


This mod aims to extend the vanilla Valhiem foods in five ways.
This is my first published mod, so it's probably got ninety five things wrong with it.
Place SupplementalFoods.dll file in to Valheim/BepinEx/plugins/ folder.
Place com.dtnc.supplementalfoods.translations.english.json file in to Valheim/BepinEx/config/ folder.
It is only English. If you want to add translations, make a new file com.dtnc.supplementalfoods.translations.<language>.json with your translated text and put it into the Bepinx\config directory. The mod should automatically load the one that matches the current Valheim language.
If you send a translation file to the contact e-mail I might put it into some future release. No promises.
A configuration file com.dtnc.supplementalfoods.cfg exists to select and deselect groups of foods. It is automatically generated when the mod is first run and contains description of each setting.
Q. Why are some recipes on the Workbench?
A. In the Meadows you don't get a Cauldron, and you don't get Flour until you get a Windmill. Putting seed flour grinding and burger assembly on the Workbench solved both of those problems without adding another crafting station.
Q. How do I make a pickle?
A. Shove an Onion into the fermenter.
Q. I dropped some food on the ground/hung it on the cooking station/put it on a peg and it looks like some vanilla Valheim thing. Am I broken?
A. It is expected. For now, the 3D part comes from whatever vanilla prefab I assigned as the Jotunn template.
Q. Why are some of these recipes wonky?
A. Valhiem lacks some of the key food bases for almost every cuisine, e.g. milk and leafy vegetables. I did not want to add more pickables since there are already a dozen better mods that do it.
Send all queries to [email protected]