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0.1.3
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HUD Update

A Nordic-styled replacement for the lower-left Valheim HUD: guardian power, food and health in one compact block of diamonds. Client-side, no server install required.

0.1.3 — early release. Everything below works in the author's game, but the mod has not been tested with every setup yet. Bug reports and screenshots are welcome.

Screenshots

Top row: vanilla HUD, HudStyle = Bars, HudStyle = Chevron. Bottom row: FoodIconColor = Off, Tint, Glow.

Vanilla HUD, Bars and Chevron styles; food icons with FoodIconColor Off, Tint and Glow

All food icons next to the vanilla ones they replace

Each HUD Update icon next to the vanilla foods and guardian powers it replaces

Features

  • Guardian power diamond with white knotwork emblems for Eikthyr, The Elder and Bonemass, the power name and cooldown.
  • Three food diamonds with flat, white food icons (30 drawn icon types covering every vanilla food, the Deep North included) and a readable timer. An empty slot shows a dimmed plate.
  • Vanilla-style reminder: a food icon pulses once you can eat it again (less than half of its time left), exactly like the base game.
  • Two HUD styles, switchable in the config while the game runs:
    • Bars (default) — slanted health and stamina bars with value plates and ✚ / ⚡ icons.
    • Chevron — a 2×2 food grid framed by a red health chevron with an "N HP" label; stamina stays vanilla.
  • Replaceable icons: every icon is a PNG in the Icons folder, swap any of them for your own.
  • Optional stat colouring of food icons: red for health, yellow for stamina, blue for eitr, white for balanced food. Tint, soft glow, or both. Off by default.
  • A damage trail shows how much health you just lost.

Installation

Mod manager (r2modman / Thunderstore Mod Manager): install HUD Update; BepInExPack Valheim is installed automatically.

Manual: install BepInExPack Valheim, then copy the HUD-Update folder (the DLL and the Icons folder) into BepInEx/plugins/.

Custom icons

Every icon is a PNG in BepInEx/plugins/HUD-Update/Icons. Replace a file with your own picture under the same name and the HUD updates within a second, even in game. Delete a file to get the built-in icon back: the DLL keeps its own copies, so the mod also works without the folder.

A mod update restores that folder. To keep your own icons, put them in BepInEx/config/HUD-Update/Icons instead; it is created on the first launch and wins over the plugin folder.

  • food_*.png — glyphs shared by many dishes (food_steak, food_stew, food_pie…).
  • <FoodPrefab>.png — an icon for one exact food, e.g. CookedMeat.png.
  • Eikthyr.png, TheElder.png, Bonemass.png — guardian emblems; GP_<Power>.png (GP_Moder.png, GP_Yagluth.png, GP_Queen.png, GP_Fader.png) adds one for any other guardian.
  • HealthIcon.png, StaminaIcon.png, chevron_shape.png, chevron_outline.png — bar signs and the health chevron.

Square PNGs with a transparent background work best. FoodIconColor = Tint colours the icon, so it looks right on white or light icons. Icons/README.txt lists the same rules.

Configuration

BepInEx/config/crevitka.hudupdate.cfg is created on the first launch. Save the file while the game is running and the HUD updates within about a second.

Section Setting Values Default
General HudStyle Bars, Chevron Bars
Food FoodIconColor Off, Tint, Glow, TintAndGlow Off
Food FoodGlowStrength 0 – 1 0.7

A food counts as "health", "stamina" or "eitr" when that stat is at least 30 % higher than the next one; otherwise it is shown as balanced (white). Tint is applied only to the mod's own white icons — vanilla colour icons keep their colours and only get the glow.

Compatibility

  • Client-side only. Works on vanilla and modded servers; other players do not need it.
  • Replaces the vanilla health panel, food icons and guardian power display (and, with Bars, the stamina bar). Mods that restyle the same HUD parts — for example Auga or other full HUD overhauls — are not compatible.
  • Mods that only add items are fine: unknown foods get a matching icon by name (soup, pie, jam, meat…) or keep their own icon.

Known limitations

  • The HUD font is the game's own; it may look slightly different from the artwork.
  • Moder, Yagluth, the Queen and Fader do not have custom emblems yet and use the game's icon (you can add your own, see Custom icons).

Credits and licence

Author: Crevitka. Guardian emblems (Eikthyr, The Elder, Bonemass): 𝗛คηɗץ.

MIT License — see LICENSE. Developed with AI assistance. No game assets are included.

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