running unmodified code.
  • Aligned the package, plugin, file, and informational versions and updated the Runic Safety pin.

1.2.5 - 2026-09-05

  • Reworked the Thunderstore description and README opening to lead with the player problem, the mod's core benefit, major features, in-game feel, and then safety and compatibility details.
  • Description-only package update. The plugin DLL and gameplay behavior are byte-for-byte unchanged from 1.2.4.

1.2.4 - 2026-09-01

  • Made the F3 administrator panel fully modal: it keeps the OS cursor visible and unlocked, prevents the game camera from reclaiming mouse capture, and blocks local movement/use input while open.
  • Suppressed every local combat/build path that could consume a panel click, including queued attack processing, new StartAttack calls, placement actions, and build-menu input. F3 and Escape still close the panel normally.

1.2.3 - 2026-09-01

  • Rebuilt the authenticated F3 administrator panel with an opaque Valheim-style carved-wood frame, dark inset content wells, cream/gold text, selected wooden tabs, higher-contrast fields, and a compact action footer patterned after the native F2 connection panel.
  • Kept the administrator transport, per-request server re-authorization, policy validation, signing, backup, and tool behavior unchanged; this release changes presentation only.

1.2.2 - 2026-09-01

  • Fixed dedicated-server bootstrap failing with rsa-3072-unavailable when Unity/Mono ignored a KeySize = 3072 assignment on the provider returned by RSA.Create().
  • Added a validated RSACryptoServiceProvider(3072) fallback with CSP persistence disabled, and reused the same provider fallback when importing the managed private key for later signing.
  • Kept exact RSA-3072 requirements: a 384-byte modulus, exponent 65537, private-key export, SHA-256, PKCS#1 v1.5 signatures, and immediate verification of the generated policy.

1.2.1 - 2026-09-01

  • Added bounded stdin handling for the real batch-mode dedicated-server window, making runic_sentinel status, bootstrap, report, and networks directly typeable there.
  • Kept all command execution on Unity's main thread with a 32-line queue, 1,024-character line bound, and eight-command per-frame drain limit.

1.2.0 - 2026-08-31

  • Added a ConfigManager-style F3 administrator panel with signed mod lists, administrators, bans, admission policy, runtime integrity, and graduated enforcement controls.
  • Added server-side backend-account authorization on every panel read and mutation; ordinary players receive no policy document and cannot invoke reports, maps, backups, or signing.
  • Added one-time server-console bootstrap and a server-managed RSA-3072 key kept under the non-package server-private directory; the key is never returned to the client panel.
  • Added panel actions for bounded support reports, administrator-only production/portal maps, and immediate verified Runic Safety world backups.
  • Made the high/very-high escalation counts and rolling enforcement window effective server settings.
  • Preserved Runic Sentinel as a standalone plugin: no Runic Core or Runic Persistence package, project, manifest, or assembly dependency. The F3 channel uses Valheim's routed networking and exact current Steam/PlayFab peer identity.

1.1.0 - 2026-08-31

  • Kept the first-run Optional/monitor-only workflow usable when no signed passport exists yet; transition backup enforcement now fails closed only when Raven's Gate admission is Required.
  • Added explicit player explanations for expired passports and protected transition-backup failures.
  • Added a crash-surviving bounded security flight recorder with one 512 KiB current file and one 512 KiB previous file; recorder I/O is isolated from request blocking and gameplay.
  • Hardened the standalone routed profile comparison and Required-mode disconnection behavior.
  • Added signed v3 plugin lists, administrators, and banned identities.
  • Added runtime integrity monitoring, automatic request enforcement, support reports, clear denial UI, offline Forge tooling, current-profile export, and verified transition backups.
  • Added an authoritative-server-only, on-demand bounded portal and production topology snapshot.

1.0.0 - 2026-08-22

  • Added a private bounded standalone compatibility exchange with explicit Disabled, Optional-default, and Required outcomes. Required enforces the server's verified signed policy digest/sequence/profile; all client snapshot/hash/disposition values remain explicitly self-reported compatibility evidence.

  • Added timestamp freshness, bounded current-peer validation, and replay/equivocation/rollback detection without a remote-administration claim.

  • Replaced the forgeable same-process HMAC design with strict RSA-3072/SHA-256 PKCS#1 v1.5 verification of exact RUNIC-SENTINEL/2 bytes. Sentinel loads only a public key whose exact canonical-file SHA-256 is pinned in configuration.

  • Added strict public-key and signature-file canonicalization, policy sequence/issue/expiry fields, and in-process rollback/equivocation rejection.

  • Kept attestation, admission, and evidence contracts private to Runic Sentinel and corrected the canonical capability from security.attestation to security.attest.

  • Renamed the public nonce digest to an unauthenticated nonce binding and explicitly reports that it is neither client-authenticity proof nor an authoritative transport.

  • Added exact local-lease evidence-provider registration, per-provider fair queues, immutable reads, requested/effective action, policy sequence, and saturating accepted/drop counters.

  • Made worker publication generation-safe, cancellation-gated, platform-path-correct, and deduplicated so multiple plugin descriptors sharing one path hash that file only once.

  • Made Enabled = false startup-inert: no worker, network handler, or service is created.

0.1.0

  • Hardened plugin and signed-policy input reads against size-check/read races: hashing consumes the exact admitted length through one reusable bounded buffer, and policy/signature/key streams must remain byte-exact and metadata-stable through EOF before verification.

  • Added bounded signed-policy parsing and HMAC-SHA256 verification with fail-closed monitor-only fallback.

  • Added deterministic loaded-plugin attestation, fresh-nonce response, admission policy, and a 256-entry evidence ledger.

  • Published security.attestation, security.admission, and security.evidence protocol 1.0 services.

  • Deliberately deferred connection enforcement until an authenticated server/client transport exists.

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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro