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3.0.0
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DabosGG Modded Server Pack 3.0.0

Migration workspace: Valheim 1.0 / Deep North
Package version: 3.0.0
State: Aggregate package — component packs still under validation

The DabosGG Modded Server Pack is the top-level bundle for the complete DabosGG modded experience.

For 3.0.0, this package intentionally contains no individual mod dependencies.

All individual mods belong in one of the three component packs:

  1. DabosGG Vanilla Server Pack
  2. DabosGG New Skills Pack
  3. DabosGG New Content Pack

This keeps the dependency structure modular and prevents the aggregate pack from duplicating or independently managing individual mod versions.

3.0.0 dependencies

Component pack Version Purpose
DabosGG-DabosGG_Vanilla_Server_Pack 3.0.0 Core QoL/server baseline
DabosGG-DabosGG_New_Skills_Pack 3.0.0 Skill and progression additions
DabosGG-DabosGG_New_Content_Pack 3.0.0 New gameplay content, equipment, creatures, building, and related systems

Dependency policy

The Modded Server Pack should only depend on the three DabosGG component packs.

Do not add individual Thunderstore mods directly to this manifest.

If a mod is added, removed, replaced, or updated:

  • QoL/server mods belong in DabosGG Vanilla Server Pack.
  • Skill/progression mods belong in DabosGG New Skills Pack.
  • Content/gameplay-expansion mods belong in DabosGG New Content Pack.

The aggregate pack should only need a dependency-version change when one of those component packs changes version.

Historical structure

The earliest 0.0.1 package directly depended on BepInEx.

Beginning with the 1.x generation, the pack was split into component packages. The 3.0 generation continues that structure and makes the separation explicit.

3.0 validation checklist

  • [x] Restrict the manifest to the three DabosGG component packs.
  • [x] Remove the need to manage individual mod dependencies at the aggregate level.
  • [ ] Complete Vanilla Server Pack testing.
  • [ ] Complete New Skills Pack replacement selection and testing.
  • [ ] Complete New Content Pack testing.
  • [ ] Install the complete aggregate pack on a clean client.
  • [ ] Test dedicated-server startup.
  • [ ] Test client connection with the full required mod stack.
  • [ ] Review BepInEx logs for cross-pack conflicts.
  • [ ] Load an existing world.
  • [ ] Test a new world.
  • [ ] Confirm configs from the component packs coexist correctly.
  • [ ] Mark the aggregate pack release-ready only after all three component packs pass validation.

Credits

See CREDITS.md for attribution to the authors/projects whose work is represented by this modpack.

History policy

Historical versions outside DeepNorth Update remain unchanged and preserve the original release structure.

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