Valheim
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Latest version
1.0.10
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Changelog

1.0.10

  • Fix: some internal test options (a "Deneme" section, e.g. KolayMod) were visible in everyone's config by mistake. With KolayMod on, mini-games start and end almost instantly. They are hidden again and removed from the config file.
  • Difficulty multipliers (4 - Difficulty: Precision/Speed/Time) are now limited to 0.3-3, so an extreme value (for example in a server's config) can't make mini-games unplayable.
  • The config descriptions are in Turkish when the game is in Turkish (setting names stay the same).
  • The log now shows the difficulty multipliers in use and why a mini-game closed early (helps with bug reports).
  • New (multiplayer): when another player with the mod is in a mini-game, you see the dish they are making above their head, with a progress ring around it (stove, campfire, oven, cauldron, prep table). Turn it off with "1 - General" / ShowOtherPlayers.
  • Fix: short stutters (a frame skip about twice a second) while a mini-game was running, noticeable in heavily modded worlds.

1.0.9

  • New: my own Discord, Creco's Longhouse: https://discord.gg/ynaeZAEnE
  • New: Path of Valheim compatibility. Dishes made with Chef's Kiss mini-games now give Path of Valheim cooking XP like vanilla crafting (more with a Chef's Kiss). Settings in "9 - Experimental" (PovXpScale, PovKissXp).

1.0.8

  • New: controller support (beta), off by default. Turn it on in the config ("10 - Gamepad" / ControllerEnabled), where you can also customize it (menu button, dead zone, sensitivity, cursor speed). Hold LB + X (PlayStation: L1 + Square) at a station to open the Chef's Kiss menu.

1.0.7

  • Fix: biome mastery effects (like poison resistance) now count the feast you ate as a food from its own biome. A Black Forest feast plus 1 Black Forest meal is enough, you no longer need 2 extra meals after the feast.
  • Fix: the Frugal mastery reward (half the ingredients back) now also works for feasts made with a Chef's Kiss.
  • The ingredient boxes in the cooking menus now show owned/required (for example 153/8), counting the inventory and chests (with a chest mod).
  • Fish cleaning: the first step (the cut) is a bit shorter.

1.0.6

  • Fix: minor animation fixes.

1.0.5

  • Fix: with some mods installed (for example Seasons or other mods that change campfires or cooking stations), the cooking station menu didn't open or the meat didn't show on the station. Fixed.
  • Better compatibility with mods that change the UI: with ZenUI installed, the inventory could become unresponsive after a minigame (error in ZenUI's ActivateOnCopy). The Chef's Kiss menu now uses its own layout when ZenUI is detected instead of copying the game's crafting panel.
  • Fix: after any minigame (cauldron, campfire, oven...), your character no longer swings a punch or weapon because you were still holding the left mouse button. This was most visible with mods that also change player controls, such as Midgard Plus.
  • Fix: with mods that also touch player controls (for example Midgard Plus), WASD and Space could still move the character during a minigame such as stirring the cauldron. Chef's Kiss now keeps movement, attacks and jumping off for the whole minigame.
  • Fix: unbaked dishes from the food preparation table (for example the Lox pie) now show the stats of the finished, baked dish in the menu.
  • Fix: the feast result said "porsiyon" in every language. It's now "portions" in English.
  • The tutorial mouse icon now sits further to the right, so it no longer covers the timing bars.

1.0.4

  • New settings 4 - Difficulty / GoodScore (0.5) and RefundScore (0.3): the scores for a normal dish and for getting your ingredients back. Synced from the server. They always stay in order below the Chef's Kiss score.
  • Fix: big batches (for example x5 with a Chef's Kiss) could give more food than fits in one stack. The extra food was lost. Now it all goes to your inventory, and whatever doesn't fit drops in front of you.
  • Fix: the menu no longer reopens after you cancel with Tab, walk away or let the timer run out.
  • Fix: clicking or pressing Space to skip the result screen no longer swings your weapon or makes you jump. Clicks in the first moment of the result screen don't skip it (so you don't skip it by accident while blowing on the fire).
  • Fix: opening another station while a result screen was still showing could lose the ingredients or the reward.
  • Fix: starring a recipe when you already have 40 favorites no longer says "removed from favorites".

1.0.3

  • Bigger Chef's Kiss bonus when cooking several at once: each extra portion now gets half a bonus (was a quarter). Example: x3 Minced Meat Sauce with a Chef's Kiss gives 5 (was 4 or 5). Setting: 4 - Difficulty / BatchKissBonus (0.5). If you never changed it, it is updated automatically.
  • Stirring is more forgiving: the ring is only a guide now. If your mouse slips a bit off the ring, stirring keeps counting.

1.0.2

  • The Chef's Kiss menu now stays open: after a dish is done, the menu of the same station opens again with the same dish selected. Turn it off with 1 - General / KeepMenuOpen.
  • Click (or press Space) on the result screen to skip it. You still get exactly the same food.
  • Fix: if a cauldron dish didn't fit in your inventory, it was lost. Now it drops in front of you.
  • Recipe mechanics (9 - Experimental): when turned on, F1 now shows one recipe with 5 ingredient lines. Tick AddAnotherRecipe at the bottom to add as many recipes as you want, and tick a recipe's Delete to remove it.
  • Dishes added by other mods no longer show up in the Chef's Kiss cauldron and prep table menu by default (you can still make them with normal E). To cook them with minigames, set them up in 9 - Experimental / RecipeMechanics, or turn on 2 - Cooking / ModdedRecipes to show all of them.

1.0.1

  • No more 3-2-1 countdown by default: after "When ready [Left Click]" the minigame starts right away. The tutorial ghost hand still plays while waiting.

  • New setting 1 - General / StartMode:

    • Click (default): "When ready [Left Click]", then it starts right away.
    • Countdown: "When ready [Left Click]", then 3-2-1 (the old behavior).
    • Instant: starts right away, no waiting and no countdown.
  • Double Portion now unlocks after 10 Chef's Kisses (was 20) and goes up to x5 by default (was x2), also in Menu Prep. If you never changed these two settings, they are updated automatically.

  • New setting 3 - Mastery / UnlockGeneralMastery: unlock Double Portion, Menu Prep, Feasts and Haldor's Food Wheel right away. Off by default. Synced from the server when the server has the mod.

  • Favorite recipes: select a recipe and click the star next to the Cook button. Favorites stay at the top of the list (marked with a star) at every station. Saved per character.

1.0.0

  • First release.
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