Changelog
1.1.5
- Keep first person active while inventory and crafting menus are open, while sailing, and in all seats.
1.1.4
- Raise the first-person camera by 20 centimeters, in addition to the configured vertical offset, for upper-torso clearance when looking behind.
- Show damage taken and healing in a square at the middle right of the screen during first person.
- Display up to three recent health changes for four seconds, with red damage and green healing numbers.
- Read actual health changes after damage reduction and healing limits; exclude other characters and unchanged health.
1.1.3
- Follow the animated head instead of the static root eye marker when positioning the first-person camera.
- Refresh the eye position and tool framing before the world camera renders, including during movement.
- Apply head hiding during the camera update as well as rendering so skinning can observe it before culling.
1.1.2
- Prevent Valheim's camera-distance visibility update from fading the local player and held tools away during first person.
- Restore player visibility immediately when entering first person; retain head hiding during the world camera render.
1.1.1
- Frame the actual equipped tool's hand grip in the first-person view instead of relying solely on fixed arm offsets.
- Preserve animated swings, blocking and bow draws after positioning the resting grip.
- Restore the world-camera pose after nested auxiliary cameras render.
1.1.0
- Align animated arms, weapons and shields with the first-person camera so combat and tool actions remain visible while looking up or down.
- Added Show Arms and Weapons and Arm View Offset settings, enabled by default.
- Apply the arm pose only while the first-person camera renders and restore the original animation pose afterward.
- Keep the local player's animation and skin updates active while the first-person camera is enabled; restore previous culling settings on exit.
1.0.0
- Added first-person perspective with an F6 default toggle and configurable shortcut.
- Added FOV, eye offsets and near clipping settings.
- FOV slider defaults to Valheim's 65 degrees and ranges from 60 to 110 degrees.
- Added world-camera-only head and equipped helmet/hair/beard hiding with restoration.
- Retained native movement, aiming and camera input; suspend first person for inventory, death, teleportation, cutscenes, attached seats and free-fly.
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