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1-20 of 337 results
1-20 of 337 results
1-20 of 337 results
1-20 of 337 results

Compatibility patch for Smoothbrain Backpacks and ValheimVR. Keeps equipped backpack inventory attached to ValheimVR wrist inventory while preserving normal crafting station and container behavior
A body-aware first-person camera for Valheim with shoulder peek and first-person rendering optimization options.
A survival-friendly building camera for Valheim with toggleable immersive view, shoulder peek, collision handling, and precision movement.
Adds full CreatureLevelControl HUD support to Valheim VR including effects, infusions, boss affixes and star coloring.
Adds several jaw traps, piece traps, and non-damage taming tools with a Metal Cage and Harpoons. All new Activation triggers and animations! Special thanks to Azumatt, Blaxxun, Balrond for code help and of course OdinPlus Discord for this modwish idea!
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
A complete archery expansion for Valheim, adding biome-based armor sets, unique bows, exclusive arrows, quivers, dedicated equipment slots, and new bow abilities.
BiomeLock restricts biome progression by blocking player actions until the required boss is defeated.
Adds ability to build defensive turrets in several versions to turn raid-events into fun Turret Defense moments
Allows you to restrict crafting and usage of items based on skills or attributes, creating a more balanced and RPG-like experience.
VR compatibility fix for EpicMMO mod - makes the level UI and HUD elements properly visible in Valheim VR
Hold back the rain, command the earth, and calm the seas! This mod adds powerful magic runes that can be cast or engraved on standing stones for a variety of unique non-combat effects.
A `Basement` alternative, a more castle-like private basement. Now with Deco and BuildKit pieces! Fixed compatibility for ComfyGizmo Mod!
Control skill levels, trader items, and manage world and individual player keys! Lock different actions behind an enforced boss progression to control the rate at which players advance.